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04-25-24 10:52 PM |
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Main - Posts by Louiskovski |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 101/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Alright, i gave the mod an update! It now uses fanfares for Bonus, Boss and Star music. Thanks to otomo, who made me find out, how these fanfares work
Here's the changelog: -Added Fanfares (Star, Boss, Bonus Music and more), however, Death and Goal music still does not work -Improved Bowser and Bowser Jr's statues from the castle theme |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 102/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Posted by SunakazeKun Wow nice! I guess it works like a normal launch star. The used one in the first game has some obj_args, that are not used for normal launch stars, so i guess, it would work like a normal launch star, if these args are set to default. Also, here another galaxy WIP, codename PixelGalaxy: |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 103/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
An old small project by me, that i continue now a bit. It's a port of... hmm, take a guess |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 104/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Why not? GBA tracks in Retro Super Mario Kart style
Of course, there's not so much space for all themes, so some themes are combined into one (for example Sky Garden and Ribbon Road in second screenshot) Also, looks like this ghost block animation is unused in Mario Kart Super Circuit: |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 105/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
I know it's been almost 2 years when i started this. Finally I finished it
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Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 106/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
For me Chain Chomps and PAC MAN always looked similar, so i just wanted to try out, how Chain Chomps will look with a small texture hack, and this was the result xD
Also happy Easter! |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 107/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Super Mario Gravity is a Super Mario Galaxy 2 mod featuring brand new galaxies. This mod will feature over 30 galaxies and will be playable legally on any homebrew-enabled Wii or Wii U console. Trailer: Planned Features: - Over 30 brand new galaxies - 7 worldmaps with 7 galaxies each - A new story with a new spaceship - New/edited Power-Ups - New and remixed soundtracks - Available in various languages Soundtrack: A brand new soundtrack composed by 3 talented musicians will be included in the mod. Visit their YouTube channels for their work! Trinkets' Toad Symphony Solargress Linus Olsson Music Demo Version: The demo consist of a big galaxy with a lot of planets from various galaxies combined. 10 Stars can be collected! DOWNLOAD (v1.2) Can be played legally on either Wii/Wii U with Riivolution or Dolphin (Iso Patcher included) All information are in the ReadMe. Check this video for more info about the Demo. Screenshots: |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 108/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Posted by TheGreatWaluigi Thanks you , and i think i have the solution: "Super Mario Gravity" I think i'm really happy with this name ^^ |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 109/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Thanks for the feedback ^^
Here are some more pics: |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 110/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Hey, sorry for my long absence! I wanted to upload a trailer last month, but i wasn't able to record anything on Dolphin without overheating my laptop
Anyway, the trailer is coming very soon! Here are some more pics: |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 111/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Alright, trailer is finished. I have just one question before i upload it:
I want to include a Disclaimer text like the Newer Team did with Newer Plus, so is this one ok?: Start of video: "Disclaimer: I am not associated with Nintendo" (or is "affiliated" better?) End of video: " I am not associated with Nintendo. Mario, Luigi, and other respective characters and franchises are property of Nintendo. Super Mario Gravity is a hack created by fans with no profit in mind. Super Mario hacks (and mods) must neither be sold for profit nor obtained through any means of piracy whatsoever." Also, how about that logo?: Posted by mustafa I use usually Blender and sometimes for "blocky" models i use SketchUp. But in early days i used commonly SketchUp but i decided to learn Blender since it really has nice and time saving options. |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 112/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Alright! Then, here we go
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Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 113/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Here's a pic of an unpolished retro-style stage i didn't touched in a while, and i possibly have to scrap it anyway, because it's not even allowed to upload a remake of an official Level, even if the models are made from scratch
Also, how about a small Demo? I have the idea to use some zones from some galaxies for a big Demo Galaxy, just like Nintendo it did for their E3 Demo for Super Mario Galaxy. Posted by TheCharizard31 Hmm, i'm not sure, when this gets finished, but i could imagine that it will be finished between 2020 and 2021. |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 114/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Alright! Expect a demo in december! ;D
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Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 115/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Thank you for the feedback ;D
The Demo is coming very soon! The demo will consist of many planets from various galaxies (kinda like the SMG E3 Demo). Here is a planet from the first galaxy, "Milky Way Valley": |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 116/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Can someone help me with this?:
I have an issue with my laptop. It frequently displays a blackscreen on the whole screen for a second, when running an emulator. I once had this with Citra 3DS emulator, but after a month it was gone, now i have this with Dolphin. My Pc has "Intel® Core™ i5-7200U CPU @ 2.50GHz 2.70 GHz" I've been to a computer specialist already, but he couldn't find the solution. He tried installing lots of graphic drivers, but it was always the same result. In the end he said it's an emulator fail and i was rid of 80 € ... This is how it looks: |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 117/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Hello!
I'm having major problems with converting skinned models with SuperBMD to the bdl format used by the Mario Galaxy games. This is a fatal issue that I have been struggling with in the last few months and that prevents me from making any progress such as completing the new trailer for Super Mario Gravity. Even when exporting and re-importing original models, they become very buggy and/or simply crash the game. The models i want to import are made entirely from scratch along with their own skeleton but sadly every model that has a skeleton gets glitchy when converted to bdl/bmd: (the image above shows a test where i exported and reimported the unused "OtaJack" model from the first Super Mario Galaxy game) I've tried .dae and .fbx files to convert and also looked at the character import tutorial from the Mario Kart Double Dash modding wiki since the game uses bmd files which can also be used for Mario Galaxy. Even after following the instructions, I still get the same glitchy results. It only works for me when i set all weights from a mesh to 1 or 0 for some reason. Here is the command i first tried for importing: SuperBMD.exe model.dae --tristrip all --degeneratetri --bdl
I also tried multiple Blender versions for exporting. Here are some test models i tried, it has an fbx, dae and two .arc archives with one having the bdl exported from the dae and one from the fbx. And here is another very basic test model, that still crashes the game. If someone can help me and/or knows another tutorial about importing skinned models, please let me know! Thanks in advance! |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 118/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Here is the new trailer!:
Also updated the first post, including new screenshots! ;D |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 119/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
Here is an example of an advanced language setting. It's not just the dialogues that differ when you choose a different language!
Soon I will need the help of translators to ensure a correct translation and better names for the individual galaxies by language ^^ (Some of these may currently have translation errors, as most of them were only done via Google Translate.) Also, recently a new update for Dolphin was released, which makes it possible to load Riivloution mods very easy. Not only does this make installation easier, but thanks to Riivolution's various options, even more languages than the original game (such as Danish, Polish and more) could be supported! |
Louiskovski |
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Red Koopa Normal user Level: 25 Posts: 120/122 EXP: 81068 Next: 8552 Since: 05-29-14 From: Germany Last post: 629 days ago Last view: 26 days ago |
I re-created my own icons for the HUD along with HD versions. The mod will include a custom HD texture pack for the Dolphin emulator with high-resolution icons, textures and more. There will also be an option to resize the HUD to fit different monitors.
Posted by Spindrift Yes, there are quite a lot of options to create and import custom objects and more. |
Main - Posts by Louiskovski |
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