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04-05-21 11:38 PM
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Main - Posts by Xane123

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Xane123
Posted on 10-27-12 07:38 PM, in Xane's Whitehole problems/errors Link | #1090
Well, I don't have the files that I had the first time errors occurred, but I have the most recent (just the planet movement causing corruption).

DiskGardenZone: http://kuribo64.net/get.php?id=19

Also, should I upload EggStarGalaxy.arc? <_<

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Posted by ray
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Xane123
Posted on 10-27-12 09:59 PM, in Xane's Whitehole problems/errors Link | #1093
Posted by Mega-Mario
I reproduced it and it happens in TwinFallLakeZone.

Did you change something in that zone instead of DiskGardenZone?

Also, good you saw the bug yourself. If you make a precompiled release with the bugix,I'll use it and then you'll see a cool galaxy that reuses planets from the game's built-in galaxies.

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Posted by ray
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Xane123
Posted on 10-28-12 07:34 PM, in Xane's Whitehole problems/errors (rev. 5 of 10-29-12 06:52 PM) Link | #1100
Cool. Downloading. When releasing this hotfix, did you try editing Good Egg Galaxy again? If so, did you get those weird errors? I'll test this when I do more level editing; Can't wait to end up making a good galaxy! (well, it might just be one "scenario" for the sake of simplicity at first)

ERROR: It doesn't look like the others, but it must be something to do with the object arguments or something; I was changing objects' arguments thinking that might've been why the game crashed.

Exception in thread "AWT-EventQueue-0" java.lang.NumberFormatException: For input string: ""
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Long.parseLong(Unknown Source)
at whitehole.GalaxyEditorForm.propPanelPropertyChanged(GalaxyEditorForm.java:1104)
at whitehole.GalaxyEditorForm$2.propertyChanged(GalaxyEditorForm.java:211)
at whitehole.PropertyPanel$2.keyReleased(PropertyPanel.java:147)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
These errors are so annoying; I just want to make a working level for SMG like I do for Doom and did for Super Mario 64...

EDIT 1: Plus, when entering "-1" in the MessageID field, it says an error about "-" not being Integer or something. I can post this insane error too, if you'd like.
EDIT 2: Moved reply under your post.

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Posted by ray
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Xane123
Posted on 10-28-12 09:20 PM, in WiiExplorer -- replacement for Wiiscrubber Link | #1103
:awsum: Arisotura, first post: Well, the screenshot looks promising (minus the temporary stuff); When will this be released? (I sorta-agree WiiScrubber needs a replacement) Like Whitehole, I'd use it!

Also, Rest of discussion: Command line really is annoying compared to normal programs. Some of the programs I run don't even have help in the command line! :NO:

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Posted by ray
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Xane123
Posted on 10-28-12 10:07 PM, in WiiExplorer -- replacement for Wiiscrubber (rev. 2 of 10-28-12 10:07 PM) Link | #1105
OK. Still, it's cool you're making another program of your own!

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Posted by ray
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Xane123
Posted on 10-28-12 10:47 PM, in Whitehole v1.01 hotfix Link | #1106
Posted by Mega-Mario
It isn't known whether this has effects ingame or not, though.

The game would crash when on the star select screen after the errors occurred.

Xane123
Posted on 10-29-12 04:26 PM, in Whitehole v1.01 hotfix Link | #1108
So far, just the one we talked about in our PM, but the crash caused before this hotfix happened as the star spinned; New freeze happened when the screen turned white.

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Posted by ray
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Xane123
Posted on 10-29-12 06:52 PM, in Xane's Whitehole problems/errors Link | #1110
Posted by Mega-Mario
or my code sucks more than I thought.
Well, rendering is good, and moving objects needs work, but it's a good editor, with these bugs fixed.

Posted by Mega-Mario
You probably entered an invalid hex value for one of the Obj_args..
Sometimes, my computer doesn't select the textbox (this is caused by me moving the cursor up and to the right, I think, but that's not a bug in your program. What it does is, for example, instead of 00001388, it might leave in "00000000" while I type and add "00001388" onto it, forming "0000000000001388", which is not a valid argument.

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Posted by ray
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Xane123
Posted on 10-29-12 07:14 PM, in Xane's Whitehole problems/errors Link | #1112
Good. So, what's your plans for the mouse-wheel replacement for mice that don't have them?

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Posted by ray
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Xane123
Posted on 10-29-12 08:38 PM, in Xane's Whitehole problems/errors (rev. 2 of 11-07-12 04:42 PM) Link | #1114
Posted by Mega-Mario
Or alternatively, fuck prehistoric mouses.
I think the mouse controls are still good (except I can't zoom), though. You should leave them in.

EDIT: Removed unnecessary space.

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Posted by ray
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Xane123
Posted on 10-30-12 06:34 PM, in ObjectDB inaccuracy (rev. 2 of 10-30-12 06:34 PM) Link | #1120
Can I still add names for planets, or is that file just going to be used?

EDIT: Well, you said "Unused", and planets (most of them, at least) aren't unused.

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Posted by ray
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Xane123
Posted on 11-07-12 04:48 PM, in Xane's Whitehole problems/errors Link | #1185
Posted by Mega-Mario
Of course I'll leave them in.
That's good.
Should I start over in this galaxy and do a simple edit to see if the Wii crashes then?

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Posted by ray
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Xane123
Posted on 11-07-12 05:55 PM, in Xane's Whitehole problems/errors Link | #1187
Should I just use Dolphin or use a real Wii? I've been using a real Wii with Riivolution, but it's takes a while updating the files and then starting the game. Do I only have to copy the file that is named after the zone I edit?

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Posted by ray
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Main - Posts by Xane123

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