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04-05-21 11:38 PM |
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| Main - Posts by Xane123 |
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Member Normal user Level: 14 Posts: 21/33 EXP: 10531 Next: 2540 Since: 10-23-12 From: Edinburg, VA Last post: 3071 days ago Last view: 423 days ago |
Well, I don't have the files that I had the first time errors occurred, but I have the most recent (just the planet movement causing corruption).
DiskGardenZone: http://kuribo64.net/get.php?id=19 Also, should I upload EggStarGalaxy.arc? ![]() ____________________ Doom II: The Monster Invasion | Doomworld | YouTube | Twitter |
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Member Normal user Level: 14 Posts: 22/33 EXP: 10531 Next: 2540 Since: 10-23-12 From: Edinburg, VA Last post: 3071 days ago Last view: 423 days ago |
Posted by Mega-Mario Did you change something in that zone instead of DiskGardenZone? Also, good you saw the bug yourself. If you make a precompiled release with the bugix,I'll use it and then you'll see a cool galaxy that reuses planets from the game's built-in galaxies. ____________________ Doom II: The Monster Invasion | Doomworld | YouTube | Twitter |
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Member Normal user Level: 14 Posts: 23/33 EXP: 10531 Next: 2540 Since: 10-23-12 From: Edinburg, VA Last post: 3071 days ago Last view: 423 days ago |
Cool. Downloading. When releasing this hotfix, did you try editing Good Egg Galaxy again? If so, did you get those weird errors? I'll test this when I do more level editing; Can't wait to end up making a good galaxy! (well, it might just be one "scenario" for the sake of simplicity at first)
ERROR: It doesn't look like the others, but it must be something to do with the object arguments or something; I was changing objects' arguments thinking that might've been why the game crashed. EDIT 1: Plus, when entering "-1" in the MessageID field, it says an error about "-" not being Integer or something. I can post this insane error too, if you'd like. EDIT 2: Moved reply under your post. ____________________ Doom II: The Monster Invasion | Doomworld | YouTube | Twitter |
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Member Normal user Level: 14 Posts: 24/33 EXP: 10531 Next: 2540 Since: 10-23-12 From: Edinburg, VA Last post: 3071 days ago Last view: 423 days ago |
:awsum: Arisotura, first post: Well, the screenshot looks promising Also, Rest of discussion: Command line really is annoying compared to normal programs. Some of the programs I run don't even have help in the command line! ![]() ____________________ Doom II: The Monster Invasion | Doomworld | YouTube | Twitter |
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Member Normal user Level: 14 Posts: 25/33 EXP: 10531 Next: 2540 Since: 10-23-12 From: Edinburg, VA Last post: 3071 days ago Last view: 423 days ago |
OK. Still, it's cool you're making another program of your own! ____________________ Doom II: The Monster Invasion | Doomworld | YouTube | Twitter |
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Member Normal user Level: 14 Posts: 26/33 EXP: 10531 Next: 2540 Since: 10-23-12 From: Edinburg, VA Last post: 3071 days ago Last view: 423 days ago |
Posted by Mega-Mario The game would crash when on the star select screen after the errors occurred. |
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Member Normal user Level: 14 Posts: 27/33 EXP: 10531 Next: 2540 Since: 10-23-12 From: Edinburg, VA Last post: 3071 days ago Last view: 423 days ago |
So far, just the one we talked about in our PM, but the crash caused before this hotfix happened as the star spinned; New freeze happened when the screen turned white. ____________________ Doom II: The Monster Invasion | Doomworld | YouTube | Twitter |
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Member Normal user Level: 14 Posts: 28/33 EXP: 10531 Next: 2540 Since: 10-23-12 From: Edinburg, VA Last post: 3071 days ago Last view: 423 days ago |
Posted by Mega-MarioWell, rendering is good, and moving objects needs work, but it's a good editor, with these bugs fixed. Posted by Mega-MarioSometimes, my computer doesn't select the textbox (this is caused by me moving the cursor up and to the right, I think, but that's not a bug in your program. What it does is, for example, instead of 00001388, it might leave in "00000000" while I type and add "00001388" onto it, forming "0000000000001388", which is not a valid argument. ____________________ Doom II: The Monster Invasion | Doomworld | YouTube | Twitter |
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Member Normal user Level: 14 Posts: 29/33 EXP: 10531 Next: 2540 Since: 10-23-12 From: Edinburg, VA Last post: 3071 days ago Last view: 423 days ago |
Good. So, what's your plans for the mouse-wheel replacement for mice that don't have them? ____________________ Doom II: The Monster Invasion | Doomworld | YouTube | Twitter |
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Member Normal user Level: 14 Posts: 30/33 EXP: 10531 Next: 2540 Since: 10-23-12 From: Edinburg, VA Last post: 3071 days ago Last view: 423 days ago |
Posted by Mega-MarioI think the mouse controls are still good (except I can't zoom), though. You should leave them in. EDIT: Removed unnecessary space. ____________________ Doom II: The Monster Invasion | Doomworld | YouTube | Twitter |
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Member Normal user Level: 14 Posts: 31/33 EXP: 10531 Next: 2540 Since: 10-23-12 From: Edinburg, VA Last post: 3071 days ago Last view: 423 days ago |
Can I still add names for planets, or is that file just going to be used?
EDIT: Well, you said "Unused", and planets (most of them, at least) aren't unused. ____________________ Doom II: The Monster Invasion | Doomworld | YouTube | Twitter |
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Member Normal user Level: 14 Posts: 32/33 EXP: 10531 Next: 2540 Since: 10-23-12 From: Edinburg, VA Last post: 3071 days ago Last view: 423 days ago |
Posted by Mega-MarioThat's good. Should I start over in this galaxy and do a simple edit to see if the Wii crashes then? ____________________ Doom II: The Monster Invasion | Doomworld | YouTube | Twitter |
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Member Normal user Level: 14 Posts: 33/33 EXP: 10531 Next: 2540 Since: 10-23-12 From: Edinburg, VA Last post: 3071 days ago Last view: 423 days ago |
Should I just use Dolphin or use a real Wii? I've been using a real Wii with Riivolution, but it's takes a while updating the files and then starting the game. Do I only have to copy the file that is named after the zone I edit? ____________________ Doom II: The Monster Invasion | Doomworld | YouTube | Twitter |
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