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04-20-24 04:54 AM |
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Main - Posts by RicBent |
RicBent |
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Administrator Level: 45 Posts: 61/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
RicBent |
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Administrator Level: 45 Posts: 62/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
RicBent |
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Administrator Level: 45 Posts: 63/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
RicBent |
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Administrator Level: 45 Posts: 64/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
This project defenetly a good idea. Finally a NSMB2 hack Concerning the level layout: I'm not a that big fan of your level layout. It somehow looks a bit like if you saw new things in the editor while doing the level and then said "Oh hey that's cool! Let's use that, too!". The best example are the Paratroopas. They only appear once. Also the brick blocks in the ground look kinda odd. When a Koopa shell touches them you can see the solid ground tile without edges. Nonetheless I'm looking forward for more progress If you want a few level design tips, go here. (Also: Isn't the name of your hack kinda uncreative? I'd rather choose a better one) ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 65/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
Imo the option to upgrade an operating system, especialy Windows is a bad idea. Even if they say "Everything will work like before", there will be will be a ton of things that will leave garbage on your drive. And if you then downgrade the whole shit again, the effect increases exponentially. Posted by iZackefx That's a bad idea anyways. ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 66/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
RicBent |
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Administrator Level: 45 Posts: 67/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
RicBent |
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Administrator Level: 45 Posts: 68/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
RicBent |
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Administrator Level: 45 Posts: 69/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
Here are the tilebehaviors I found: https://www.dropbox.com/s/b2ayw26wo4a5fky/tilebehaviors.txt?dl=0 ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 70/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
Implemented a proper behavior selector: It uses an xml to load all known behaviors. You can view it here: tilebehaviors.xml (GitHub) ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 71/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
Well, the ctpk (a 3DS Image format) class hasn't a function to change the image yet. I absolutly don't know anything about that format, because Arisotura did all the code for that, so it could take a bit. Also: I added combo boxes for 3D Behavior and the pipe color: ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 72/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
RicBent |
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Administrator Level: 45 Posts: 73/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
RicBent |
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Administrator Level: 45 Posts: 74/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
I only guessed that. Almost all decoration tiles use 0x02 for that byte, they get rendered blurred an a bit further in the background. Some tiles in the standard suit bg use 0x01. I only guessed that it brings it a bit more to the front. The three blank tiles in the desert tileset all use the behavior 00:00:00:00:00:00:00:02. Meaning that they have that 3D thing set to 0x02. From the shape I guess that they be some kind of unused quicksand tiles. ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 75/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
RicBent |
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Administrator Level: 45 Posts: 76/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
It seems like Arisotura could fix that annoying bug. I also fixed another bug in the Tileseteditor. So now we can (hopefully) safe stuff. At least behavior saving works now. It would be nice if you could try working a bit with the Tileseteditor and report any bugs/crashes. Coinkiller Build ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 77/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
RicBent |
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Administrator Level: 45 Posts: 78/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
RicBent |
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Administrator Level: 45 Posts: 79/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
Posted by StapleButter That doesn't make much sense, because to play the hack you need the romfs on the sd, too. ____________________ GitHub - YouTube - NSMBHD |
RicBent |
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Administrator Level: 45 Posts: 80/466 EXP: 653823 Next: 6341 Since: 09-25-12 From: Germany Last post: 1017 days ago Last view: 171 days ago |
Main - Posts by RicBent |
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