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04-19-24 09:30 PM
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Main - Posts by Krazyguy75

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Krazyguy75
Posted on 07-18-14 07:37 PM, in Yoshi Star Galaxy's First Planet Is Blue! Link | #44453
IF we could just ask game devs for help modding, we'd be years further along...

Krazyguy75
Posted on 07-19-14 12:18 AM, in Yoshi Star Galaxy's First Planet Is Blue! Link | #44470
Posted by Splitwirez
As much as it's not likely to work, better to try and fail then to not try and never know if it would work.


Trust me, it doesn't work. I tried with both XCOM and FTL.

Krazyguy75
Posted on 07-21-14 12:09 AM, in Smash Newcomers Link | #44589
Aren't there moveset mods out there? I remember seeing some a year or so ago at least.

Krazyguy75
Posted on 07-25-14 07:35 AM, in What would you wish if you got 3 wishes? Link | #44802
1. Candle of Invocation.

Imma leave it at that.

Krazyguy75
Posted on 07-27-14 03:46 AM, in Mario Maker Link | #44879
Posted by Somebody Else
also complex stuff like enterable warp pipes won't be added. kids would have a hard time choosing witch destination it will go to. Adding a destination ID and stuff like that MAY
be easy
but what happens when someone mix matches the ID's together? NO ONE wants to deal with a wii U crashing/freezing. also the Kooplagang's and yoshi will be out because theres nothing much you can do with them ._. . using them in certain scenario's will cause the game to act weird... and getting away with the subject of complex crap and shit like that i kinda like the idea of springs being able to cooperate with alot of stuff, but still, we'll always be better :big:


Thing is, you're looking at it like modding; more than likely they'll keep Yoshi, but IDs and all that will be behind the scenes, so kids won't have to worry about that shizzle. I think it will be very very simple, just placing blocks, enemies, and warps. Warp pipes are almost certainly in the game, because THEY WERE ONE OF ITS FOUNDING BLOCKS. It's easy to make destinations match up behind the scenes when all you do is select it and click an option which shows all other areas in the level you've made.

Krazyguy75
Posted on 07-28-14 05:36 AM, in Mario Maker Link | #44944
Posted by Somebody Else
screw the founding blocks, if you
Posted by Krazyguy75
select it and click an option which shows all other areas in the level you've made
someone can make a pipe enterable but not set a destination ID. and if they do put Yoshi, than they'll have to re-ASM/code 90% all the sprites that'll be in Mario Maker. check out Reggie_Mod_Newer, place a sprite, click it, and click notes. it'll most likely say Yoshi doesn't work or interact with this sprite.


...what are you talking about? This is made by Nintendo? So they literally have access to all the code?

Krazyguy75
Posted on 07-29-14 09:49 AM, in Mario Maker Link | #44996
Posted by Somebody Else
Posted by Krazyguy75
Posted by Somebody Else

screw the founding blocks, if you
Posted by Krazyguy75
select it and click an option which shows all other areas in the level you've made
someone can make a pipe enterable but not set a destination ID. and if they do put Yoshi, than they'll have to re-ASM/code 90% all the sprites that'll be in Mario Maker. check out Reggie_Mod_Newer, place a sprite, click it, and click notes. it'll most likely say Yoshi doesn't work or interact with this sprite.


...what are you talking about? This is made by Nintendo? So they literally have access to all the code?
coding isn't a walk in the park. it takes time and effert. even if your nintendo. they'll have to re code everything, and update models and animations +more! it'll take time, and effert to make animations on yoshi. and nintendo is trying to make mario maker garbage. seriously? 2 enemys.


Trust me, I know. I've been a game designer by hobby since I was 8. But it takes a lot less time when you have a team of 10+ people. It won't take much work comparatively on a game dev scale. And creating a level design software already takes more than 10x that effort. I suspect they will be re-coding mostly everything, as they need their game to be completely bug free, no matter how the objects interact.

Krazyguy75
Posted on 08-12-14 07:33 AM, in What's the weather like right now? Link | #46529
It's dark. Also, boring, cause it's just past midnight.

Krazyguy75
Posted on 08-18-14 04:20 AM, in The Pokémon Thread Link | #46829
On the subject of Mega Slowbro...

MY BEYBLADE IS BETTER THAN YOURS!

Krazyguy75
Posted on 08-26-14 04:05 PM, in The Super Smash Bros Thread! (rev. 2 of 08-26-14 04:07 PM) Link | #47239
I'm guessing this is fake, or at least partially so. As for taking them down as being leaks, I've also seen the reverse, such as in Fallout, where there was the whole website that people thought was real making up puzzles and stuff and the official page never denied it, so people claimed it was real. Regardless of whether it gets taken down or not, it may or may not be real, that's more company policy than proof.

Any leak video (false or not) going viral is reason for concern for Nintendo, as either way it will have the potential to generate bad publicity.

In my personal opinion, I think we are dealing with a truly professional troll. He is trolling Nintendo by leaking material, but mixing in false information to confuse the public. I think everyone involved is getting trolled by him and that he is telling only partial truths.

Krazyguy75
Posted on 10-06-14 05:11 AM, in Nintendo-quality models Link | #49318
HORRAY FOR BEING ABLE TO USE MAYA FLAWLESSLY BUT LACKING THE PROGRAM ITSELF!

Krazyguy75
Posted on 12-10-14 06:51 PM, in SMG Hacking for Me Right Now [Warning:] [Rant] Link | #52547
I feel like this is missing part of the sentiment of those small comments. Those comments are people attempting to show their support for what you do, and I feel that if you look at it more along the lines of something like a Reddit upvote, it makes more sense. Not everyone is going to spend the time to make a meaningful comment; some people just want you to know that they look at what you do and appreciate it, even if they themselves may never ending up using it (for whatever reasons).

It's even more relevant when it comes to things that certain people don't know anything about. I didn't know anything about renaming stuff in SMG2, so if I say "Cool" it's cause I'm learning from you. Just like I can't critique K-Pop for having bad lyrics without sounding like I'm ignorant, I can't give good criticism for a programming tool or method because I'm crap at programming. Any 'meaningful' criticism would show ignorance on my side and sound like I'm arrogant. Meanwhile, a simple statement like "That's really cool" should be taken as me saying that I'm keeping track of your achievements and I appreciate them.

tl;dr: I understand your points, but I feel that you should think of "cool"s more as votes of appreciation and less as feedback.

Krazyguy75
Posted on 03-16-15 02:04 AM, in Different Cosmic Mario Colors Link | #57972
Wow, I just realized that touching cosmic mario gets star bits. I mean, I knew how to glitch backwards up a normally-too-steep hill but not that cosmic mario gives star bits.

Krazyguy75
Posted on 06-15-15 04:42 AM, in Importing/Creating Planets/Objects Tutorial v2 [New!] [Updated!] [Shiny!] Link | #61012
So, I've been lurking for a while but I never really got beyond the idea phase for modding SMG2, and I figured I might try it now, but I'm having trouble creating the BDL. I'm probably an idiot, but I'm stuck.

I'm using an older version of 3DS max to export the obj. Everything seems to go fine with this, and I can reload the obj without problems. However, whenever I try to use BDLCreate/OBJ2BDL, it gives me the following error message:

Traceback (most recent call last):
File "obj2bdl.py" line 120, in
current_mesh.vertices.append(Vertex(position_index,color_index,texcoord_index))
AttributeError: 'NoneType' object has no attribute 'vertices'

Krazyguy75
Posted on 06-16-15 12:34 AM, in Importing/Creating Planets/Objects Tutorial v2 [New!] [Updated!] [Shiny!] Link | #61042
So I got further this time. I'm now stuck at the final parts. I've packed my bdl, kcl, and pa files into an arc. I also opened, edited, and repacked ProductMapObjDataTable. However, after putting them into ObjectData, whitehole still doesn't recognize their existence. What am I doing wrong?

Krazyguy75
Posted on 06-16-15 10:11 PM, in Importing/Creating Planets/Objects Tutorial v2 [New!] [Updated!] [Shiny!] (rev. 4 of 06-16-15 10:23 PM) Link | #61066
Posted by Bouldergeist_hacker
Did you triangulate all faces and didn't use two-sided faces? You have to use BDLCreate 0.3. Download link in the first post.


Yeah... I should learn to read. It was that last one that I missed.

EDIT: YAY! IT'S BROKEN AGAIN!

Traceback (most recent call last):
File "obj2bdl.py", line 140, in
bb_min_x = min(mesh.bb_min_x for mesh in meshes)
ValueError: min() arg is an empty sequence


So... what stupid thing did I creatively mess up this time.

Krazyguy75
Posted on 06-21-15 09:02 AM, in Importing/Creating Planets/Objects Tutorial v2 [New!] [Updated!] [Shiny!] Link | #61234
Sorry, missed your message at first. I'm using the most recent version of python (3.4, I think). I'm guessing that's probably the wrong version or something then?

Krazyguy75
Posted on 06-22-15 08:01 PM, in Fun with MarI/O Link | #61309
Don't know how many of you are aware of it, but Sethbling created a self learning program to run various mario games. You can find him streaming over here: http://www.twitch.tv/sethbling

I created this thread to discuss the possible changes you could make to this program to make it run other games.

I figured some of you might be interested in this. I have virtually no experience ROM modding, but I wanted to see what you all think you could do with this.



For example, I wanted to work on improving the mario kart version to recognize obstacles (maybe as 3 categories: Good [question blocks], bad [shells, other damaging obstacles], or neutral [karts, pipes, etc].

Krazyguy75
Posted on 06-23-15 07:11 AM, in Importing/Creating Planets/Objects Tutorial v2 [New!] [Updated!] [Shiny!] Link | #61330
Well, I tried a dozen things, don't know what I'm doing wrong, nothing works. This sucks.

I guess I'll just make the pieces and see if I can find a partner to import and test them.

Krazyguy75
Posted on 06-23-15 08:12 AM, in Questions that don't require their own thread Link | #61334
What would be the easiest way to trigger a warp to a new zone at the end of a launch star path?
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Main - Posts by Krazyguy75

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