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03-29-24 07:07 AM
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Main - Posts by KoopaTroopaMan

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KoopaTroopaMan
(post deleted) #60042

KoopaTroopaMan
Posted on 05-23-15 04:32 PM, in Questions that don't require their own thread Link | #60117
I don't know. Try.

KoopaTroopaMan
(post deleted) #60124

KoopaTroopaMan
Posted on 05-23-15 08:46 PM, in Questions that don't require their own thread Link | #60125
BMGView found in my toolpack.

KoopaTroopaMan
Posted on 05-26-15 05:09 AM, in Running SMG on Dolphin without an ISO Link | #60201
Posted by MrRean
Hiccup: UsEnglish, UsFrench, and Us Spanish go into /LocalizeData

Not if it's SMG1.

KoopaTroopaMan
Posted on 05-26-15 12:58 PM, in Running SMG on Dolphin without an ISO Link | #60211
Is it SMG1 or 2?

KoopaTroopaMan
Posted on 05-26-15 06:19 PM, in Running SMG on Dolphin without an ISO Link | #60223
Then you have everything you need.

KoopaTroopaMan
(post deleted) #60335

KoopaTroopaMan
Posted on 05-30-15 03:06 PM, in SMGTools - v4.1 Released! (rev. 2 of 05-30-15 03:07 PM) Link | #60423
I'm sorry but I don't know much about that tool. I think NWPlayer123 or blank know more about it.

KoopaTroopaMan
Posted on 05-31-15 07:58 AM, in Super Mario Galaxy: Plumber's Way [SMG2 Hack] Link | #60456
Use Whitehole 1.1.3.1.

KoopaTroopaMan
(post deleted) #60531

KoopaTroopaMan
Posted on 06-03-15 05:32 AM, in Best level-editor/level-editor-combination for SMG1? Link | #60556
No it is Whitehole 1.1.3.1.

KoopaTroopaMan
Posted on 06-04-15 04:20 PM, in Finishing the One World SMG2.5 Hack Link | #60618
I haven't done anything with SMG the last 2 months, but I think I should go back to SMG hacking. I hope I haven't forgot anything about SMG hacking while being inactive. Anyway what can I help with if I'm not good with making music, modelling and cameras? I mean, is there anything I can do?

KoopaTroopaMan
Posted on 06-04-15 06:01 PM, in Finishing the One World SMG2.5 Hack Link | #60625
What happened to your Blender tutorials cosmological? They would help people like me a lot. And more people would know how to use Blender and SMG2.5 can hopefully get new modellers.

KoopaTroopaMan
Posted on 06-05-15 10:49 AM, in Finishing the One World SMG2.5 Hack Link | #60674
Posted by Glem3
I also would like to include a SM64 remake level

Wouldn't Bob-Omb Battlefield be in the World 1 hack?

KoopaTroopaMan
Posted on 06-06-15 09:16 PM, in Finishing the One World SMG2.5 Hack Link | #60726
Posted by PaperplateismGuy
Wood block galaxy? I didn't make that... unless you're talking about a different one.

https://kuribo64.net/board/thread.php?id=1318

KoopaTroopaMan
Posted on 06-07-15 08:21 PM, in ask shit to StapleButter, get answer 3 months later Link | #60753
Will you fix this:
[thumbnail]?

KoopaTroopaMan
Posted on 06-14-15 09:57 PM, in New to Level Creation? Click here! [Complete] [Guide] [To Everything] Link | #60999
It works fine when I do that with SystemMessage.

KoopaTroopaMan
Posted on 06-18-15 10:11 PM, in Whitehole issues Link | #61141
Which OS do you have?

KoopaTroopaMan
Posted on 07-10-15 02:49 PM, in SMG forums closing Link | #62060
I have kinda left so I don't really care. I had a project named SMG1.1 (which later changed its name to Super Mario Galaxy World 1 Edition), which was about to edit all galaxies in World 1 so SMG1 would get some activity. That project started 11 months ago and didn't get anywhere. We made a bad logo, got retextured bosses, some new cool backgrounds, an almost finished model and got a 95% finished level. We had it secret until now. I'm sorry PaperplateismGuy and the others. Hacking projects aren't easy, especially when it's 3D games. Well this is the end for this project.

Shouldn't we have the SMG forums open just in case? We can atleast wait until JwopDK release his new Captain Grabbin' version.
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Main - Posts by KoopaTroopaMan

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