Kuribo64
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04-06-21 01:23 AM
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Main - Posts by KoopaTroopaMan

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KoopaTroopaMan
Posted on 03-03-15 03:15 PM, in SMG2 - Customized Yoshi and model texture issues Link | #57179
Of course you can. The main thing is that you recolor the textures.

KoopaTroopaMan
Posted on 03-03-15 03:44 PM, in SMG2 - Customized Yoshi and model texture issues Link | #57181
I think that you should just leave this until the BDL editor plugin comes.

KoopaTroopaMan
Posted on 03-03-15 04:22 PM, in Whitehole v1.1.3 Release! [All New!] Link | #57189
Some important suggestions:

If you change a value (in a field or whatever it's called, example CometLimitTimer) in Whitehole's BCSV editor when you have selected multiple rows/entries, then the value would be changed to that in all the selected rows. Same that it would delete all selected rows/entries.

That would make things like editing collisions in PA files a LOT faster, instead of changing the value in 1000 entries, it would be like 1000 times faster. This multiple selecting would also be very useful in Whitehole too, example if you want to delete a lot of stuff or if you example want to give a lot of Flipswitch panels or something the same GroupID or whatever to make them work with each other.

KoopaTroopaMan
Posted on 03-03-15 04:38 PM, in Whitehole v1.1.3 Release! [All New!] Link | #57191
For editing collision, maybe? Because PA files often have like 1000 entries with collision values. It's the same value in many entries. You need to edit the collision value in many entries to edit the model's collision.

KoopaTroopaMan
Posted on 03-03-15 04:45 PM, in Whitehole v1.1.3 Release! [All New!] Link | #57194
There isn't a script for that, or is it?

KoopaTroopaMan
Posted on 03-03-15 04:48 PM, in Whitehole v1.1.3 Release! [All New!] Link | #57196
Isn't it just easier to make a multiple select function than make a script?

KoopaTroopaMan
Posted on 03-04-15 01:11 AM, in SMG Crash Reports (rev. 2 of 03-04-15 01:35 AM) Link | #57200
I did just had a Supermassive Sturdy Block, a Starting Point, Gravity and Power Stars.

KoopaTroopaMan
Posted on 03-04-15 08:39 AM, in SMG Crash Reports Link | #57207
The first or the second?

KoopaTroopaMan
Posted on 03-04-15 09:57 AM, in SMG Crash Reports Link | #57214
So it means that adding supermassive blocks break the gamescene?

KoopaTroopaMan
Posted on 03-04-15 01:02 PM, in SMG2 - Customized Yoshi and model texture issues Link | #57224
It's his and Geoshi's idea and they want to make that hack, and you have to respect that. I too think that it's random and there is better things to do but I still respect their idea. When I was a noob and began hacking SMG2, which was the first game I hacked, I felt that replacing a miniicon with a block was very cool. Today I think that it's pointless and silly, but not at that time. I went my own way and here's when I am now. Let Blue go his way too.

KoopaTroopaMan
Posted on 03-04-15 01:36 PM, in Hash Calculator for SMG Link | #57239
Nice! Now it looks really good! And also, it's "PyTools" and not "pyTools".

KoopaTroopaMan
Posted on 03-04-15 01:41 PM, in Hash Calculator for SMG Link | #57241
"Fast translation" or whatever like Google Translate?

KoopaTroopaMan
Posted on 03-04-15 02:43 PM, in SMG2 - Customized Yoshi and model texture issues Link | #57243
You can't do that hack right now. Try to do other hacks.

KoopaTroopaMan
Posted on 03-06-15 02:10 AM, in What color is this goddamn thing?? Link | #57274
It's gold and white. It doesn't change for me. O.o

KoopaTroopaMan
Posted on 03-06-15 10:03 AM, in RiivoTool Neo v1.5 [by SunakazeKun] Link | #57279
Why did you change the name? RiivoXMLCreate is better.

KoopaTroopaMan
Posted on 03-06-15 11:47 AM, in SMGTools - v4.1 Released! Link | #57281
2.9 released.

KoopaTroopaMan
Posted on 03-08-15 04:49 AM, in Discoveries Link | #57336
The Launch Star has a red version in its BTP file. It could be that.

KoopaTroopaMan
Posted on 03-08-15 10:52 AM, in How to create completely new galaxies! [Tutorial] [with a template!] Link | #57347
And there's a reason, right?

KoopaTroopaMan
Posted on 03-08-15 12:17 PM, in Whitehole v1.1.3 Release! [All New!] Link | #57358
The only way is to find them in the DOL.

KoopaTroopaMan
Posted on 03-09-15 02:21 PM, in SMGTools - v4.1 Released! (rev. 2 of 03-10-15 09:45 AM) Link | #57383
3.0 released.

EDIT: 3.1 is released. It mostly fixes some stuff from 3.0, but has also added stuff. I also organized the Changelog a lot better.
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Main - Posts by KoopaTroopaMan

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