Kuribo64
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04-06-21 01:23 AM
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Main - Posts by KoopaTroopaMan

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KoopaTroopaMan
Posted on 02-28-15 02:47 PM, in SMG2 - Customized Yoshi and model texture issues Link | #57030
Nope. That was exactly what we did. You exported the BDL, as 3DS, and then I imported it, to SketchUp and edited it. And after that I exported it (as OBJ), and converted it to BDL. And it didn't work very well as you could see.

KoopaTroopaMan
Posted on 02-28-15 04:15 PM, in First attempt on editing save banner data! Link | #57035
How can you see that when you're in Wii menu? You can just see editings in the game with Riivolution, and how could you have patched everything with Riivolution and go to Wii menu?

KoopaTroopaMan
Posted on 02-28-15 04:17 PM, in SMG2 - Customized Yoshi and model texture issues Link | #57037
Gah, let me make this clear

this is impossible without a BDL editor plugin.

KoopaTroopaMan
Posted on 03-01-15 03:32 AM, in SMG2 - Customized Yoshi and model texture issues Link | #57058
I know what I'm talking about and I know that it isn't impossible. It's just so difficult so I have to say impossible to make people understand and don't try stuff that they would never succeed with. And nobody have so far got a better idea than export and destroy everything, import, edit, export and convert. Then copypaste the joint data. I know that nothing is impossible, but some stuff is really pain in the hell so it's worth to call it impossible.

Okay, I know another method. "Merge model" with BMDView. The hat should come in the center. I don't know if it's possible to move it.

KoopaTroopaMan
Posted on 03-01-15 05:26 AM, in Differences between SMG1 & SMG2 Link | #57060
Also, sorry to bump, but I noticed that you forgot differences between the Worlmap systems.

KoopaTroopaMan
Posted on 03-01-15 06:03 AM, in Level editor recommendations Link | #57061
Updated the thread because newer versions of Whitehole has come.

KoopaTroopaMan
Posted on 03-01-15 08:55 AM, in SMG2 - Customized Yoshi and model texture issues Link | #57073
We do that because we can't do that self. And yes we can sit down and wait for it because someone is actually working on it.

KoopaTroopaMan
Posted on 03-01-15 08:57 AM, in Differences between SMG1 & SMG2 Link | #57074
You need to replace the some folders in the jmp file to port levels.

KoopaTroopaMan
Posted on 03-01-15 08:59 AM, in Differences between SMG1 & SMG2 Link | #57076
It should be easy I guess. I might do one soon.

KoopaTroopaMan
Posted on 03-01-15 10:01 AM, in ask shit to StapleButter, get answer 3 months later (rev. 2 of 03-01-15 04:49 PM) Link | #57080
Posted by StapleButter
8. Depends. If someone is attacking you and you have no other way out than killing them, well...

I mean, does anybody deserves to die, if he/she has killed another person? Not if it's okay to kill someone if he/she's attacking you. Yes or no?

KoopaTroopaMan
Posted on 03-01-15 11:02 AM, in SMGTools - v4.1 Released! Link | #57084
2.8 released.

KoopaTroopaMan
Posted on 03-01-15 11:50 AM, in SMG2 - Customized Yoshi and model texture issues Link | #57088
Fine, when I'm done with that plugin you can pick up it from me in the grave.

KoopaTroopaMan
Posted on 03-01-15 12:39 PM, in SMG2 - Customized Yoshi and model texture issues Link | #57093
Posted by StapleButter
Do you think the board you're posting on would exist if everyone thought the same way as you?

So good that everyone don't think like me then.

Posted by MrRean
Posted by Rainbow Mario
Fine, when I'm done with that plugin you can pick up it from me in the grave.

Soooo you're calling it 'impossible' but putting no effort to make it possible?
Seriously?

I don't and won't put effort to make it possible, because it would be really pain to do it when I almost don't know anything about coding, BDL's sections and Blender.

KoopaTroopaMan
Posted on 03-01-15 02:25 PM, in SMG2 - Customized Yoshi and model texture issues (rev. 2 of 03-01-15 02:27 PM) Link | #57096
Or we can take the easiest way: give up.

Believe me, we'll never see a plugin in Blender that supports BDL editing made by us.

KoopaTroopaMan
Posted on 03-01-15 03:53 PM, in SMG2 - Customized Yoshi and model texture issues Link | #57104
The only thing we can do now is to wait.

KoopaTroopaMan
Posted on 03-02-15 01:45 PM, in SMG Crash Reports Link | #57139
Two crashes:


[image]


[image]

KoopaTroopaMan
Posted on 03-02-15 03:48 PM, in PowerStarIds Link | #57148
What is PowerStarIds for and what do they do? Does it also work to add a Star select to galaxies like FileSelect if you change the PowerStarId and add text? Does 1 or 2 Star galaxies works?

KoopaTroopaMan
Posted on 03-02-15 04:26 PM, in What do I need to create a level. also level reccomendations Link | #57152
^This. Some things are outdated though. You can find many SMG hacks in General SMG hacking and Custom SMG levels. If you want any program you can find it in my pack.

KoopaTroopaMan
Posted on 03-03-15 01:46 AM, in SMG2 - Customized Yoshi and model texture issues Link | #57165
Posted by Blue-Tora
I wouldn't give it all up just yet. We came so far.

We didn't came anywhere. We just did something that didn't work.

I also saw on the uploader that Fiachra had uploaded the feather so why did I had to make it self? Because it was a 7z file that you didn't knew how to extract?

You know where you can obj2bdl. It's written in Python and I don't know if you know that launguage. Anyway, to view it's source code, open it in Notepad.

KoopaTroopaMan
Posted on 03-03-15 01:58 PM, in SMG2 - Customized Yoshi and model texture issues Link | #57176
Recolor the textures.
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Main - Posts by KoopaTroopaMan

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