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04-06-21 01:23 AM |
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| Main - Posts by KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 961/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Impossible. Because they have different filesystems. |
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Member Normal user Level: 64 Posts: 962/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Can Riivolution patch DOL files? |
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Member Normal user Level: 64 Posts: 963/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Even if it would be so, a lot of new objects and stuff needs to be added to the game. |
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Member Normal user Level: 64 Posts: 964/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
2.6 released. Better than 2.5. |
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Member Normal user Level: 64 Posts: 965/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Two questions about collision:
1. When I export a KCL file as OBJ with collision_export.exe, and then when I open the OBJ in the collision creator, it always have one material named "default_material" or somethig, that always have "normal" collision. Is there a way I can view the real collision? 2. How do I change the collision of objects' KCL and PA files? |
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Member Normal user Level: 64 Posts: 966/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
It's 1000 fields so wouldn't it be somewhat pain? And what about KCL? |
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Member Normal user Level: 64 Posts: 967/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Can Cosmic Mario take the Power Star too (like he couldn't in the previous version)? |
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Member Normal user Level: 64 Posts: 968/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Doesn't his race path ends before he come to the Silver Star Collecting Planet that spawn the Power Star? |
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Member Normal user Level: 64 Posts: 969/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Posted by SunakazeKun You should tell it here so other people also learn! |
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Member Normal user Level: 64 Posts: 970/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
In WorldMap08.arc with the World Map Editor? |
| KoopaTroopaMan |
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Member Normal user Level: 64 Posts: 971/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
An "SMG Hacks" section that you can post your hacks (like I've done in General SMG hacking many times), so General SMG hacking doesn't get filled with a lot of different stuff. General SMG hacking is right now a mix of many different things. Custom SMG Levels is a similar section to "SMG Hacks", it's for hacks, but just one kind of hack: custom levels or enough edited levels. An SMG Hacks section for all other kind of hacks would then be good. |
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Member Normal user Level: 64 Posts: 972/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Does that matter? Blue-Tora also made that ASM hack so it would be good for him too. |
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Member Normal user Level: 64 Posts: 973/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
You'd have to export as 3DS and import to Blender so it doesn't lose its shadows and vertex colors (if it does, then you have to add new shadow using dark vertex colors). Then you have to add the cap. When you're done you have to export it as OBJ then convert it to BDL. When you have done that, the BDL will just have 1 joint. Open Yoshi's original model in a hex editor and copy the JNT1 section and replace the reimported Yoshi's JNT1 section with that one.
It would eventually work. But I doubt that it would look beautiful, but who knows. |
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Member Normal user Level: 64 Posts: 974/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Wow are you still going to finish this after you have left SMG hacking? Nice to see that. |
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Member Normal user Level: 64 Posts: 975/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Import Yoshi's 3DS to Blender with the hat and put it on him and export everything as 1 model. |
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Member Normal user Level: 64 Posts: 976/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Yay now I don't need to use the lookup anymore! With next version you mean 1.1.3.2? |
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Member Normal user Level: 64 Posts: 977/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Wasn't just 1.1.3 enough Upgraded to be 1.4? |
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Member Normal user Level: 64 Posts: 978/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Which hashes in AreaObjInfo in SMG1 is not found in the DOL? Even if nobody have found those hashes, can't you then just have SMG1 support, even with hashed names or call it "Unknow" or something? |
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Member Normal user Level: 64 Posts: 979/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
It became rewritten in Java. You can find it in my tool pack. |
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Member Normal user Level: 64 Posts: 980/1217 EXP: 2151198 Next: 62899 Since: 03-26-14 Last post: 1550 days ago Last view: 270 days ago |
Season Cycle
Star Savannah Halloween Frozen Airship Jump Switch Hot Lava Beat Block Remake Bit Block Difficult Mario Squared Planet Plains Noki Shell Galaxy Center Death Storm Jump Switch Bianco Hills Pianta Village Spiky and some more. Swapping files is also not the only thing I do. I do other stuff like texture editing. Posted by StapleButter lol |
| Main - Posts by KoopaTroopaMan |
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