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04-06-21 01:23 AM
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Main - Posts by KoopaTroopaMan

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KoopaTroopaMan
Posted on 02-21-15 10:03 AM, in How to create completely new galaxies! [Tutorial] [with a template!] Link | #56513
Impossible. Because they have different filesystems.

KoopaTroopaMan
Posted on 02-21-15 10:05 AM, in Questions that don't require their own thread Link | #56514
Can Riivolution patch DOL files?

KoopaTroopaMan
Posted on 02-21-15 10:17 AM, in How to create completely new galaxies! [Tutorial] [with a template!] Link | #56516
Even if it would be so, a lot of new objects and stuff needs to be added to the game.

KoopaTroopaMan
Posted on 02-21-15 05:17 PM, in SMGTools - v4.1 Released! Link | #56580
2.6 released. Better than 2.5.

KoopaTroopaMan
Posted on 02-22-15 05:48 AM, in Questions that don't require their own thread (rev. 2 of 02-22-15 05:49 AM) Link | #56605
Two questions about collision:

1. When I export a KCL file as OBJ with collision_export.exe, and then when I open the OBJ in the collision creator, it always have one material named "default_material" or somethig, that always have "normal" collision. Is there a way I can view the real collision?

2. How do I change the collision of objects' KCL and PA files?

KoopaTroopaMan
Posted on 02-22-15 05:52 AM, in Questions that don't require their own thread Link | #56607
It's 1000 fields so wouldn't it be somewhat pain? And what about KCL?

KoopaTroopaMan
Posted on 02-22-15 09:59 AM, in Space Junk Cosmic Race (Fixed) [v1.0] Link | #56615
Can Cosmic Mario take the Power Star too (like he couldn't in the previous version)?

KoopaTroopaMan
Posted on 02-22-15 10:08 AM, in Space Junk Cosmic Race (Fixed) [v1.0] Link | #56618
Doesn't his race path ends before he come to the Silver Star Collecting Planet that spawn the Power Star?

KoopaTroopaMan
Posted on 02-22-15 10:18 AM, in Planet Plains as a Standalone Galaxy [first] [of] [its] [kind] [released] Link | #56623
Posted by SunakazeKun
the music bugs can be easily fixed, as I told you on skype

You should tell it here so other people also learn!

KoopaTroopaMan
Posted on 02-22-15 12:24 PM, in Questions that don't require their own thread Link | #56639
In WorldMap08.arc with the World Map Editor?

KoopaTroopaMan
Posted on 02-22-15 02:23 PM, in Forum reorganization Link | #56654
An "SMG Hacks" section that you can post your hacks (like I've done in General SMG hacking many times), so General SMG hacking doesn't get filled with a lot of different stuff. General SMG hacking is right now a mix of many different things. Custom SMG Levels is a similar section to "SMG Hacks", it's for hacks, but just one kind of hack: custom levels or enough edited levels. An SMG Hacks section for all other kind of hacks would then be good.

KoopaTroopaMan
Posted on 02-22-15 02:35 PM, in Forum reorganization (rev. 2 of 02-22-15 02:38 PM) Link | #56657
Does that matter? Blue-Tora also made that ASM hack so it would be good for him too.

KoopaTroopaMan
Posted on 02-22-15 02:57 PM, in SMG2 - Customized Yoshi and model texture issues (rev. 3 of 02-22-15 02:59 PM) Link | #56661
You'd have to export as 3DS and import to Blender so it doesn't lose its shadows and vertex colors (if it does, then you have to add new shadow using dark vertex colors). Then you have to add the cap. When you're done you have to export it as OBJ then convert it to BDL. When you have done that, the BDL will just have 1 joint. Open Yoshi's original model in a hex editor and copy the JNT1 section and replace the reimported Yoshi's JNT1 section with that one.

It would eventually work. But I doubt that it would look beautiful, but who knows.

KoopaTroopaMan
Posted on 02-22-15 06:51 PM, in Super Mario Sunshine Galaxy [haxor] [SMG2] Link | #56675
Wow are you still going to finish this after you have left SMG hacking? Nice to see that.

KoopaTroopaMan
Posted on 02-23-15 01:10 AM, in SMG2 - Customized Yoshi and model texture issues (rev. 2 of 02-23-15 08:40 AM) Link | #56710
Import Yoshi's 3DS to Blender with the hat and put it on him and export everything as 1 model.

KoopaTroopaMan
Posted on 02-23-15 01:22 AM, in Whitehole v1.1.3 Release! [All New!] Link | #56711
Yay now I don't need to use the lookup anymore! With next version you mean 1.1.3.2?

KoopaTroopaMan
Posted on 02-23-15 01:23 AM, in Whitehole v1.1.3 Release! [All New!] Link | #56713
Wasn't just 1.1.3 enough Upgraded to be 1.4?

KoopaTroopaMan
Posted on 02-23-15 06:16 AM, in Whitehole v1.1.3 Release! [All New!] Link | #56722
Which hashes in AreaObjInfo in SMG1 is not found in the DOL? Even if nobody have found those hashes, can't you then just have SMG1 support, even with hashed names or call it "Unknow" or something?

KoopaTroopaMan
Posted on 02-23-15 08:39 AM, in Whitehole v1.1.3 Release! [All New!] Link | #56734
It became rewritten in Java. You can find it in my tool pack.

KoopaTroopaMan
Posted on 02-23-15 09:08 AM, in Forum reorganization Link | #56737
Season Cycle
Star Savannah
Halloween
Frozen Airship
Jump Switch
Hot Lava
Beat Block Remake
Bit Block
Difficult Mario Squared
Planet Plains
Noki Shell
Galaxy Center
Death Storm
Jump Switch
Bianco Hills
Pianta Village
Spiky

and some more. Swapping files is also not the only thing I do. I do other stuff like texture editing.

Posted by StapleButter
Has one custom SMG galaxy ever been finished? Or anything other than GalaxyHacker swapping files?

lol
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Main - Posts by KoopaTroopaMan

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