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04-25-24 03:26 PM
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Main - Posts by Hiccup

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Hiccup
Posted on 06-27-17 07:57 PM, in Sound Byte Documentation Link | #84061
There is a sequence player in NSMB and in the SDK - you may want to look at those as well as/instead of writing your own.

Hiccup
Posted on 06-29-17 09:13 PM, in Sound Byte Documentation Link | #84099
Oh. I thought you meant an on-DS player, not a PC one. You are probably aware of the PC ones that exist (VGMTrans, Mario Kart DS Course Modifier, DS Sound Studio).

Hiccup
(post deleted) #84118

Hiccup
Posted on 07-01-17 08:24 AM, in Super Mario Land 2 theme for Super Mario Maker [RELEASED] (rev. 2 of 07-01-17 08:26 AM) Link | #84137
You can repack sarcs/packs properly using the fork of Uwizard by smb
https://github.com/smb123w64gb/Uwizard/releases

Hiccup
Posted on 07-03-17 07:54 AM, in SMG2: How to use the built in lights. [LightData Tutorial] Link | #84215
Are you going to post this on Neo Mario Galaxy?

Hiccup
Posted on 07-08-17 08:28 AM, in [Tutorial] Getting Started Link | #84406
Some useful tips from Skelux on his forum regarding darkened material colors (specular colors?):

Posted by Skelux
Posted by Sparsite
Does anyone know why my stage looks a lot darker when imported?

That's because Sketchup exports screwy specular colors to the mtl, you can use this regular expression to fix them: ^Kd.*$
And replace with "Kd 0.000000 0.000000 0.000000".

Although, you're better off just importing it into Blender and then exporting to dae from there.


I couldn't find anything on how to do adjust the colors in the Sketchup GUI.

Hiccup
Posted on 07-11-17 10:32 AM, in Another Super Mario 3D [RELEASED] (rev. 2 of 07-19-17 11:40 AM) Link | #84518
You shouldn't really base it on advanscene or scene release dump names, because some of those are bad and they are outdated. You should really just post checksums, or at least the No-Intro names.

Hiccup
Posted on 07-12-17 01:22 PM, in Excerpt from Super Mario 256 Link | #84549
Delta Patcher should work on 32bit systems.

Hiccup
Posted on 07-14-17 06:30 PM, in Super Mario Land 2 theme for Super Mario Maker [RELEASED] Link | #84708
Well, make sure you install the correct and latest vsruntime140.dll
E.g. 64bit dll for a 64bit system or 32bit dll for a 32bit system. Or just use the latest installer from Microsoft:

or do it the proper way and download the installer
https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads
2017 should work, but if it doesn't, uninstall that and try an older one.

Hiccup
Posted on 07-15-17 10:19 AM, in Capostalism is a bad system and it's dying. Help us. Link | #84732
Don't delete the SMG archived forum until every post is on archive.org

Hiccup
Posted on 07-17-17 10:29 AM, in Luigi's Mansion DS Link | #84783
To be fair, that is a bit of an obscure feature and it wasn't easy to use until recently.

Hiccup
Posted on 07-23-17 05:45 PM, in Excerpt from Super Mario 256 Link | #85050
The game seems to crash sometimes when Drill Top smashes the ground.

Also, where is the "The Living-Stone Pyramids" star?

Hiccup
Posted on 08-10-17 01:47 PM, in RedCarpet - Super Mario 3D World Editor Link | #85972
@JakoNintenCraft
Textures isn't really the sort of feature you concentrate on in the beginning. What is important now is functionality, and then usability.

Hiccup
Posted on 08-13-17 03:39 PM, in Editor development (rev. 8 of 08-20-17 04:27 PM) Link | #86174
I've found two bugs:
* Using the scroll wheel to move objects closer/farther doesn't work [affects r100 up to the current version (r104)]
* clicking on blank space in the search window causes a non-fatal error (e.g. while searching for "1-Up") [affects many versions (I don't remember a version when it didn't happen)]

Also, two requests
* Support for the Korean and Chinese ROMs.

Hiccup
(post deleted) #86733

Hiccup
Posted on 08-21-17 02:49 PM, in Map Selecter Tool (rev. 3 of 08-21-17 03:01 PM) Link | #86860
Could you post the offset and the value?

Hiccup
(post deleted) #86864

Hiccup
Posted on 08-21-17 09:01 PM, in Type 14 is Not a Mystery! (Star Cutscenes) Link | #86889
nice documentation, but if you put it in other places you should copy mibts' notice that 12+ aren't real values

Hiccup
Posted on 08-21-17 09:29 PM, in Type 14 is Not a Mystery! (Star Cutscenes) Link | #86895
Yep, but I think mibts is saying that values 12 and above aren't actually programmed, so any effects they may have are just bugs.

Hiccup
Posted on 08-22-17 08:49 PM, in SM64DS Editor Help Thread - Post your questions here Link | #86983
1. You may be able to edit that file in MKDS Course Modifier. Try it out.

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What causes exits to play the "warp pipe sound"?
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Main - Posts by Hiccup

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