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04-25-24 04:15 AM
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Main - Posts by Hiccup

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Hiccup
Posted on 04-16-17 11:07 AM, in Editor development (rev. 5 of 04-16-17 01:54 PM) Link | #82536
Some issues/questions:
1. When exporting peach's castle, peach's castle upper floor or peach's castle backyards results in "Nullable object must have a value". The log for the backyard export. Those exports also fail when I try to import them into sketchup - others succeed.

2. Clicking "import model", while it does work, brings up "Object reference not set to an instance of an object." with this log for The Secret Aquarium.

3. Should I start adding parameters to the appropriate fields forms in the object database? Right now 99% seem to be written in the object Description field. The parameter fields don't seem very useful at the moment though....

4. The position of the ! Block in the editor doesn't match up with the game - in-game it is higher.

Hiccup
Posted on 04-16-17 02:22 PM, in Warps, etc - Documentation Link | #82541
I'm pretty sure I have fixed it all now.

Hiccup
Posted on 04-16-17 04:18 PM, in Editor development Link | #82546
Posted by Fiachra
4. Should be easily fixed, do you off-hand the distance?

What do you mean?

Hiccup
Posted on 04-16-17 06:36 PM, in Editor development (rev. 2 of 04-16-17 06:36 PM) Link | #82551
Oh yeah, I see - but I can't seem to recreate it. Pretty sure it did happen though. Next time it happens I'll post a xdelta patch for the ROM.

Hiccup
Posted on 04-17-17 07:35 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 4 of 04-17-17 09:55 AM) Link | #82572
How do you create "areas"? I.e. the things that cause objects and parts of the level model in peach's castle to phase in and out of visibility/existence. Also, does unloading an area mean that the current in-game polygon count is reduced until it is loaded again?

Hiccup
Posted on 04-17-17 10:48 AM, in Editor development (rev. 2 of 04-17-17 10:48 AM) Link | #82573
Suggestion: allow copy-pasting when an object is selected in the object list - right now it only works while selecting the object in the visual preview

Hiccup
Posted on 04-17-17 03:39 PM, in SM64DS Editor Help Thread - Post your questions here Link | #82578
Do you plan to implement an in-editor thing for areas? This seems quite long-winded and I'm using Sketchup for modelling.

Hiccup
Posted on 04-17-17 05:15 PM, in SM64DS Editor Help Thread - Post your questions here Link | #82581
You can make things called "groups" and "components", but I'm not sure if they a preserved when the Sketchup project is exported to OBJ/DAE.

Hiccup
Posted on 04-20-17 09:29 AM, in Editor development (rev. 2 of 04-20-17 10:02 AM) Link | #82643
Thanks. Another request: could you make it so the editor saves your last model import settings (could be an optional thing. could also have multiple "profiles" for the collision IDs) and auto-updates the level preview when a new model is imported (also could be optional).

Also, I don't know if you are aware of this, but occasionally the wrong models are displayed for objects after importing a level model. I.e. brick blocks will use the goomba model, or Mario in the scale preview will be replaced by something else (can't remember an example).

Hiccup
Posted on 04-20-17 04:06 PM, in Fate of This Sub-forum? Link | #82646
Is this just about a new "derpboard" being created?

Hiccup
Posted on 04-21-17 12:49 PM, in Editor development Link | #82662
2. I mean a feature where you can save the collision IDs for an import so you don't have to type them in every time.
4. I am using r96 or above. I've updated to the latest one and I will post if I encounter the bug on that version.

Hiccup
Posted on 04-23-17 02:42 PM, in Fate of This Sub-forum? Link | #82696
Its not a derpboard then. And it looks down for maintenance or setup or something.

Hiccup
Posted on 05-10-17 05:37 PM, in Excerpt from Super Mario 256 Link | #82930
Posted by mibts
I might do that for Blocky Block Land, but it'll be impossible with Yoshi's Beautiful Garden because the stage model for it uses the main light, and vertex colors override lighting calculations. I need it to use the light so I can dim it in star 2

couldn't you use a seperate level model for star 2, to solve that problem?

Hiccup
Posted on 05-28-17 01:11 PM, in Miyamoto! Link | #83376
Actually, now that I've tried it - it is better than Reggie! NSMBU.

Hiccup
Posted on 05-31-17 09:40 AM, in Miyamoto! Link | #83396
Yeah. I was pointing out that I was wrong to dismiss it.

Hiccup
Posted on 06-04-17 07:52 PM, in melonDS (rev. 2 of 06-04-17 07:57 PM) Link | #83565
and using ROM hacking tools can have unintended consequences.

also, surely may be because you are using WINE?

(post in restricted forum)

(post in restricted forum)

(post in restricted forum)

Hiccup
Posted on 06-13-17 10:47 AM, in Whitehole: Paths aren't supported Link | #83726
It's easier to set an extracted ISO as the DVD root for testing in dolphin.
Here is a tutorial: https://kuribo64.net/board/thread.php?id=681
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Main - Posts by Hiccup

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