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04-25-24 04:15 AM |
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Main - Posts by Hiccup |
Hiccup |
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Normal user Level: 58 Posts: 741/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
Some issues/questions:
1. When exporting peach's castle, peach's castle upper floor or peach's castle backyards results in "Nullable object must have a value". The log for the backyard export. Those exports also fail when I try to import them into sketchup - others succeed. 2. Clicking "import model", while it does work, brings up "Object reference not set to an instance of an object." with this log for The Secret Aquarium. 3. Should I start adding parameters to the appropriate fields forms in the object database? Right now 99% seem to be written in the object Description field. The parameter fields don't seem very useful at the moment though.... 4. The position of the ! Block in the editor doesn't match up with the game - in-game it is higher. |
Hiccup |
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Normal user Level: 58 Posts: 742/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
I'm pretty sure I have fixed it all now. |
Hiccup |
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Normal user Level: 58 Posts: 743/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
Posted by Fiachra What do you mean? |
Hiccup |
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Normal user Level: 58 Posts: 744/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
Oh yeah, I see - but I can't seem to recreate it. Pretty sure it did happen though. Next time it happens I'll post a xdelta patch for the ROM. |
Hiccup |
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Normal user Level: 58 Posts: 745/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
How do you create "areas"? I.e. the things that cause objects and parts of the level model in peach's castle to phase in and out of visibility/existence. Also, does unloading an area mean that the current in-game polygon count is reduced until it is loaded again? |
Hiccup |
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Normal user Level: 58 Posts: 746/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
Suggestion: allow copy-pasting when an object is selected in the object list - right now it only works while selecting the object in the visual preview |
Hiccup |
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Normal user Level: 58 Posts: 747/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
Do you plan to implement an in-editor thing for areas? This seems quite long-winded and I'm using Sketchup for modelling. |
Hiccup |
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Normal user Level: 58 Posts: 748/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
You can make things called "groups" and "components", but I'm not sure if they a preserved when the Sketchup project is exported to OBJ/DAE. |
Hiccup |
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Normal user Level: 58 Posts: 749/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
Thanks. Another request: could you make it so the editor saves your last model import settings (could be an optional thing. could also have multiple "profiles" for the collision IDs) and auto-updates the level preview when a new model is imported (also could be optional).
Also, I don't know if you are aware of this, but occasionally the wrong models are displayed for objects after importing a level model. I.e. brick blocks will use the goomba model, or Mario in the scale preview will be replaced by something else (can't remember an example). |
Hiccup |
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Normal user Level: 58 Posts: 750/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
Is this just about a new "derpboard" being created? |
Hiccup |
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Normal user Level: 58 Posts: 751/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
2. I mean a feature where you can save the collision IDs for an import so you don't have to type them in every time.
4. I am using r96 or above. I've updated to the latest one and I will post if I encounter the bug on that version. |
Hiccup |
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Normal user Level: 58 Posts: 752/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
Its not a derpboard then. And it looks down for maintenance or setup or something. |
Hiccup |
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Normal user Level: 58 Posts: 753/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
Posted by mibts couldn't you use a seperate level model for star 2, to solve that problem? |
Hiccup |
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Normal user Level: 58 Posts: 754/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
Actually, now that I've tried it - it is better than Reggie! NSMBU. |
Hiccup |
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Normal user Level: 58 Posts: 755/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
Yeah. I was pointing out that I was wrong to dismiss it. |
Hiccup |
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Normal user Level: 58 Posts: 756/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
and using ROM hacking tools can have unintended consequences.
also, surely may be because you are using WINE? |
(post in restricted forum) |
(post in restricted forum) |
(post in restricted forum) |
Hiccup |
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Normal user Level: 58 Posts: 760/815 EXP: 1516572 Next: 60974 Since: 09-06-12 Last post: 1690 days ago Last view: 46 days ago |
It's easier to set an extracted ISO as the DVD root for testing in dolphin.
Here is a tutorial: https://kuribo64.net/board/thread.php?id=681 |
Main - Posts by Hiccup |
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