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04-25-24 07:25 AM
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Main - Posts by Hiccup

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Hiccup
Posted on 12-18-16 08:16 PM, in Custom Tileset Glitch? Link | #80404
what filename and tileset type did you type in?

Hiccup
Posted on 12-19-16 02:44 PM, in CoinKiller - Bug reports (rev. 2 of 12-19-16 02:45 PM) Link | #80423
Use braindump (or decrypt9 if that doesn't work and you have a9lh) or download xorpads or a decrypted ROM from the web

Hiccup
Posted on 12-22-16 02:50 PM, in CoinKiller - Bug reports (rev. 3 of 12-22-16 02:54 PM) Link | #80509
it doesn't. the old version dumps it as a decrypted romfs and exefs. you still have to extract with ctrtool. there is a tool based on braindump that can dump all (or specific) files and folders from the romfs of title you have inserted/installed, to the sd card. it is called romfs explorer (or something like that).

Hiccup
Posted on 12-30-16 10:25 AM, in What do you think about StackOverflow? Link | #80628
4th answer: its okay

Hiccup
Posted on 01-07-17 03:29 PM, in I hate rumors Link | #80814
what makes you think its a phase?

(post in restricted forum)

Hiccup
Posted on 01-21-17 12:36 PM, in Super Mario Odyssey Link | #81011
I don't know why people think the city level is bad. It isn't "the real world" - its "New Donk City".

Hiccup
Posted on 02-04-17 06:35 PM, in melonDS Link | #81250
you are using existing NDS documentation though, even if the emulator is written from scratch?

Hiccup
Posted on 02-14-17 06:34 PM, in CoinKiller - Bug reports Link | #81376
Isn't that a bug in itself?

Hiccup
Posted on 02-16-17 10:44 AM, in melonDS Link | #81398
Will you try and make graphics accurate - unlike desmume?

Hiccup
Posted on 03-07-17 11:02 AM, in melonDS (rev. 2 of 03-07-17 11:02 AM) Link | #81819
When you are working on graphics, could you add a "Free Look" feature - like in dolphin? It'd also be good if it worked with 2D graphics as well as 3D.

Hiccup
Posted on 03-26-17 09:33 AM, in SMG RUN: The first proper trailer! :O Link | #82142
How is the auto-running done? And why does mario triple jump when A is pressed?

Hiccup
Posted on 04-04-17 06:37 PM, in Super Mario Sunshine 64 DS Link | #82304
Do you know that for certain, or are you just guessing? (or joking?)

Hiccup
Posted on 04-12-17 11:20 AM, in Miyamoto! Link | #82463
What is the point? Just wait for Satoru.

Hiccup
Posted on 04-15-17 10:20 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 04-15-17 11:20 AM) Link | #82501
1. Is there a recommended unit to use in sketchup for SM64DS models?

2. Is there info on how large objects (e.g. Mario, different sized blocks) are, so that sketchup models can be made to the right size?

3. How do you prevent textures in imported models appearing darker than they should be (I feel like I've already asked this but I can't find it.

edit: it seems that 1x1x1 (in inches) is the size of the pushable block...

Hiccup
Posted on 04-15-17 11:45 AM, in Warps, etc - Documentation (rev. 2 of 04-15-17 11:45 AM) Link | #82502
A bit of a bump, but has anybody made any View object documentation or document ion on CAMERA_TAG?

Hiccup
Posted on 04-15-17 11:52 AM, in CLPS Exposed! Link | #82503
How would one use this info with the current CLPS dialog box?

Hiccup
(post deleted) #82512

Hiccup
Posted on 04-15-17 05:21 PM, in Editor development Link | #82515
Does this add anything useful?: http://orimagi64.net/showthread.php?tid=688
Could it be merged?

Hiccup
Posted on 04-16-17 08:41 AM, in Warps, etc - Documentation Link | #82534
Okay, its in bits now with that correction.
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Main - Posts by Hiccup

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