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04-06-21 01:57 AM
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Main - Posts by Hiccup

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Hiccup
Posted on 08-29-16 11:54 AM, in NSMB2 Sprite Images (rev. 2 of 08-29-16 11:55 AM) Link | #76635
I'm pretty sure there are more than eight. I looked at github, and all these aren't there, or need to replace the ones that are there.

Hiccup
Posted on 08-29-16 03:22 PM, in NSMB2 Sprite Images Link | #76645
Yeah, some of them aren't "ready to use". I'll fix that soon.

Hiccup
Posted on 08-30-16 06:32 AM, in None-code data in arm9.bin Link | #76669
Teresa is obviously the boo minigame
Sound is the sound-effect-making treasure chest minigame

And a correction to avoid confusion: the names at 0x8B670 are for what everyone generally calls "actors". Objects are the things that represent actors that you place in the level. I dunno if that is the proper terminology, but that is what is used

Hiccup
Posted on 08-31-16 07:23 AM, in CoinKiller -- NSMB2 editor upcoming Link | #76699
Maybe with world map modding.

Hiccup
(post deleted) #76710

Hiccup
Posted on 08-31-16 06:31 PM, in NSMB2 Sprite Images Link | #76724
It has to be captured in a specially made custom level, so "where" doesn't come into it. But if you can capture a video, following the rules is the firsy post, of a Sledge Bro. and a Lakitu, that'd be great.

Hiccup
Posted on 09-01-16 06:21 AM, in NSMB2 Sprite Images Link | #76754
Rules updated in regard to those two things

(post in restricted forum)

Hiccup
Posted on 09-01-16 05:17 PM, in NSMB2 Sprite Images Link | #76782
as was foretold

(post in restricted forum)

(post in restricted forum)

Hiccup
Posted on 09-02-16 01:13 PM, in Need help with Ohana3DS Rebirth Link | #76818
What errors?

Hiccup
Posted on 09-02-16 01:23 PM, in CoinKiller - Bug reports (rev. 2 of 09-02-16 01:23 PM) Link | #76819
Do the sprites disappear in editor, or just in the game?

Anyway, I'll keep in mind not to use "0" as a Zone ID.

Hiccup
Posted on 09-02-16 01:51 PM, in NSMB2 Sprite Images Link | #76821
Posted by TRS
This is exactly 0% clearer to anyone who doesn't already know what "1-1 A1 Z1" means.

Fixed that.

Posted by TRS
Anyway, I'm convinced you gave me these because they're weird.

Yeah, because of the ugly first few frames.

Posted by TRS
[...]

These are great, but could you retake them with a plain background with a large colour contrast? (I use the light green box from the "extras" tileset). I can't really cut them out like this.

And am I correct in thinking that the second image shows the first frame that Lakitu is visible in his cloud?

Hiccup
Posted on 09-02-16 05:44 PM, in NSMB2 Sprite Images Link | #76829
I suppose I'm not very good at the cutting out. I'll add those two and credit you in the first post ASAP. I'll also try and think of some other sprites that don't look right on the first frame.

Hiccup
Posted on 09-03-16 07:35 AM, in NSMB2 Sprite Images Link | #76838
Sorry for the obsessiveness, but could you retake the video (I assume you can take lossless videos?) with a contrasting, plain background? And then just upload the AVI?

Hiccup
Posted on 09-03-16 09:11 AM, in Nintendo Logic (rev. 4 of 09-03-16 09:13 AM) Link | #76840
They seem to be more money-oriented these days. I mean, they've been making Wii->3DS and WiiU-3DS ports:
Donkey Kong Country Returns 3D
Poochy & Yoshi's Woolly World
Super Mario Maker for Nintendo 3DS

since when did Nintendo do what is essentially multiplatform? I get stuff like old games like OOT that desperately needed updating, if only for the poor FPS and menu.

Hiccup
Posted on 09-03-16 01:10 PM, in NSMB2 Sprite Images Link | #76844
That was only for one frame :P

I'll probably work out a way to cut it out myself anyway.

Hiccup
Posted on 09-04-16 06:24 AM, in NSMB2 Labeled World Maps Link | #76870
Paint.NET is easier to use than MSPaint and more powerful - I highly recommend it. GIMP is even more powerful but it is a pain to use.

Hiccup
Posted on 09-04-16 06:25 AM, in Land Lord GB (Super Mario Land Editor Progress) Link | #76871
The logo is nice, but you used SML2 sprites :P
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Main - Posts by Hiccup

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