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04-06-21 01:57 AM |
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| Main - Posts by Hiccup |
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Normal user Level: 55 Posts: 601/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
@ray
If you haven't already, PM StapleButter to ask for an account. |
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Normal user Level: 55 Posts: 602/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Bumping this thread: Mariomaster, did you find anything on this in the level format? |
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Normal user Level: 55 Posts: 603/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
You probably won't get any direct help from people, only advice.
Such as: have you tried CoinKiller? |
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Normal user Level: 55 Posts: 604/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Posted by Imnotstaple Is this built form the latest source? |
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Normal user Level: 55 Posts: 605/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
The levels do look nice visually, but they don't play well - unfortunately. |
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Normal user Level: 55 Posts: 606/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
So, basically how [country] is now? |
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Normal user Level: 55 Posts: 607/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Posted by StapleButter The actual code/filesystem may well be the same. Just the container and emulator are different. The bugfix may be a on-the-go or runtime patch by the emulator, or just a side effect of the emulator not being entirely accurate. |
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Normal user Level: 55 Posts: 608/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Add these new (and updated) sprite images:
https://imgur.com/a/gpsCh |
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Normal user Level: 55 Posts: 609/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Posted by Mariomaster Thanks for the link to that neat tool I agree that the burners, amp and sledge bro need reworking, so I'll delete those. But what is wrong with the flame Chomp. That is its starting position for the first, second, third (etc) frame |
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Normal user Level: 55 Posts: 610/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Posted by ray No offence to newluigidev, but TRSs is better quality and has more tiles |
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Normal user Level: 55 Posts: 611/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
only after it moves. I guess I could make a mock up image that combines the actual initial position with one that has a trail of fireballs
EDIT: Mariomaster, could you make it so: A. there is a way to make the sprite box appear instead of or in addiction to the sprite image (by with a setting or by deleting the sprite image png)? B. sprite x/y pos is displayed somewhere (status bar?) so I can make sprite images for sprites that already have them (to make images for different settings or to improve sprites) |
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Normal user Level: 55 Posts: 612/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Posted by Chocoladereep32 That doesn't actually fix the problem of it being difficult to code. The calculations are still complicated and implementing it would require large amounts of RE'ing and recoding. |
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Normal user Level: 55 Posts: 613/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Yep. From when I was on there for a while I found that the 3D Land Modding topic is used for off-topic discussion, 3D Land Modding discussion is ignored, the other topics are inactive and all the mods are inactive or bad. |
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Normal user Level: 55 Posts: 615/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Posted by Gimzie It wasn't that the levels were hard - they were very easy. They just weren't enjoyable. |
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Normal user Level: 55 Posts: 616/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
1. How did you do that?
2. Do you think you could get it working in the E3 demo? |
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Normal user Level: 55 Posts: 617/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Why not? ![]() |
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Normal user Level: 55 Posts: 619/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
That exe crashes on me with "The application was unable to start correctly (0xc000007b)." |
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Normal user Level: 55 Posts: 620/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
There are currently 26 sprite images that haven't been added. |
| Main - Posts by Hiccup |
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