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04-06-21 01:57 AM |
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| Main - Posts by Hiccup |
| Hiccup |
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Normal user Level: 55 Posts: 581/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Okay and done. |
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Normal user Level: 55 Posts: 582/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Can't you do CFW on sysNAND (real NAND) now? I don't want to faff around with emuNAND |
| Hiccup |
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Normal user Level: 55 Posts: 583/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Hmm. I think that needs further investigation. |
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Normal user Level: 55 Posts: 584/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
I'm interested. Are any
of these settlngs used? |
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Normal user Level: 55 Posts: 585/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
I guess it'd be used to make "Spiked Ball"-only passages like in NSMBU.
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Normal user Level: 55 Posts: 586/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
starbox - Star Sphere
arrow - arrow above yoshi heads in multiplayer vs course select also you sometimes describe objects rather than naming them. i suggest you use names from the object database and if necersary, mariowiki |
| Hiccup |
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Normal user Level: 55 Posts: 587/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Could you do an "update log"? I'd be interested to see what stuff you've done. |
| Hiccup |
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Normal user Level: 55 Posts: 588/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
The program called "RomFS Builder" crashes on me often on this computer. Anyone know of an alternative method? |
| Hiccup |
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Normal user Level: 55 Posts: 589/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
i think the error was actually due to low space caused by phantom 40gb-ish file/s on the hard drive
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Normal user Level: 55 Posts: 590/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
-True
-Yep -You can, but the render isn't changed instantly (reloading needs to be triggered by certain actions) -This is a pain indeed. |
| Hiccup |
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Normal user Level: 55 Posts: 591/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Yeah, once you get used to all the secrets and quirks of the editor it is okay, but it could be easier. |
| Hiccup |
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Normal user Level: 55 Posts: 592/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Well, they are kinda related.
0 doesn't use any solid collisions - it doesn't need to because it doesn't move ![]() |
| Hiccup |
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Normal user Level: 55 Posts: 593/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Good work. Do you think you could find unused object code this way? |
| Hiccup |
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Normal user Level: 55 Posts: 594/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
You can use braindump with any homebrew exploit to make an incomplete decrypted dump that has enough to work in Citra
The methods to make proper decrypted dumps are more complicated |
| Hiccup |
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Normal user Level: 55 Posts: 595/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
You can find the BMG in one of the Localisation folder's archives or something. Try the different BMG tools that are listed on the archives kuribo64 subforum or the linked forum |
| Hiccup |
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Normal user Level: 55 Posts: 596/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Fix the non-appearing sprite glitch that happens sometimes when you play edited retail levels. E.g. add some Gold Rings to 2-2 a2. (but don't go near buzzy beetles while gold ring is activated - it'll freeze)
EDIT: Although maybe this thread isn't for bugs... EDIT 2: Or is that what the "Fix Sprites not appearing bug" commit was about? |
| Hiccup |
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Normal user Level: 55 Posts: 597/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Level design is looking much better now that you are concentrating on a theme (note blocks) |
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| Hiccup |
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Normal user Level: 55 Posts: 599/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Added. |
| (post in restricted forum) |
| Main - Posts by Hiccup |
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