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04-06-21 01:57 AM
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Main - Posts by Hiccup

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Hiccup
Posted on 07-28-16 03:35 PM, in NSMB2 Sprite Database Link | #75047
Okay and done.

Hiccup
Posted on 07-29-16 03:16 AM, in Why my 3DS cannot install any custom firmware ?!? Link | #75112
Can't you do CFW on sysNAND (real NAND) now? I don't want to faff around with emuNAND

Hiccup
Posted on 07-29-16 03:17 AM, in NSMB2 Sprite Database Link | #75113
Hmm. I think that needs further investigation.

Hiccup
Posted on 08-03-16 01:56 PM, in NSMB2 Sprite Database Link | #75615
I'm interested. Are any
of these settlngs used?

Hiccup
Posted on 08-05-16 09:15 AM, in NSMB2 Sprite Database Link | #75697
I guess it'd be used to make "Spiked Ball"-only passages like in NSMBU.

Hiccup
Posted on 08-05-16 06:55 PM, in SM64DS File System Documentation [REVISION 3] (rev. 2 of 08-05-16 07:04 PM) Link | #75720
starbox - Star Sphere
arrow - arrow above yoshi heads in multiplayer vs course select
also you sometimes describe objects rather than naming them. i suggest you use names from the object database and if necersary, mariowiki

Hiccup
Posted on 08-06-16 03:42 PM, in NSMB2 Sprite Database Link | #75753
Could you do an "update log"? I'd be interested to see what stuff you've done.

Hiccup
Posted on 08-06-16 03:45 PM, in Alternative RomFS builder to "RomFS Builder"? Link | #75756
The program called "RomFS Builder" crashes on me often on this computer. Anyone know of an alternative method?

Hiccup
Posted on 08-07-16 02:33 AM, in Alternative RomFS builder to "RomFS Builder"? Link | #75799
i think the error was actually due to low space caused by phantom 40gb-ish file/s on the hard drive

Hiccup
Posted on 08-08-16 02:44 PM, in Super Mario 3d Land 1.5 [ROM HACK] Link | #75866
-True
-Yep
-You can, but the render isn't changed instantly (reloading needs to be triggered by certain actions)
-This is a pain indeed.

Hiccup
Posted on 08-08-16 02:52 PM, in Super Mario 3d Land 1.5 [ROM HACK] Link | #75868
Yeah, once you get used to all the secrets and quirks of the editor it is okay, but it could be easier.

Hiccup
Posted on 08-12-16 08:34 AM, in NSMB2 Sprite Database Link | #76040
Well, they are kinda related.
0 doesn't use any solid collisions - it doesn't need to because it doesn't move :P

Hiccup
Posted on 08-13-16 08:46 AM, in SM64DS Behaviour Documentation Link | #76077
Good work. Do you think you could find unused object code this way?

Hiccup
Posted on 08-13-16 08:49 AM, in How do you decryt a 3ds rom (rev. 2 of 08-13-16 08:49 AM) Link | #76078
You can use braindump with any homebrew exploit to make an incomplete decrypted dump that has enough to work in Citra

The methods to make proper decrypted dumps are more complicated

Hiccup
Posted on 08-15-16 07:01 AM, in Translating Super Mario Galaxy Link | #76150
You can find the BMG in one of the Localisation folder's archives or something. Try the different BMG tools that are listed on the archives kuribo64 subforum or the linked forum

Hiccup
Posted on 08-15-16 07:04 AM, in CoinKiller - Suggestions (rev. 3 of 08-17-16 01:25 PM) Link | #76151
Fix the non-appearing sprite glitch that happens sometimes when you play edited retail levels. E.g. add some Gold Rings to 2-2 a2. (but don't go near buzzy beetles while gold ring is activated - it'll freeze)

EDIT: Although maybe this thread isn't for bugs...

EDIT 2: Or is that what the "Fix Sprites not appearing bug" commit was about?

Hiccup
Posted on 08-15-16 07:08 AM, in NSMB2 Custom Content Link | #76152
Level design is looking much better now that you are concentrating on a theme (note blocks)

(post in restricted forum)

Hiccup
Posted on 08-15-16 07:12 AM, in NSMB2 Sprite Database Link | #76154
Added.

(post in restricted forum)
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Main - Posts by Hiccup

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