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04-06-21 01:57 AM
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Main - Posts by Hiccup

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Hiccup
Posted on 07-22-16 06:17 AM, in CoinKiller -- NSMB2 editor upcoming (rev. 4 of 07-22-16 08:24 AM) Link | #74294
Hi Mariomaster

Could you add some tooltip/status bar stuff like in Reggie! that tells you stuff like:
* what the object you are hovering is
* where it is
* how big is it (for tileobjs)
* what layer it is on (for tileobjs, unless sprites have a universal nybble for this)

Also, some corrections:
* jyotyu object 38 doesn't contain a 1-up mushroom - it contains a coin, unless you are invincible, then it contains a Super Star
* jyotyu object 29 reveals a coin underneath even if they are destroyed by non POW Block means

Hiccup
Posted on 07-22-16 06:27 AM, in Big Silver Chomp in Super Mario Galaxy 2 (Unused Object) Link | #74296
Is it some kind of error that they are that fast?

(post in restricted forum)

Hiccup
Posted on 07-24-16 05:34 AM, in guess what I found in Minecraft Wii U edition? Link | #74510
Multiplatform games often have copy-pasted files from other versions.

Hiccup
Posted on 07-24-16 06:18 AM, in NSMB2 Help Thread (rev. 2 of 07-24-16 06:48 AM) Link | #74511
Does anybody know why the Special Exit Controller in this level working? It also doesn't work with a pipe.

(post in restricted forum)

(post in restricted forum)

Hiccup
Posted on 07-24-16 04:50 PM, in Ordering An R4... (rev. 2 of 07-24-16 04:52 PM) Link | #74596
A lot of these sites are probably non-professional. So you should probably be patient and polite. It may be a scam, it may not. If you get a flashcard; get one with a reasonably active community, because the company may just disappear. R4DS has the homemade the Wood software and Acekard 2/i has the AKAIO software. Dunno about others.

(post in restricted forum)

Hiccup
Posted on 07-26-16 03:20 PM, in [FINAL DEMO RELEASE!!] NSMB2.5 The Adventure Unfolds Link | #74818
Looks quite good from the screenshots. I'm trying it out now and I'll give you feedback when I'm done.

(post in restricted forum)

Hiccup
(post deleted) #74868

Hiccup
Posted on 07-27-16 07:56 AM, in [FINAL DEMO RELEASE!!] NSMB2.5 The Adventure Unfolds Link | #74871
Well, I've played 90% of the levels and there is nothing terrible about them, but they don't seem to have much of a theme. The one I enjoyed the most was 1-Castle, because it had a theme of conveyor belts, but it didn't expand on it much. You need to pick themes for each level, rather than having lots of different themes/elements mixed in.

Hope that helps

Hiccup
Posted on 07-27-16 08:19 AM, in NSMB2 Help Thread (rev. 2 of 07-27-16 08:21 AM) Link | #74872
0 actually means the current area, so that isn't the problem.

I remade the level, and entrances still aren't working. Here is the current level.

Hiccup
Posted on 07-27-16 02:21 PM, in Super Mario Sunshine 64 DS Link | #74879
Fiachra never said he'd cancel it. And he will post updates when he wants to.

Hiccup
Posted on 07-28-16 03:05 AM, in NSMB2 Help Thread Link | #74995
Hmm, odd. Thanks for the fix

Hiccup
Posted on 07-28-16 05:51 AM, in Which video games do you own? (rev. 2 of 07-28-16 05:57 AM) Link | #75002
http://www.backloggery.com/games.php?user=hiccup
That's 111 games in total, including some free NES Virtual Console on 3DS that I already owned on Wii.

Hiccup
Posted on 07-28-16 05:57 AM, in What consoles do you own? Link | #75003
DS Lite
Wii
DSi
3DS
Wii U

Hiccup
Posted on 07-28-16 06:35 AM, in NSMB2 Help Thread (rev. 2 of 07-28-16 06:35 AM) Link | #75004
Know my level is crashing for no reason. Hmm...

Hiccup
Posted on 07-28-16 03:22 PM, in NSMB2 Sprite Database Link | #75045
Posted by StapleButter
to whoever did that: this kind of shit is unacceptable. Thank you.

I probably did that. But I've never left anything improperly named on purpose.

Posted by explos
I did some testing With sprite 13(Poison water)

Nybble 7 is the amount of tiles to raise the water by.
Nybble 8 has to be set to 1 for raise height to take effect, if it is 0 water raises infinitely.
Nybble 9-10 appears to the amount of time the water remains at it's low point.
Nybble 11-12 appears to be the amount of time the water remains at its high point.

Note When a value greater than 0 is set at Nybble 11-12, Nybble 9-10 must have a value other than 0 to prevent water raising infinity.

Added to the sprdb. How does this work with events?
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Main - Posts by Hiccup

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