Views: 19,854,728 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
03-29-24 06:55 AM |
Guest: |
Main - Posts by Hiccup |
Hiccup |
| ||
Normal user Level: 58 Posts: 21/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Yes, I just compared the settings. |
Hiccup |
| ||
Normal user Level: 58 Posts: 22/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
This is hilarious.
It is either, based on compiled code. Or it is based on an easily editable file. What is this "hardcoded" business? |
Hiccup |
| ||
Normal user Level: 58 Posts: 23/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
What controls, which objects appear in what star or area? |
Hiccup |
|
Hiccup |
| ||
Normal user Level: 58 Posts: 25/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
What's wrong?
I asked a valid question, if you are not going to answer it, stop replying. |
Hiccup |
| ||
Normal user Level: 58 Posts: 26/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Thank you. |
Hiccup |
| ||
Normal user Level: 58 Posts: 27/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
It is possible you are right. |
Hiccup |
| ||
Normal user Level: 58 Posts: 28/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
And what differance does the object number and the assoiated zone make? |
Hiccup |
| ||
Normal user Level: 58 Posts: 29/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Posted by Mega-Mario I have opened the file in a hex editor, yet there is no recognisable text? Is there some setting in the hex editor, or some value I need to find? Any recommended hex tool? EDIT: I'm stupid, I haven't decompressed the ARC. EDIT2: Still can't find any text other than level names! |
Hiccup |
| ||
Normal user Level: 58 Posts: 30/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Posted by koopatroop The exdeltaui.exe program should be used. Fill in the forms like this (replace the "name" bits with the correct name of the file) TAB: Apply Patch SOURCE: SM64DS(!)(U)(clean).nds PATCH: name.xdelta OUTPUT: SM64DS(!)(U)(cleanBeforePatch)(oldpeachroomFiachraPatch).nds |
Hiccup |
| ||
Normal user Level: 58 Posts: 31/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Hmm... I don't have a Wii right now. And I won't anytime soon.
Where does the launch star's path lead? |
Hiccup |
| ||
Normal user Level: 58 Posts: 32/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
These demos have all their files inside arm9.bin (not in the filesystem). How can I extract and re-insert files properly? |
Hiccup |
| ||
Normal user Level: 58 Posts: 33/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Posted by Izmirnator How is flying like fludd movement? |
Hiccup |
| ||
Normal user Level: 58 Posts: 34/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
I would really like to contribute to it. |
Hiccup |
| ||
Normal user Level: 58 Posts: 35/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Contribute here before the new sm64ds database is made. I have got more, I will post them gradually.
Object/Actor 184 - KI_IWA - Rock Chunk (Jolly Rodger Bay) A piece of rock used as decoration in Jolly Rodger Bay. Lit. Name = Something_Rock. 189 - PROPELLER_HEYHO - Fly Guy Flying Shy Guy that swoops down to attack the player. 230 - PROPELLER_HEYHO_FIRE - Fire Guy A fly guy that shoots fire. 182 - KI_HASIRA_DAI - Rock Triangle (Jolly Rodger Bay) [Unused?] A rock triangle only solid ontop. 188/300 - SCALEUP_KINOKO - Super Mushroom A mushroom that makes the player huge, stomping everything in their way. If the player is huge and falls into water, the player acts as if they were Metal Wario. Parameter1: 0/F0= Like spawned from block 1/F1= Not there 2/F2= Flies away when approached [Unused] 3/F3= Still, doesn't disappear 188/300 - YAJIRUSI_R - Arrow Sign (right) <object id='30'> Contents: 0 = Nothing 101 = Star 300 = 3 coins 500 = 5 coins FF00 = Single coin FF02 = 1-up Mushroom FF03 = Green Shell FF04 = Super Mushroom FF05 = Wingcap for Mario / Power Flower for rest FF06 = Power Flower FF07 = Lit Bob-omb for Mario / Power Flower for rest The rest crashes or repeats itself </object> 210 - Fragile Bridge (Big Boo's Haunt) 245 - Pushable Block A large metal block that the player can push. Can't be pushed off edge of platform, no ground detection. |
Hiccup |
| ||
Normal user Level: 58 Posts: 36/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
This isn't a copy of the first thread, this is for sharing discoveries. |
Hiccup |
| ||
Normal user Level: 58 Posts: 37/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Suggestion:
Add support for: Japan (R1) Korea China ROMS |
Hiccup |
| ||
Normal user Level: 58 Posts: 38/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
Look-ee here.
Video: http://www.youtube.com/user/natnew32/search?query=Super+Mario+64+DS+-contest <br> Demo: http://www.mediafire.com/download/4o2boi27m5mv7gl/KaizoMario64DSDemo.patch U ROM (Don't know which one) |
Hiccup |
| ||
Normal user Level: 58 Posts: 39/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
In hex
Object/Actor 66 - DOSUN - Thwomp An angry stone that smashes the ground, then returns to it's initial position. 198 - BK_BOTAOSI - Stood-up plank (WF) If kicked, it will fall flat, ignoring all collision. Requirments: 7=8 158 - PENGUIN_MOTHER - Mother Penguin Requirements: 7=11 199 - Fragile Bridge (WF) 203 - BK_TOWER - Tower (WF) 200 - BK_FUTA - Tower Breakable Square (WF) 277 - OBJ_KEY - Big Key Parameter1: 0= Bowser Key 1= Bowser Key 2= Mario Key 3= Luigi Key 4= Wario Key 5= Big Star Key Bob-omb That bomb enemy from SMB2. Can be picked up and thrown. If grabbed underwater, the player can carry it like a green Koopa Shell. Even though shell swimming has a timer, the Bob-omb will explode before the time is up. It can also be thrown underwater. Parameter1: 1= Doesn't walk (it still moves it's legs and can be kicked). 31 - ITEM_BLOCK - Yellow Item Block Parameter1: Contains: 0= Nothing 1= Star 2= 1-up (fades away quickly) 3= Green Shell (fades away quickly) 4= Super Mushroom (fades away quickly) 5= Feather for Mario / Nothing for everyone else 6= Power Flower 7= Angry Bob-omb 8= Crash 101= Power Star Otherwise it crashes or repeats 302 - SCALEUP_KINOKO - Super Mushroom A mushroom that makes the player huge, stomping everything in their way. If the player is huge and falls into water, the player acts as if they were Metal Wario. Parameter1: 0 = Like spawned from block F1 = Not there F2 = Flies away when approached F3 = Still, doesn't disappear 281 - RACE_NOKO - Koopa the Quick He will follow the path specified in Parameter2, he does detect collision and will jump across edges automatically. Parameter2: Which path he follows 297 - MC_HAZAD - Rope Barrier [UNUSED] |
Hiccup |
| ||
Normal user Level: 58 Posts: 40/815 EXP: 1511766 Next: 65780 Since: 09-06-12 Last post: 1663 days ago Last view: 19 days ago |
You know the Main Test Map has a goomba with a silver star?
I just found out that it has a slightly different object setup for star 2 and 3. That includes more silver stars and other small things. Is there a way to: A. Replace the test level with a stage with a proper star select? B. Use a code to change selected star? C. Edit a level's star select? |
Main - Posts by Hiccup |
Page rendered in 0.032 seconds. (2048KB of memory used) MySQL - queries: 21, rows: 137/137, time: 0.013 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |