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04-06-21 01:57 AM |
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| Main - Posts by Hiccup |
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Normal user Level: 55 Posts: 181/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
This is very good work. This should help TCRF document the game's unused things better. |
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Normal user Level: 55 Posts: 182/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
I'm sure there is software that can view animations for SMG models. But editing them is obviously a good thing. |
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Normal user Level: 55 Posts: 183/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
But then we wouldn't have Luigi.
And don't forget that remodelling playable characters is probably the hardest type of remodel. |
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Normal user Level: 55 Posts: 184/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
That requires complicated coding that nobody know how to do. |
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Normal user Level: 55 Posts: 185/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Obligatory Hiccup Question:
Are there any unused instruments? |
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Normal user Level: 55 Posts: 186/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Are there any objects that aren't on the object list? (Like the actors that aren't associated with "sprites" in New Super Mario Bros.). |
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Normal user Level: 55 Posts: 187/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Okay. I'll send him a PM here, linking to my post. |
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Normal user Level: 55 Posts: 188/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Funnily enough I added the a number for the "Actor" of each unused object, to TCRF.
I can't remember where I got the info from. Maybe from an old (probably dead now) document about replacing objects using AR codes. Hopefully I still have one of them on a backup. The crash screen shows the name of the actor that causes the crash. One of them is "STAGE". |
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Normal user Level: 55 Posts: 189/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Answer to my own question: The OBJdb lists the actor ID for the object. You can swap actors using those "swap" action replay codes (I think(. I'll make a list of them soon. There are probably some that aren't objects, but can be spawned (using the codes (maybe), or other methods, if they exist). |
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Normal user Level: 55 Posts: 190/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Thanks for that code.
--- Does anybody know where the actor names can be found? I'd like to find the names for the actors that don't have objects. --- Here is that list I said I would make: https://docs.google.com/spreadsheets/d/1B8Srbz6HSThWmGsnk8RzwrJ_EDAfFEKGDkRCGzoA2qI/edit?usp=sharing -Feel free to contribute. -There are 38 actors that don't have objects (they are marked with an ✗ in the object ID field) -All numbers are in decimal |
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Normal user Level: 55 Posts: 191/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
For example, object 10 (Chain Chomp).
Also, a problem like this seems to be occurring in the XML, and in the interface. |
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Normal user Level: 55 Posts: 192/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Thanks! It works great now!
That thing about some objects being missing was stupid, sorry. |
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Normal user Level: 55 Posts: 193/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
I've found a list of Actors in arm9.bin
Here is the list numbered from 0-391. They don't seem to be ordered by the Actor ID or Object ID. I've removed the dots, but they might have some significance, because different Actors had different amounts of dots. http://pastebin.com/raw.php?i=C2DysMnY I didn't include the L7ZZ that was before OWL, as I wasn't sure it was an actor. |
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Normal user Level: 55 Posts: 194/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
This appeared when I tried to open the USA Kiosk Demo rom:
--------------------------- SM64DS Editor --------------------------- The following error occured while loading the ROM: Unknown ROM version. Tell Mega-Mario about it. --------------------------- OK --------------------------- |
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Normal user Level: 55 Posts: 195/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Could you not enable support for the demo, if it uses all the same formats? |
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Normal user Level: 55 Posts: 196/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
I agree, it is not a priority. I shouldn't have directed it at "you", like a direct request. No pressure intended.
EDIT: About the point: just for fun really, testing things out (e.g. differences to the main game). |
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Normal user Level: 55 Posts: 197/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
But unless you find a way to edit course selects, you cannot play the other missions - unless you swap the course select "255" (which maybe represents "not applicable") with another one. |
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Normal user Level: 55 Posts: 198/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
It's fine. I'm not requesting anything, just saying stuff ![]() |
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Normal user Level: 55 Posts: 199/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
This is stupid. But this isn't actually a law, you know. It's just the ESA (a company that "represents" video game companies) being stupid as usual, saying "don't look at our video games in that way" and using phrases like "hacking" and "the cloud". |
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Normal user Level: 55 Posts: 200/815 EXP: 1302471 Next: 11718 Since: 09-06-12 Last post: 575 days ago Last view: 8 days ago |
Pastebin |
| Main - Posts by Hiccup |
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