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04-06-21 01:57 AM
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Main - Posts by Hiccup

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Hiccup
Posted on 03-13-15 07:01 AM, in Unused SMG1 content Link | #57543
This is very good work. This should help TCRF document the game's unused things better.

Hiccup
Posted on 03-31-15 05:32 AM, in PyBCK - Animation Reader Link | #58626
I'm sure there is software that can view animations for SMG models. But editing them is obviously a good thing.

Hiccup
Posted on 04-07-15 08:03 AM, in Super Mario Sunshine 64 DS Link | #58770
But then we wouldn't have Luigi.
And don't forget that remodelling playable characters is probably the hardest type of remodel.

Hiccup
Posted on 04-07-15 12:39 PM, in Super Mario Sunshine 64 DS Link | #58777
That requires complicated coding that nobody know how to do.

Hiccup
Posted on 04-14-15 04:20 AM, in SFG2 [SMG2 Soundfont] [for music] Link | #58992
Obligatory Hiccup Question:
Are there any unused instruments?

Hiccup
Posted on 04-22-15 03:16 PM, in SM64DS Editor Help Thread - Post your questions here Link | #59158
Are there any objects that aren't on the object list? (Like the actors that aren't associated with "sprites" in New Super Mario Bros.).

Hiccup
Posted on 04-23-15 06:44 AM, in SM64DS Editor Help Thread - Post your questions here Link | #59172
Okay. I'll send him a PM here, linking to my post.

Hiccup
Posted on 04-23-15 01:09 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 04-23-15 01:09 PM) Link | #59175
Funnily enough I added the a number for the "Actor" of each unused object, to TCRF.

I can't remember where I got the info from. Maybe from an old (probably dead now) document about replacing objects using AR codes. Hopefully I still have one of them on a backup.

The crash screen shows the name of the actor that causes the crash. One of them is "STAGE".

Hiccup
Posted on 04-24-15 06:29 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 5 of 04-25-15 05:06 AM) Link | #59187
Answer to my own question: The OBJdb lists the actor ID for the object. You can swap actors using those "swap" action replay codes (I think(. I'll make a list of them soon. There are probably some that aren't objects, but can be spawned (using the codes (maybe), or other methods, if they exist).

Hiccup
Posted on 04-25-15 06:10 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 5 of 04-25-15 09:32 AM) Link | #59213
Thanks for that code.

---

Does anybody know where the actor names can be found? I'd like to find the names for the actors that don't have objects.

---

Here is that list I said I would make:
https://docs.google.com/spreadsheets/d/1B8Srbz6HSThWmGsnk8RzwrJ_EDAfFEKGDkRCGzoA2qI/edit?usp=sharing
-Feel free to contribute.
-There are 38 actors that don't have objects (they are marked with an ✗ in the object ID field)
-All numbers are in decimal

Hiccup
Posted on 04-25-15 06:18 AM, in [BUG] SM64DS object database missing some objects Link | #59214
For example, object 10 (Chain Chomp).

Also, a problem like this seems to be occurring in the XML, and in the interface.

Hiccup
Posted on 04-25-15 08:33 AM, in [BUG] SM64DS object database missing some objects Link | #59218
Thanks! It works great now!

That thing about some objects being missing was stupid, sorry.

Hiccup
Posted on 04-25-15 09:42 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 04-25-15 09:42 AM) Link | #59219
I've found a list of Actors in arm9.bin
Here is the list numbered from 0-391.
They don't seem to be ordered by the Actor ID or Object ID.
I've removed the dots, but they might have some significance, because different Actors had different amounts of dots.
http://pastebin.com/raw.php?i=C2DysMnY
I didn't include the L7ZZ that was before OWL, as I wasn't sure it was an actor.

Hiccup
Posted on 04-28-15 06:27 AM, in Editor development Link | #59316
This appeared when I tried to open the USA Kiosk Demo rom:

---------------------------
SM64DS Editor
---------------------------
The following error occured while loading the ROM:
Unknown ROM version. Tell Mega-Mario about it.
---------------------------
OK
---------------------------

Hiccup
Posted on 04-28-15 10:42 AM, in Editor development Link | #59322
Could you not enable support for the demo, if it uses all the same formats?

Hiccup
Posted on 04-28-15 02:19 PM, in Editor development (rev. 2 of 04-28-15 02:20 PM) Link | #59331
I agree, it is not a priority. I shouldn't have directed it at "you", like a direct request. No pressure intended. :)

EDIT:
About the point: just for fun really, testing things out (e.g. differences to the main game).

Hiccup
Posted on 04-30-15 04:12 AM, in Editor development Link | #59406
But unless you find a way to edit course selects, you cannot play the other missions - unless you swap the course select "255" (which maybe represents "not applicable") with another one.

Hiccup
Posted on 05-01-15 05:38 AM, in Editor development Link | #59425
It's fine. I'm not requesting anything, just saying stuff :P

Hiccup
Posted on 05-05-15 02:25 PM, in ESA says preserving old games is "hacking" and thus illegal... WHAT? (rev. 3 of 05-05-15 02:26 PM) Link | #59480
This is stupid. But this isn't actually a law, you know. It's just the ESA (a company that "represents" video game companies) being stupid as usual, saying "don't look at our video games in that way" and using phrases like "hacking" and "the cloud".

Hiccup
Posted on 05-06-15 07:13 AM, in Warps, etc - Documentation (rev. 28 of 05-20-16 10:22 AM) Link | #59497
Pastebin
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Main - Posts by Hiccup

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