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03-29-24 02:25 PM
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Main - Posts by Cackletta

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Cackletta
(post deleted) #39820

Cackletta
Posted on 04-03-14 06:25 AM, in Super Mario Star Land [Released!] Link | #39821
The house there is so random.

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Posted on 04-07-14 06:27 AM, in SM64DS Editor v2.1 -- the long-awaited release Link | #39955
Have you ever tried it? It won't look like it looks in blender in any other 3D modeller,like sketchup will not texture vertex colored faces, 3DS max seems to work fine, but it mismatches the mesh that is vtx colored, long story cut short, sketchup is incompatible with anything that has to do with vtx I've tries this in sonic heroes.

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Posted on 04-07-14 08:26 PM, in SM64DS Editor Help Thread - Post your questions here Link | #39971
Not all errors are always from the rom, it maybe from your 3D plugin. Open GL is crap, Although I maybe wrong but graphical glitches on the DS don't happen that way.

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Posted on 04-07-14 08:39 PM, in Editor development Link | #39973
When exporting OBJ there is an harmless blank file created name "vtx" acronym of vertex BTW, could that ever be of any use because OBJ files are too basic for that, although I open it in a hex editor and saw 4 vertices of RGB values following each other, this was a ripped sonic heroes stage converted to OBJ. That RGB seemed to be for the water because when I read the RGBS the was blue y'know, hexadecimal converted to hex and then RGB values paste into a paint utility that will interpret the color.

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Posted on 04-15-14 04:50 AM, in Another Super Mario 3D [RELEASED] Link | #40216
Its in the game?

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Posted on 04-17-14 08:31 AM, in Editor development Link | #40310

[image]
Regarding what Apachethunder said, Blender isn't that limited it can handle vertex colors, the vertex color problem is from the DAE file itself, my sonic heroes stage mismatched the vertex color, I exported it with 3DS MAX but the water remains un vertex colored.

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Posted on 04-17-14 08:40 AM, in Super Mario Star Land [Released!] Link | #40311
Maybe Pharikoopa dry land, its getting too much context from star road, Starland - Starroad they are a little too synonymous and the koopa canyon shares the same name with a stage in star road.

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Cackletta
Posted on 04-18-14 10:30 AM, in Super Mario Star Land [Released!] Link | #40384
Super Mario - The millennium star, sounds about fitting :).

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Posted on 04-19-14 09:20 PM, in Texture animation? Link | #40421
Hey is there anyway to implement scrolling textures or texture animations. I am trying to make a water fall.

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Posted on 04-20-14 06:30 AM, in Texture animation? Link | #40427
There probably NEVER will be? Can you please stop guessing and saying what you don't know? it is possible and the scroll can be taken from the command that triggers the movement of the water in SMG or the scrolling back ground hightailsfall, The EFB address is 61A8F but in hexadecimal here is no way to figure out a scrolling command something like a 0x32[1A] , I just don't have anything to fathom it.

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Posted on 04-20-14 12:53 PM, in Texture animation? Link | #40432
I'm trying to revive SMG, I was touched by what cosmological said, I am trying to dissassemble the game and rip everything apart, I'm currently working on the music hacking scene.

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Posted on 04-20-14 08:33 PM, in Texture animation? Link | #40446
Oh well, SMG hacking is a pain to be honest, and I hope people don't tease me for the "reviving smg" speech, I've seen this happen on an old thread.

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Posted on 04-20-14 08:44 PM, in Super Mario Star Land [Released!] Link | #40447
You are going to need a proof reader because there are a lot of grammatical errors in the name of stages.

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Posted on 04-23-14 04:00 AM, in Another Super Mario 3D [RELEASED] Link | #40519
The hell do you mean by taller taller hill? Tall Tall mountain?

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Posted on 04-24-14 10:56 PM, in Super Mario Star Land [Released!] Link | #40568
You are still gonna need a proof reader, The texts in the game are gonna be...

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Posted on 04-29-14 07:56 AM, in Music Importation Explained Link | #40720
There are other midi editing softwares out there.

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Main - Posts by Cackletta

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