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04-19-24 10:43 AM |
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Main - Posts by Cackletta |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 1/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
I'm astonished I want to see how sms64ds will turn out with out any fludd or shadow mario keep it up fiachra ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 2/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
What assembly syntax does the DS use? Like the N64 uses Mips R4300i ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 3/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
Posted by Fiachra Great! Now what's left to do is to find sm64ds checksum area, I may upload it for the crew to make it easier to asm hack sm64ds ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 4/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
If this was true it would be pretty dissapointing, I heard sm64ds can't take levels with more than 2000 triangles but the N64 can take up to 10,000 triangles is this true?
Also can I get a link to sm64dse with Haxxcontrol? ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 5/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
Looks like you used just 2 textures, well I can't see the full view of the level,but It looks pretty good. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 6/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
You really shouldn't preview easter eggs like that unless the whole cover will be blown off.
P.S I like the way you mixed snes textures with nes and maybe changing that nintendo emblem to your name will be a good idea. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 7/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
Mhhhhm if the editor keeps updating like this, I will never have a stable version to work with, since later versions prepatch already prepared roms, anyways, thank you for the minor update.
~Cackletta ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 8/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
Posted by Fiachra Good, all good, don't take my demeanor the wrong way, I am very grateful for the regular updating of the editor, maybe packing a ton of improvement before updating would be a good idea. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 9/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
You can't hack anything with a mobile phone. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 11/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
It looks pretty similar to toxic forest in NSMBU, those texture look pretty amazing, the purple water...hmmmm.
well that's pretty much why I said it looks like toxic forest. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 12/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
How do I implement scrolling textures? ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 13/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
The competency of this editor is really strong but exported model are fallaciously texture mapped. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 14/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
I'd prefer models were exported as .3DS files they are very similar to .BDL or .BMD model formats ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 15/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
Posted by Fiachra I never knew google earth models supported animations i always thought it was .EDL files as they are video sequenced models, oh well. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 16/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
A level with approximately 6400 polygons imported successfully with no glitches, it may be from the rom version, I really don't know. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 17/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
It sure did. I tried it on my gateway NDS, also I used 4 textures, that small amount of textures could have reduced the complexity. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 18/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
Although all faces were textured, but the whole level can't be seen from the sky, so maybe because of all polygons aren't displayed at first sight. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 19/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
I didn't notice any identifiable glitch on my DS, I could also remember rippping a mario kart ds model with 7000 polys, Mario kart is advanced, just like in sm64, it only supports 32x32 texture, other N64 games could handle 64x64, that's my findings, maybe you slightly mis-matched a polygon count. ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Cackletta |
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Member Permanently banned: taking part in lamer attacks Level: 22 Posts: 20/91 EXP: 52979 Next: 5371 Since: 02-06-14 From: Los angeles california Last post: 3545 days ago Last view: 3545 days ago |
Nice update, I'll wait till textures get exported as 3DS files or DAE files, I know it isn't easy but... ____________________ Subscribe to my youtube channel Follow me on twitter My Modification's progress thread here |
Main - Posts by Cackletta |
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