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04-19-24 07:04 PM
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Main - Posts by Solidshadow777


Solidshadow777
Posted on 07-05-13 07:34 AM, in Solidshadow777's return. Link | #27165
Hi everyone!

I've been away for quite some time now, but am pleased to say I have returned!
Just by browsing for a brief while, I have noticed some important progress seems to have happened, yet there are no new levels.
What kind of important things have occured during my absence?
Cheers!

SSSSS.

P.s. I am especially pleased that people are still using BTT, a term I made up back in the day...

Solidshadow777
Posted on 07-05-13 02:51 PM, in Solidshadow777's return. Link | #27189
Which mLevels are being made? And why by only a few people?

Solidshadow777
Posted on 07-05-13 03:12 PM, in [Bowser Jr's Trembling Tower] Bowser Jr's Trembling Tower Level Design Link | #27191
My idea for this galaxy was really just Mario having to escalate a massive castle-like tower, in similar fashion to Buoy Base . The tower would be, of course, larger, and the slimmer areas (for, for exemple, getting to the other side of the tower) would be in a 2D perspective.
The design should be just like the normal Bowser Jr template: old, yellowish bricks with Bright green elements (refer to Boom Bunker boss if necessary )

Enemies...Let's just be simple. It's a trembling tower, right? So, let's have bullet bills, bomb-ombs, fireballs/any fire enemy and those freaking massive Bullet Bills at the midway point.

Now, the actual boss level. While this boss was cloud-oriented, I want to change that and have it so you have to fight him WITHOUT a powerup, by having to climb crane-like objects to get to the right height to be able to long-jump and attack. To climb the cranes, there could be a combination of floating plateforms, vines retextured as chains and wall-jump sections.

As previously stated, the fan attack that gets rid of clouds is a bit pointless. So, instead, might it be able to trigger fog to descend (for a brief amount of time) when this attack is made? This would make it harder later on, as well as him moving around.

Solidshadow777
Posted on 07-06-13 02:19 PM, in [Digital Circuit Galaxy] Digital Circuit Concept Art Link | #27300
It was mentioned previously that, this galaxy being mainly just circuitry an sorts, that the levels would be loosly based on the circuitboards of Nintendo consoles.


Main - Posts by Solidshadow777

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