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10-29-20 06:34 AM
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Main - Posts by MeTheMarioMan

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MeTheMarioMan
Posted on 07-10-17 02:04 AM, in ask shit to StapleButter, get answer 3 months later Link | #84477
Did you know that you could change your name to Rebuttal Pest and it would still be the same name?

MeTheMarioMan
Posted on 07-11-17 11:43 PM, in SMG RUN: The first proper trailer! :O Link | #84540
TBH I think the title would look better without Mario, especially considering that's a picture of him from a different game.

MeTheMarioMan
Posted on 07-17-17 01:16 PM, in Daily Mario thread Link | #84793
The rpg would be quite the challenge to make, because some of the chapters just don't seem playable. Like the one about Luigi being grass on stage. How exactly would you make that part of the game other than, I don't know, a cutscene?

MeTheMarioMan
Posted on 07-18-17 01:09 PM, in Super Mario Mushroom Madness (USMBW Rebrand) Link | #84826
I would say the ground is really flat, but there's tanks so :|
Not bad.

MeTheMarioMan
Posted on 07-18-17 01:17 PM, in [Super Mario Galaxy 2 Hack] Wuhu Island (WIP: Still Kicking!) Link | #84829
Nice work. Good luck finishing it.

Also, if you can get scrolling textures working on your model, could you post a tutorial or show a way how to do so? That's something I've always been trying to figure out, since I know they revolve around btk files, but I've no idea how to incorporate them with a custom model.

MeTheMarioMan
Posted on 07-21-17 07:58 PM, in How to use BTK files [BETA TUTORIAL AVAILIBLE] Link | #84934
So how exactly are you able to change the speed and direction?

MeTheMarioMan
Posted on 07-22-17 11:56 AM, in How to use BTK files [BETA TUTORIAL AVAILIBLE] Link | #84973
Okay well after fumbling with hex editing for a while I figured out what I was trying to do.

These values:

BC 63 8E 39 43 B4 00 00 C0 A0 00 00 BC 63 8E 39

which Jesse discovered indeed do change the direction and animation and all that. But I was only trying to edit those, and it wasn't until I changed values in the TTK1 header that I could actually get it to work and not look weird. Pretty sure I changed the translation count, section size, and duration according to blank's chart. I'll eventually post a video showing it off.

MeTheMarioMan
Posted on 07-22-17 05:11 PM, in Are there any large SMG2 hacking projects going on (besides smgRUN) Link | #85009
I'm working on a 4 world hack called Super Mario Galaxy 2 64, which is basically Super Mario 64 remade in SMG2. I'm eventually going to post a thread about it here.

MeTheMarioMan
Posted on 07-22-17 10:08 PM, in Are there any large SMG2 hacking projects going on (besides smgRUN) Link | #85029
Posted by Super Hackio
Your still working on that piece of art?!!? I thought it was dead.

Yup. I've been making pretty decent progress, and I hope to release a demo soon. In fact, the scrolling textures that I had got working were for Lethal Lava Galaxy's lava texture.

MeTheMarioMan
Posted on 07-23-17 01:37 PM, in How to use BTK files [BETA TUTORIAL AVAILIBLE] Link | #85049
Posted by MeTheMarioMan
I figured out what I was trying to do.

Actually never fucking mind. Everything works fine on Dolphin, which is what I was testing on for convenience, but when I test on an actual Wii, the scrolling textures work fine, but Mario won't respawn when he dies. This happens with both my edited btk and the template btk.

MeTheMarioMan
Posted on 07-23-17 03:33 PM, in How to use BTK files [BETA TUTORIAL AVAILIBLE] Link | #85066
It was the only thing I changed. Mario doesn't respawn when I have the btk in my model's arc file, but I took the btk out and that caused the respawn issue to not be present.

And regardless if Jesse got his working on the Wii or not, I'm sure it's my model at fault. I'm sure there's some bytes that need to be changed to get it to work or something, but I just don't know.

MeTheMarioMan
Posted on 07-24-17 12:56 PM, in How to use BTK files [BETA TUTORIAL AVAILIBLE] Link | #85100
I fixed Mario not respawning because one of my models was being dumb.

But now, I have a conundrum that is explained in this video:

MeTheMarioMan
Posted on 07-24-17 04:31 PM, in How to use BTK files [BETA TUTORIAL AVAILIBLE] Link | #85109
Posted by JakoNintenCraft
Just a hunch, the first problem you had was caused by your model. Look at your model again. There might be duplicate vertices or something that's causing this. If you have it, run your model through through Blender or Meshlab and look up a tutorial on how to remove duplicate vertices and apply it to your model. That's usually the culprit when models get wonky.

Are you referring to the error I fixed where Mario wouldn't respawn or the error in the video? Because the one in the video doesn't work even after I cleaned up the model.

Posted by Super Hackio
Nice worldmap layout ;)

I suggest making a default camera...

Wait, Maybe it was just an emulation error.

I'm nowhere near done with the level. I'm going to add all the other fluff like vertex coloring once I get the scrolling textures working.

MeTheMarioMan
Posted on 07-24-17 05:02 PM, in How to use BTK files [BETA TUTORIAL AVAILIBLE] Link | #85113
It works fine on Dolphin. This weirdness only happens on the console.

Yes.

MeTheMarioMan
Posted on 07-24-17 05:53 PM, in How to use BTK files [BETA TUTORIAL AVAILIBLE] Link | #85120
Already tried that. Doesn't work.

MeTheMarioMan
Posted on 07-24-17 06:36 PM, in How to use BTK files [BETA TUTORIAL AVAILIBLE] Link | #85124
Also already tried that.

I really don't know if it is the model or the btk file that's causing this. I just don't understand why it doesn't work once you enter the galaxy the first time and die, but then after re entering it and dying it works just fine. I feel like if the model was screwed up then shouldn't it not work at all?

MeTheMarioMan
Posted on 07-25-17 10:00 AM, in How to use BTK files [BETA TUTORIAL AVAILIBLE] Link | #85143
Well, quite the predicament I'm in right now.

I tried using the same btk with a different model using the same texture name and all, and it works fine, including after dying on the first time entering the galaxy.

So apparently it has to do with my original model, but I have no clue what is wrong, since I've checked duplicate faces, vertices, edges, and ran several different tools and cleanups to get the model as basic as it could get.

Also, I found out that the error where Mario wouldn't respawn at all was caused because I had both of my models using scrolling textures at the same time. I guess because one of the models is screwed up and the other isn't, it crashes the game. But IDK if that's why, but I do know that I have no idea what I am supposed to do to fix this...

MeTheMarioMan
Posted on 07-26-17 10:13 AM, in [Released] Neo Mario Galaxy - A one world hack! Link | #85198
It crashes on NTSC consoles due to the text. But all you need to do is add a folder in LocalizeData called UsEnglish or whatever language it is and place the corresponding files from the Eu folder, like EuEnglish in the new folder. Then change all the Eu in the nmg_usa xml to Us.

MeTheMarioMan
Posted on 07-26-17 10:36 AM, in [Released] Neo Mario Galaxy - A one world hack! Link | #85200
Well it just crashed because the Star Bunny on the first galaxy had "Read" instead of "Talk" over it, due to missing dialogue. And plus the galaxy was called Sky Station Galaxy and not what you changed it to, but I fixed it by doing what I stated.

MeTheMarioMan
Posted on 07-26-17 12:03 PM, in [Released] Neo Mario Galaxy - A one world hack! Link | #85207
For some reason, the Ice Flower and Red Star are not appearing in game...
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Main - Posts by MeTheMarioMan

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