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12-10-19 10:39 PM
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Main - Posts by PablosCorner

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PablosCorner
Posted on 01-23-14 09:04 PM, in Hello everyone! (Yes, this pertains to SM64DS) Link | #37931
Hello! My name's Megaman511again, and I am very interested in learning to hack Super Mario 64 DS. Some people here already know who I am, but in case you don't, I'll just start off by saying I do have some sort of experience hacking games, most noticeably the Super Mario 64.

I'm also in SMWCentral which is where I post my Super Mario 64 related stuff, and i will post anything Super Mario 64 DS related here. I just need to learn how to hack this game first so I can actually contribute, haha.

Anyway, hope I can make new friends and make some new hacks here. Thanks! :)

PablosCorner
Posted on 01-28-14 08:06 PM, in The Introductions Thread Link | #38093
Hello! My name's Megaman511again, and I am very interested in learning to hack Super Mario 64 DS. Some people here already know who I am, but in case you don't, I'll just start off by saying I do have some sort of experience hacking games, most noticeably the Super Mario 64.

I'm also in SMWCentral which is where I post my Super Mario 64 related stuff, and i will post anything Super Mario 64 DS related here. I just need to learn how to hack this game first so I can actually contribute, haha.

Anyway, hope I can make new friends and make some new hacks here. Thanks! :)

PablosCorner
Posted on 03-07-14 10:44 PM, in Super Mario 64 DS: Superstar Saga (DS Port) (rev. 2 of 03-07-14 10:44 PM) Link | #39275
Hello everyone! I come here to share you guys my newest hack (and first for Super Mario 64 DS) and it is a port of Super Mario 64: Superstar Saga!(Thread located here --> http://www.smwcentral.net/?p=viewthread&t=69144) And so far, I have sort of imported the Castle Town HUB (currently imported to Bob-Omb's Battlefield for now).

[image]

[image]

[image]

I'll have more pictures to come as soon as I import more levels, and fix bugs! Next level I will show will be Stardust Fields.

PablosCorner
Posted on 03-08-14 02:06 PM, in Super Mario 64 DS: Superstar Saga (DS Port) Link | #39316
Posted by Polari
Aren't there any other textures you could use? Those look kind of ugly. The models also look a bit low-poly, but it's a pretty good start :D


Unless I can recreate the original sprites from the GBA version, or get someone to help me with that, I could try.

PablosCorner
Posted on 03-09-14 08:45 PM, in Super Mario 64 DS: Superstar Saga (DS Port) Link | #39343
Posted by MarioMaster720
So is this just going to be a version of SM64/DS with places from Superstar Saga as stages?

Or are you actually somehow going to turn this into a RPG game or have RPG elements (like Super Paper Mario).

I'm assuming it's the first thing I mentioned, but looks cool anyway. I like the idea (now someone just needs to import Luigi's Mansion into a 3D Mario game.....)


Yeah, it's the first one.

PablosCorner
Posted on 03-10-14 06:42 AM, in Super Mario 64 DS: Superstar Saga (DS Port) Link | #39347
Posted by MarioFanatic64
You'll have to add extra details to the models to make up for the original game's fixed camera design. There'll be a lot of environments where there would have been something beyond the screen and you'll want to update the graphics because 2D tilesets from a 16-Bit console simply won't transfer into a 3D game engine well.


Yeah, I agree. I'll try and get some modeling help and with textures as well.

PablosCorner
Posted on 03-10-14 07:31 PM, in Another Super Mario 3D [RELEASED] (rev. 2 of 03-10-14 07:32 PM) Link | #39360
How did you make the logo man?

It looks really amazing. Also, I wish you the best of luck making this hack because I've seen the previews, and the stages look amazing! Keep it up man. :)

PablosCorner
Posted on 03-10-14 07:34 PM, in SMG Hacking Reform Link | #39361
I've never tried hacking Super Mario Galaxy/Super Mario Galaxy 2, but i would love to try one day. :)

PablosCorner
Posted on 03-22-14 05:28 PM, in Super Mario DS Galaxy Link | #39577
Posted by BlackYoshi485
i need some people in the hack, i can't do everything myself.


I can help in someway!

PablosCorner
Posted on 03-25-14 09:42 PM, in Super Mario DS Land[OLD THREAD] Link | #39629
Wow, that was fast.

Why did you give up on SMDS Galaxy already?

PablosCorner
Posted on 03-25-14 09:43 PM, in First Fortress (Progress Thread) Link | #39630
Sorry for the off-topicness here, but how did you import over the castle grounds? It always crashes for me when I do that.

PablosCorner
Posted on 08-05-14 07:05 PM, in Flipnote Studio 3D Discussion Link | #45547
I made a thread to talk about Flipnote Studio 3D, about the delay, etc.

I wonder when they'll end this delay release the app. This whole server issue really isn't much of an issue since it pretty much works fine in Japan now, and it's been like.. a year ever since the delay, and the release of the app in Japan. All we can do is wait and email Nintendo on why it's still delayed for this long.

[image]

Currently the app is between Mario Maker and Devil's Third.

Does that mean it might come out late 2014 or early 2015? I honestly do not know.

PablosCorner
Posted on 08-05-14 07:14 PM, in Flipnote Studio 3D Discussion (rev. 2 of 08-05-14 07:18 PM) Link | #45549
Posted by TheSpeedyMouse
I loved Flipnote Studios, and I can't wait for it to come back!


Agreed.

end the flipnote delay pls

PablosCorner
Posted on 08-05-14 08:16 PM, in Flipnote Studio 3D Discussion Link | #45551
Posted by TheSpeedyMouse
Also, randomly off topic, I meesed around with my avitar, but it back to what it was. Anyways yeah, I love Flipnote Studios! I remember opening up my DS looking for new animations. :)


Yeah, hopefully they actually give out some new info on Flipnote Studio 3D.

PablosCorner
Posted on 01-28-15 05:29 PM, in Super Mario 64: Superstar Saga - Progress Thread (rev. 2 of 08-17-17 11:09 PM) Link | #55413
Demo Download: SMWCentral Mirror

(This hack uses .BPS patch.)

((Luigi/Lakitu Cam is recommended for this demo.))

Credits:

~PablosCorner
~cpuHacka101
~Tarek701
~PIDI64
~Kaze Emanuar
~And a few others

-----------------------

Hello everyone! I've decided to finally contribute to this forum by making a hack that hopefully you guys will enjoy, and yes this will be more than just an idea. This hack will be based off Mario and Luigi: Superstar Saga and the stages will also be based off the locations of which are in the game.

Here are some screenshots of some test stages I've built to give a representation of what the stages will look like, soon to use sprites (turning them into textures) from the original game!

Screenshots of Stages:




Stardust Field:
[image]

[image]

[image]

[Outdated] Oho Oasis/Gwarhar Lagoon:
[image]

[Outdated] Hoohoo Mountain:
[image]

[image]


[Outdated] Joke's End:
[image]

[image]

[image]



Well, that's all I have for now!

Hope this works out well!

PablosCorner
Posted on 02-05-15 05:26 PM, in L is Perfect 2015 (Super Luigi 64) [POSTPONED] Link | #55908
Really nice! Hopefully you could implement custom voices and stuff. Good luck!

PablosCorner
Posted on 02-10-15 04:07 PM, in L is Perfect 2015 (Super Luigi 64) [POSTPONED] Link | #56159
Posted by Cjes
I should use Charles Martinet Luigi over every sound.


Charles Martinet voice sounds good to me.

PablosCorner
Posted on 04-08-15 07:06 PM, in Instrument Template for Custom Music Link | #58828
I have taken a bit of time to document what instrument in MIDIs go with Soundbanks in SM64DS, here are some I have so far!


Regular Instruments:
7 - Harpsichord <-- Steel Drum

9 - Celesta <-- Percussive Organ

10 - Glockenspiel <-- Electric Bass


Percussion:
6 - Electric Piano 2 <-- Clash Hi-hat

11 - Music Box <-- Marracas?

5 - Electric Piano 1 <-- Crash Hi-Hat (Closed: F#3) (Open: A#3)

12 - Vibraphone <-- Snare Drum

128 - Gunshot <-- General Percussion (Bass Drum: C3) (Snare Drum: D3) (Christmas Jingle Bell: F#4)

8 - Clavi <-- Bass Drum (Could also be used as Toms)

Credit to Stomatol for documenting the rest of the soundbanks listed below.


Regular Instruments:
2 - Bright Piano <-- Slap Bass

4 - Honky-tonk Piano <-- Electric Guitar

15, 57 - Tubular Bells, Trumpet <-- Electric Piano

16 - Dulcimer <-- Strings

26 - Acoustic Guitar (steel) <-- French Horn

51 - Synth Strings 1 <-- Pan Flute

53, 54 - Choir Aahs, Voice Oohs <-- Harmonica

55, 56 - Synth Voice, Orchestra Hit <-- Piano


Percussion Instruments:
5 - Electric Piano 1 <-- Crash Hi-Hat (Closed: F#3) (Open: A#3)

6 - Electric Piano 2 <-- Clash Hi-hat

11 - Music Box <-- Marracas?

128 - Gunshot <-- General Percussion (Bass Drum: C3) (Snare Drum: D3) (Tom: G3) (Low Bongo: A#5) (Hi Bongo: C6)

Regular Instruments:
1 - Grand Piano <-- Brass Section

16 - Dulcimer <-- Strings

32 - Guitar Harmonics <-- Choirs Oohs

34 - Electric Bass (finger) <-- Sitar

35 - Electric Bass (pick) <-- Orchestra Hit


Percussion Instruments:
6 - Electric Piano 2 <-- Clash Hi-hat

12 - Vibraphone <-- Snare Drum

25 - Acoustic Guitar (nylon) <-- Timpani

36 - Fretless Bass <-- Some kind of bongo?

128 - Gunshot <-- General Percussion (Bass Drum: C3)


Regular Instruments:
17 - Drawbar Organ <-- Electric Bass

20 - Church Organ <-- Banjo

21 - Reed Organ <-- Fiddle

22 - Accordion <-- Whistle

23 - Harmonica <-- Honky-tonk


Percussion Instruments
5 - Electric Piano 1 <-- Crash Hi-Hat (Closed: F#3) (Open: A#3)

6 - Electric Piano 2 <-- Clash Hi-hat

12 - Vibraphone <-- Snare Drum

128 - Gunshot <-- General Percussion (Bass Drum: C3) (Side Stick: C#3)

I have also provided two demo songs for you to try on an emulator or a real DS, which you can download right over here.

SoundCloud previews:
-Underground Theme - Super Mario World 2: Yoshi's Island - SM64DS Custom Music Import - [SoundCloud]
-Leaf Forest - SM64DS Custom Music Import - [SoundCloud]

More to be added soon..

PablosCorner
Posted on 04-10-15 10:05 PM, in M64 Thread [Custom Music for Super Mario 64] Link | #58910
I figured since SM64 hacking is a thing here now in Kuribo64, I decided to make a thread dedicated to M64 ports.

Here are a few I made.

Also here's a new one I just made today (4/10/15).


PablosCorner
Posted on 04-13-15 06:11 PM, in M64 Thread [Custom Music for Super Mario 64] Link | #58985
Posted by SuperMario2
Cool. Could I request a M64 for you to make?

Sure, lay it on me.
(Make sure what you want me to import is not a complicated MIDI and please send me a MIDI of it)
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Main - Posts by PablosCorner

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