| ||
| Views: 14,036,544 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-06-21 12:09 AM |
| Guest: | ||
| Main - Posts by skawo |
| skawo |
| ||
|
Normal user Level: 30
Posts: 101/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
The other numbers are what determines the setting on the far right. Changing the far-right setting will change the other numbers (once it refreshes). This is here, because not all of the collision types are documented, and you may have to look at other levels' settings to find the one you need.
I can tell you, though, that the second value should usually be at 15, else the camera may start freaking out. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 102/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
I think I'm gonna remodel the first course. It's not really up to snuff by now. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 103/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
...just having a model of it won't magically program it in. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 104/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
Posted by MalStar1000 I modelled it myself actually. It's based on the one from...MKW or NSMBDS though, I don't recall exactly which one. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 105/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
Progress update: Did a bunch of debug, moved stages around, fixed some things, adjusted the map for the switch palace course to look better.
Le edit: After thinking about some of the limitations imposed by the slots/hardcodeness, I've decided that it'll be best to end the game on 70 stars (for instance, due to the fact the 70-star-door is useless and just lets you through, so the last level has to be guarded by the 50-star-door). So the current list of things to do stands like this: 1. Model Course 7/import/design 2. Model Bowser Stage 2/import/design 3. Model Wario's and Luigi rescue stages/import/design 4. Remodel Course 1/import/design 5. Maybe remodel the ? Switch level/import/design. 6. Test. As such you can probably expect a release...soon-ish? As soon as I stop being a lazy bum, anyway. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 106/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
I think the opening level may also need to have some banks set up the way they are originally for the ending cutscene. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 107/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
That's already done; has 2 stars in it, too. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 108/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
The last level will be a lava stage, since I don't have one of those. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 109/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
https://dl.dropboxusercontent.com/u/4558852/whoops.png
This happened after copying a coin. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 110/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
Little patch for USv1
At x10fb4 BC to BB to make the star draw distance bigger |
| skawo |
| ||
|
Normal user Level: 30
Posts: 111/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
By the way, I should mention that patch is sort of very rudimentary and if you have levels that are verging on the polycount limit, you probably shouldn't use it. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 112/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
This lag and polygon disappearance mostly applies to the DS hardware too, as it'll be most noticeable there. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 113/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
Update: The Luigi stage was completed and I also fiddled with replacing some object models to be more detailed. Some minor patches also have been implemented, as well as more bugfixing.
The Luigi stage (made less pixelly after this, too) https://www.youtube.com/watch?v=JJcLk1khKWA |
| skawo |
| ||
|
Normal user Level: 30
Posts: 114/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
Incidentally, I test this game on Acekard 2, Supercard DSTwo and the very first revision of an R4. So it should be widely compatible. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 115/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
Yeah, you also have to keep in mind, though, that DSTwo is very picky about SD Cards in it's clean mode (which is how you need to run the game). |
| skawo |
| ||
|
Normal user Level: 30
Posts: 116/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
Course 7 complete.
|
| skawo |
| ||
|
Normal user Level: 30
Posts: 117/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
Collision importing on objects doesn't work properly. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 118/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
Clearly, you already knew what the issue was. This would be pretty hard to miss. Besides, there's nothing more to this; it just does not work properly. End of story.
@explanation: If there is an issue, why won't fix it? You do realise dividing the model like that would just make each single import object model super high poly for no reason, right? Like, if there's some impossibility in importing large faces, why not do something to work around this? I don't know, import them normal, then scale? I mean, clearly, it's not impossible to have collision that big. Nintendo somehow managed it, afterall. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 119/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
Well, there's an inexplicable issue importing 64x64 textures which I reported a while ago and couldn't reproduce after. So probably there. |
| skawo |
| ||
|
Normal user Level: 30
Posts: 120/216 EXP: 163367 Next: 2502 Since: 01-04-14 Last post: 1365 days ago Last view: 54 days ago |
Well, I recently ran into this issue myself not that long ago and I can say it looks correct in editor and there's no transparency. |
| Main - Posts by skawo |
|
Page rendered in 0.026 seconds. (2048KB of memory used) MySQL - queries: 21, rows: 137/137, time: 0.020 seconds.
Acmlmboard 2.064 (2018-07-20)© 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |