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04-05-21 10:53 PM
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Main - Posts by Polar Hacker

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Polar Hacker
Posted on 06-05-14 05:23 PM, in Super Mario Sunshine 64 DS Link | #42255
Posted by StapleButter
SMSRDS likely won't go far, though. There isn't much interest for SM64DS outside of this board.

Except he has over 7,000 subscribers on YouTube.

Polar Hacker
Posted on 06-22-14 08:08 AM, in Super Mario Star Land [Released!] Link | #42941
Posted by smirkogm
Posted by SuperMario2
Good cover for SMSL. how did you make it?


I have a IDE... and a part of the ide is a Image Editor:

[thumbnail]

edit:

New covers:

[image]
[image]

Why is the one rated teen?

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Polar Hacker
Posted on 07-10-14 02:45 PM, in Super Mario 64 DS Multiplayer Enhanced? Link | #43938
Posted by StapleButter
Posted by Ninja
I would attempt this, but unfortunately I know very little with Super Mario 64 DS hacking, but I'm sure someone here who knows very well how to hack it could look deeper into this concept of mine.
Does anyone know if it would be possible to:

- Disable the function that calls for there to be a timer in VS Mode (Infinite time)
- Swap the VS mode's model/object of Peach's Castle Grounds with the normal single player Castle Grounds
- Load the four player Yoshi objects in the single player castle grounds map and every other map throughout the castle and courses

And have your self a four player multiplayer adventure?

Considering most of the levels have 4 entrances, who knows, there may be leftover code for that multiplayer mode. Now, how people were supposed to connect together, I don't know.

Also, DLP with an edited ROM will be impossible unless you run a hacked firmware.

Like FlashME.
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Main - Posts by Polar Hacker

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