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04-20-24 02:34 PM
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Main - Posts by StarLand

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StarLand
Posted on 03-13-14 06:10 PM, in Super Mario Star Land [Released!] Link | #39405
New world on start.
Alpha - Not yet Fixed.

~ Collision
~ View
~ Texture


StarLand
Posted on 03-14-14 06:35 PM, in Super Mario Star Land [Released!] Link | #39419
Update Picture

The next Pictures for the 'New World"

[spoiler 10 Pictures][image]
[image]
[image]
[image][image][image][image][image][image][image]

StarLand
Posted on 03-16-14 11:06 AM, in First Fortress (Progress Thread) Link | #39459
Nice, good work. Good luck!

StarLand
Posted on 03-16-14 01:50 PM, in SM64DS Editor Help Thread - Post your questions here Link | #39462
How can i edit the "Bom-ob King point"? Also, in area and the border???
And how can i make the in area point & the border for other enemies?
(Big Boo...) And how can i edit Koopa's path? (The Race)

StarLand
Posted on 03-16-14 08:10 PM, in First Fortress (Progress Thread) Link | #39470
I hope you make a nice level. The 2 minutes created world is not so nice!
You can it.....

StarLand
Posted on 03-19-14 08:23 PM, in Super Mario Star Land [Released!] Link | #39508
Bad news,

I stop my project for few month. I hope the Editor Development is in few month advanced. Sorry to all...

StarLand
Posted on 03-22-14 09:55 PM, in Super Mario DS Galaxy (rev. 2 of 03-22-14 09:57 PM) Link | #39578
If i have time, i can help! My project is stopped.

StarLand
Posted on 03-23-14 07:59 PM, in Nintendo DS Emulator programming in C++ Link | #39591
I would like try, programming a NDS Emulator in C++.

[spoiler yopyop Quellcode]
/* Copyright (C) 2006 yopyop yopyop156@ifrance.com yopyop156.ifrance.com

Copyright 2008 CrazyMax
Copyright 2008-2009 DeSmuME team

This file is part of DeSmuME

DeSmuME is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

DeSmuME is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with DeSmuME; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/

// TODO: interrupt handler

include "rtc.h"

include "common.h"

include "debug.h"

include "armcpu.h"

include

include

typedef struct { // RTC registers u8 regStatus1; u8 regStatus2; u8 regAdjustment; u8 regFree;

// BUS
u8 _prevSCK;
u8 _prevCS;
u8 _prevSIO;
u8 _SCK;
u8 _CS;
u8 _SIO;
u8 _DD;
u16 _REG;

// command & data
u8 cmd;
u8 cmdStat;
u8 bitsCount;
u8 data[8];
} _RTC;

_RTC rtc;

u8 cmdBitsSize[8] = {8, 8, 56, 24, 0, 24, 8, 8};

define toBCD(x) ((x / 10) << 4) | (x % 10);

static void rtcRecv() { //INFO("RTC Read command 0x%02X\n", rtc.cmd); memset(rtc.data, 0, sizeof(rtc.data)); switch (rtc.cmd) { case 0: // status register 1 //INFO("RTC: read regstatus1 (0x%02X)\n", rtc.regStatus1); rtc.data[0] = rtc.regStatus1; rtc.regStatus1 &= 0x7F; break; case 1: // status register 2 //INFO("RTC: read regstatus2 (0x%02X)\n", rtc.regStatus1); rtc.data[0] = rtc.regStatus2; break; case 2: // date & time { //INFO("RTC: read date & time\n"); time_t tm; time(&tm); struct tm *tm_local= localtime(&tm); tm_local->tm_year %= 100; tm_local->tm_mon++; rtc.data[0] = toBCD(tm_local->tm_year); rtc.data[1] = toBCD(tm_local->tm_mon); rtc.data[2] = toBCD(tm_local->tm_mday); rtc.data[3] = (tm_local->tm_wday + 6) & 7; if (!(rtc.regStatus1 & 0x02)) tm_local->tm_hour %= 12; rtc.data[4] = ((tm_local->tm_hour < 12) ? 0x00 : 0x40) | toBCD(tm_local->tm_hour); rtc.data[5] = toBCD(tm_local->tm_min); rtc.data[6] = toBCD(tm_local->tm_sec); break; } case 3: // time { //INFO("RTC: read time\n"); time_t tm; time(&tm); struct tm *tm_local= localtime(&tm); if (!(rtc.regStatus1 & 0x02)) tm_local->tm_hour %= 12; rtc.data[0] = ((tm_local->tm_hour < 12) ? 0x00 : 0x40) | toBCD(tm_local->tm_hour); rtc.data[1] = toBCD(tm_local->tm_min); rtc.data[2] = toBCD(tm_local->tm_sec); break; }

StarLand
Posted on 03-25-14 07:28 PM, in Super Mario DS Land[OLD THREAD] Link | #39617
It's better, when you finish your first project here. (Super Mario DS Galaxy)

StarLand
Posted on 03-25-14 07:36 PM, in Super Mario DS Land[OLD THREAD] Link | #39619
Sorry, but now i'll be focus in this hack, if you and stomatol didn't want to own the hack, smdsg will be cancelled.


Not beautiful.

StarLand
Posted on 03-26-14 03:01 PM, in Super Mario DS Land[OLD THREAD] Link | #39634
Wow, that was fast.

Why did you give up on SMDS Galaxy already?


BlackYoshi485, have given this project an another person here...

StarLand
Posted on 03-27-14 01:48 PM, in Super Mario Star Land [Released!] Link | #39650
Update:

Level 1: 100% imported
Level 2: 100% imported
Level 3: 100% imported
Secret Level 1: 100% imported
Slide 1: 100% imported
Slide 2: On work

StarLand
Posted on 03-27-14 06:44 PM, in SM64DS Editor Help Thread - Post your questions here Link | #39652
How can i add Custom Backgrounds? (Skyboxes)

StarLand
Posted on 03-29-14 08:13 AM, in Kirby air ride Editor Development (rev. 3 of 03-29-14 04:57 PM) Link | #39679
I have found many informations. With "Dolphin Debugger".
Now, i will programming a test hack program for the editing.

More Informations
https://sites.google.com/site/homepagesmirkogm/hacking-tools/airrideriscomming

StarLand
Posted on 03-29-14 10:18 AM, in SM64DS Editor Help Thread - Post your questions here Link | #39680
How can I edit/replace the title picture?

[image]

(post in restricted forum)

StarLand
(post deleted) #39714

StarLand
Posted on 03-31-14 03:26 PM, in Whitehole error need help! Link | #39744
You can post your thread here: https://kuribo64.net/?page=forum&id=8

StarLand
Posted on 03-31-14 05:38 PM, in Our favorite games Link | #39746
I'm interesting about your favorite games

My favorite game now is Legend of Zelda Ocarina of time (N64) & Kirby air ride (NGC).
Because I play it on my Original N64 & NGC Console (Hardware). No Emulator!

[spoiler Show my fav. games]
Examples: Legend of Zelda Ocarina of time
[thumbnail]
[thumbnail]

Examples: Kirby air ride
[thumbnail]
[thumbnail]

StarLand
Posted on 03-31-14 06:09 PM, in Our favorite games Link | #39749
Pokemon Black 2 and The Legend of Zelda: The Wind Waker.


I like Pokémon games & Loz WW.
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Main - Posts by StarLand

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