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04-24-24 10:56 AM |
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Main - Posts by Stomatol |
Stomatol |
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Normal user Level: 29 Posts: 141/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
So I get this black texture problem when importing OBJ models with normals as well;
Works fine when exporting without normals though |
Stomatol |
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Normal user Level: 29 Posts: 142/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
Work in progress :>
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Stomatol |
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Normal user Level: 29 Posts: 143/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
It really does sound great. You definitely have a talent for this |
Stomatol |
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Normal user Level: 29 Posts: 144/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
Posted by mustafa What tool do you use to extract models? I can export textures fine using Every File Explorer, so if you aren't already using that I would suggest giving it a try |
Stomatol |
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Normal user Level: 29 Posts: 145/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
Use Every File Explorer and open a .bcmdl file, then click 'File' > 'Save As' > '.Obj' |
Stomatol |
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Normal user Level: 29 Posts: 146/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
Gericom made that program as well |
Stomatol |
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Normal user Level: 29 Posts: 147/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
You could do something like this and use two-dimensional planes as the nozzles, I'm not sure you even would be able to notice that on the low-resolution DS screen. |
Stomatol |
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Normal user Level: 29 Posts: 148/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
It would be possible to add it without any slowdowns, I'm pretty sure. The problem is that the DS only can display 2048 triangels on screen at once. So by adding the fludd it would lead to more polygons disappearing |
Stomatol |
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Normal user Level: 29 Posts: 149/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
I imported a custom coin model into Super Mario Sunhine :>
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Stomatol |
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Normal user Level: 29 Posts: 150/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
Posted by BlackYoshi485 Posted by Fiachra 400 polygons is way too many, that's not gonna work |
Stomatol |
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Normal user Level: 29 Posts: 151/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
I'm all for this. While Blargboard was unique and charming in the begging it has turned into something else with all these derp boards using it.
I would miss profile comments a bit, but with the new PM system it wouldn't matter too much. I'm not really a big fan of display names either, seeing as how they are often abused. If you'd really want to change your name it's always possible to ask an admin to edit it. If the Blargboard layout is available as an alternative, I think it would make people who prefer that happy as well. |
Stomatol |
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Normal user Level: 29 Posts: 152/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
Uh, the IRC have always been available AFAIK? It's just that you need to get a real client to get on it now, since mibbit was banned |
Stomatol |
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Normal user Level: 29 Posts: 153/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
Thank you so much! It works really great. I suppose there's no way to use different collision values as of yet? I guess not, but yeah |
Stomatol |
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Normal user Level: 29 Posts: 154/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
Oh wow, this is really exciting! I'm looking forward to trying out the environment mapping when I get home |
Stomatol |
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Normal user Level: 29 Posts: 155/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
Uh, are you sure you triangulated your model before exporting? That's usually the problem when people have collision issues. |
Stomatol |
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Normal user Level: 29 Posts: 156/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
https://www.dropbox.com/s/nzuixmjlbb50zaa/SMS%20Sound%20Fonts.zip
There are all the instruments from SMS in WAV format |
Stomatol |
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Normal user Level: 29 Posts: 157/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
Posted by Marioman Oh yeah, obviously. I forgot to mention it was him who ripped them, so you should give him the credit |
Stomatol |
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Normal user Level: 29 Posts: 158/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
I guess I should actually try to beat SMG2 for once, I'm still only on world 6 |
Stomatol |
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Normal user Level: 29 Posts: 159/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
The third video isn't of the same remake as the first two. |
Stomatol |
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Normal user Level: 29 Posts: 160/178 EXP: 145944 Next: 1941 Since: 12-21-13 From: Sweden Last post: 2487 days ago Last view: 1378 days ago |
It would be nice if you'd actually read about it yourself before spreading false information.
http://sm64fr.canadian-forum.com/t148-bob-omb-battlefield-in-super-mario-64-unity-mod |
Main - Posts by Stomatol |
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