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04-06-21 12:31 AM |
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| Main - Posts by Stomatol |
| Stomatol |
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Normal user Level: 28 Posts: 1/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Whenever I try to launch the room on my Cyclo DS evolution the screen just turns white, I suppose noone knows a fix for this? :/
EDIT: Oh wait, it didn't even patch correctly, can anyone explain to me how to use xDelta? |
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Normal user Level: 28 Posts: 2/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Hello, don't have much to say else then that i really know nothing about hacking ![]() |
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Normal user Level: 28 Posts: 3/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Posted by Fiachra That's exactly what i did, but when i tried to open the rom in SM64DSe after i patched it, it was just a normal ROM. |
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Normal user Level: 28 Posts: 4/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Posted by Fiachra Oh well, my bad. I only checked bob-bomb battlefield, still it wont load on my DS, only works on emulators for me :/ |
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Normal user Level: 28 Posts: 6/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Looks good, keep up the work! ![]() |
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Normal user Level: 28 Posts: 7/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Does the patch include all the completed levels? I can only find Bianco Hills and Pianta Village |
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Normal user Level: 28 Posts: 10/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Posted by Fiachra Can confirm it works on Supercard DSTWO though. |
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Normal user Level: 28 Posts: 11/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Posted by skawo It works fine on my DS except sometimes Mario glitches out and becomes part invisible, isn't a big problem though, since it only lasts for a while |
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Normal user Level: 28 Posts: 12/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Don't know if this is the right place to ask but, how do we change collision type of a material(like grass, lava etc.)? Sorry for the total noob question but I can't find it anywhere. |
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Normal user Level: 28 Posts: 13/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Posted by Hiccup EDIT: If i get it correctly there's no way to make a collisions based on textures, like it is in the SM64 model importer? |
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Normal user Level: 28 Posts: 14/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Posted by Fiachra Wait, for me there isn't any table with materials.. This is all there is for me: |
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Normal user Level: 28 Posts: 15/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Posted by skawo Well, I've got this zip file called "SM64DSe_Backup_20140104_R65", but I have no idea how I'm supposed to install it or whatever |
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Normal user Level: 28 Posts: 16/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Granted, but you get a virus on it as soon as it starts up.
I wish I had a wii u |
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Normal user Level: 28 Posts: 17/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Posted by Hiccup Meh, you get my point, I don't know how to use the files inside it. |
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Normal user Level: 28 Posts: 18/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Posted by Fiachra Oh well, didn't look in there. Thanks for the help! Btw, is there a list of collision types somewhere on the forums? |
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Normal user Level: 28 Posts: 19/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Posted by Fiachra But how do we assign collision types to textures using the CLPS editor? |
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Normal user Level: 28 Posts: 20/178 EXP: 122538 Next: 8800 Since: 12-21-13 From: Sweden Last post: 1373 days ago Last view: 264 days ago |
Oh nvm, didn't read through your response correctly, sorry!
Edit: Finally got it to work, thanks so much for the help! ![]() |
| Main - Posts by Stomatol |
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