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04-24-24 09:32 PM
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Main - Posts by MarioFanatic64

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MarioFanatic64
Posted on 12-14-14 08:57 AM, in Newer Super Mario Bros. DS Link | #52687
NSMBHD's one-world rule has officially been removed. You can make a thread over there now.

MarioFanatic64
Posted on 12-29-14 04:35 AM, in Newer Super Mario Bros. DS Link | #53370
Posted by Ningamer
So not even a custom world map?


We're about seven or eight years into NSMB Hacking at the moment and we've only just now begun to touch on proper world map editing.

MarioFanatic64
Posted on 12-31-14 01:00 PM, in New Super Mario Advance (SMB2 Remake in NSMB!) Link | #53529


Well, surprise everyone!

I've been working on this hack ever since finishing Clone Tag Team 2 with the intention of surprising everybody with it once New Year's Day rolls around. And well, in Australia the clock just rolled over to 12.

New Super Mario Advance is a full remake of Super Mario Bros. 2 on the NES, with new and remixed levels. It's all there in the trailer. This hack mixes in classic Mario elements to the otherwise "unusual" gameplay of the USA's Super Mario Bros. 2; aka Doki Doki Panic!

This hack is also a remake of something else- my godawful first NSMB hack which I somehow thought was good enough to even show to the public let alone release. Now it's completely rejuvenated and actually kinda playable.

Here is the download link:
https://kuribo64.net/get.php?id=gdcuJ40FO5rbz9Qe

This is an .xdelta patch and can be applied with an .xdelta patcher. Of course, you'll need a clean US ROM of New Super Mario Bros. for Nintendo DS. Please enjoy, and Happy New Year to you all.

MarioFanatic64
Posted on 01-01-15 04:36 AM, in Super Mario Sunshine 64 DS Link | #53590
Guys, take a hint.

FLUDD isn't happening.

MarioFanatic64
Posted on 01-11-15 01:45 AM, in Super Mario Sunshine Custom Level - Hotel Lacrima [all] [new] Link | #54156
I noticed two things from the image.

1. The Blue Coin bar seems to be colored Red - but it's probably a trick of the light.
2. The arrow signs are pointint opposite ways. Is is a mistake or is there something past the spawn point?

MarioFanatic64
Posted on 01-18-15 12:26 AM, in My thoughts on where SMG is going. Link | #54453
Posted by Luigi

There are better 3d games to hack


Hi there, 3D Land and 3D World.
As these new games are approaching, people are drifting their vision of hacking to the newer games, that have better graphics, better engines, better anything.
*snip*
Because who wants to hack a game that's a step down from a modern WiiU or 3ds game?


3D Land and 3D World are many things. "Better than Galaxy" is certainly not one of them. I for one just can't call a game modern when it rejects implementing recently used or new mechanics for gameplay that's existed since 1985.

They're simple games for simple people.

MarioFanatic64
Posted on 01-27-15 09:34 AM, in TRASH Link | #55320
That's Super Mario 3D Land's 1-1. It's mirror flipped, but it's 1-1. Anyway, it needs a lot of love- the big problem being the huge inexplicable void that makes the stage just float in the sky. That's not good.

MarioFanatic64
Posted on 02-07-15 09:36 AM, in New Super Mario Advance (SMB2 Remake in NSMB!) Link | #55954
This isn't any indication of an imminent update. Just something to show that I'm looking for things to add to the hack in the future

[image]

Thanks to SaturnYoshi who provided a nice SMB2 door texture and Sharks for the idea of making Solid-on-Top behaviors for doors like these.

MarioFanatic64
Posted on 02-11-15 02:24 AM, in L is Perfect 2015 (Super Luigi 64) [POSTPONED] Link | #56166
If you're going for the N64 charm, I'd go for that high pitched voice that Luigi had in his early days. Use the Japanese voice, or just increase the pitch of Mario's standard voice clips.

The first two Smash Bros. games blatantly re-used Mario's voice clips with a higher pitch for Luigi.

MarioFanatic64
Posted on 02-11-15 02:57 AM, in Super Mario Sunshine 64 DS Link | #56168
Posted by GuyWithThePie
Anyway, I made a box art because I thought the other ones were pretty bad. (No offense StarLand, but using badly-stretched-out screenshots for your box art? Seriously?)

[image]

This is the current version, which has Mario with long sleeves and grabbing Power Stars, though it may change depending on how progress on the hack goes. Also, I replaced the Nintendo logo with a nice Fiachra logo.


Looks cool, but the background image looks a little dull compared to the logo and Mario. Maybe try saturating it just a little bit?

MarioFanatic64
Posted on 02-27-15 10:24 AM, in What color is this goddamn thing?? Link | #56973
I just heard about this on FB. People can't decide if it's Black/Blue or Gold/White.

I say it's Black and Blue.

MarioFanatic64
Posted on 04-13-15 07:29 AM, in Super Mario: Endless Earth - Holiday 2015 Trailer! (rev. 3 of 12-14-15 07:00 AM) Link | #58969


Demo v0.03a Download Link:
https://www.mediafire.com/?chs8fwmmjy400jc

Super Mario: Endless Earth is my fifth and potentially final New Super Mario Bros. hack. As such, this hack will be treated with the utmost effort and quality, to represent how far I've come from a huge noob that made the first full-length hack; a pile of fecal matter that was first identified as New Super Mario Bros. 2- to one of the few jul.rustedlogic veterans that have stuck around long enough to become a Staff Member, with over three hundred levels produced in NSMBe. This hack is the end of the chronology of my hacks as a collective series, and is my interpretation of Mario's final adventure.

They say that once every now and then, a constellation appears in the skies of the Mushroom Kingdom. Known as the Endless Earth, beyond it is a world said to maintain the balance of the universe to keep all things eternal. Naturally in finding out about the legend, King Bowser seeks to invade Endless Earth in the attempt to take control of the universe. The Endless Earth constellation appeared in the sky on a night when Mario and Princess Peach chose to observe the stars together. They witnessed Bowser’s Invasion and with the aid of Rosalina, they too travelled to the vast and seemingly unending world that lay beyond…

The Eternal Star has been found



Super Mario: Endless Earth is not a conventional New Super Mario Bros. hack by any means. Actually, it's not even a conventional Mario game at all. It's something that hasn't even been approached by any Mario game that has ever preceded it. In this game, we get to explore a realm of the Mushroom World- not in levels, or small, chopped up segments of gameplay, but as one gigantic seamless world that's almost... endless!

Major adjustments have been made to make the world within the game feel much more real. Unlike most official Mario titles out there, Super Mario: Endless Earth is not a ‘linear’ game. In many previous main series Mario games the setup is fairly basic: each game is divided into a set of levels, where as you complete each level (by following a singular pathway to a goal pole) a new one unlocks, which continues in this fashion until you reach the final level and complete the game. Such is not the case in Super Mario: Endless Earth. In the game world, you don’t have any direction to head in. Where you decide to go is dictated only by your own desire. You can head in any direction you'll like. Take a look at this image, for example. Here you see two areas:



There are two things to take away from this image:

-The Warp Pipes go in a range of different directions. Almost every Warp Pipe in Super Mario: Endless Earth is functional and takes you to a surrounding area.
-In design structure, these two areas are designed to merge together with one another. In all previous Mario games, you can only get as far as the camera allows you to. In Super Mario: Endless Earth, if you want to see what’s above, below, left, or right of the screen, all you have to do is find the right pipe, and you'll get to explore it for yourself. There's no limit!

This is in the effort to make the world in Super Mario: Endless Earth feel as authentic as possible. So if there are literally hundreds of paths for you to take, then how exactly are you supposed to end a level and advance in the game? Well, exploration is the key change to the game play in this hack other than simple A-to-B progression, so it’s not as simple as ending a level, it's about finding a goal.

Super Mario: Endless Earth uses what is defined as an "open world" environment. In an open world, you're left with a large world to explore at your own will and there is little to no limitation to do whatever it is you want to do, instead of doing as the game instructs you to. Of course, all games contain a sense of linearity as a means of progressing through the game to reach the ending and confront bigger challenges. In that sense, Super Mario: Endless Earth retains these elements. You'll progress by completing missions that end when a fortress is conquered, and then move on to the next, which will eventually lead you to the ultimate confrontation with Bowser.

The world in Super Mario: Endless Earth is colossal. If I were to assume that as a standard in New Super Mario Bros., a level is between 15 and 20 screens long, if Super Mario: Endless Earth followed the same level-by-level format, the size of each level would be significantly larger. The open world in Super Mario: Endless Earth is 2,016 screens in size. For comparison, the image above is only 12 screens in size. In addition to the overworld, Super Mario: Endless Earth will also play host to a bunch of areas that aren't part of the overworld, and they too will be exceedingly larger than standard Mario levels. We're talking about gargantuan fortresses, fun mini games, a warp hub, and plenty of things to do. Power Stars will be present in Super Mario: Endless Earth, which will take the place of Star Coins from New Super Mario Bros.. There are 120 Power Stars ready for the taking, but much like the Yoshi coins in Super Mario World, there is no purpose to collecting them. Consider them a reward for your adventurous behavior!

If you're still a little confused, or unsure if this will be the hack for you, I invite you to play games from the The Legend of Zelda series. Good examples include The Legend of Zelda on the NES, and A Link Between Worlds on the 3DS. If you're up for a Mario hack that uses similar game play to Zelda, stick around.

I've also been told that this kind of gameplay is often referred to as reminiscent of games like Metroid and Castlevania, so if that's your thing, get ready for a Mario Metroidvania!!

Announcement Screenshots



















Pics of the Week!















































































































The demo demonstrates the horizontal length from one edge of the overworld map to the other- which amounts to about four or five standard New Super Mario Bros. levels, which may not seem like much, but there’s also the vertical axis to take into account for the full hack. Don't expect to see an open world in the demo. It's just a bit of a taste of what you'll get in the final release- which is going to take a long, long time to produce. Currently, I can't guarantee a release date anytime soon- however I am targeting to have the hack at a near complete state by the end of 2017.

There will be a story sequence for YouTube in a similar manner to the four-part series I made for New Super Mario Bros. 5: Clone Tag Team 2. However, this story is a bit simpler so only the beginning and ending will have cutscenes.

Super Mario: Endless Earth will feature a fully-custom soundtrack, comprising of 36 musical pieces ranging from classic tunes to original music!

Credits

RoleCreator
Level DesignMarioFanatic64
ASM HackingSkawo,
MarioFanatic64, like 99.99% Skawo
GraphicsAkiko Kato
Aya Oyama
CopperMario
Freeze
Haruyasu Ito
Kanae Dohta
Larry Inc. 64
MarioFanatic64
Masaaki Ishikawa
Ray
Theo402
TRS
Tsuyoshi Watanabe
YoshiGo99

Note: Some of the custom graphics in Super Mario: Endless Earth have anonymous sources. All custom graphics belong to their respective owners. I take no credit for the creation of in-game graphics. Upon request of the original creator of the graphics (if sufficient identification is proven) I will happily remove any unauthorized use of their creation.
Sound EditingMarioFanatic64
Orengefox
STORMENT
Original MIDIsBjorn Lynne - http://www.lynnemusic.com/midi.html
Bob. B - http://www.mightymidi.com/
T. J. Moir - http://www.angelfire.com/mo/muchalls/music.html

Note: Some of the musical tracks in Super Mario: Endless Earth have anonymous sources. All original pieces are royalty-free and belong to their respective owners. I take no credit for the creation of the original MIDIs from which this soundtrack was produced. Upon request of the original author of the MIDI files (if sufficient identification is proven) I will happily remove any unauthorized use of their creations.
Returning MusicHironao Yamamoto
Mahito Yokota
Kazuhiko Sawaguchi
Kenta Negata
Koji Kondo
Ryo Nagamatsu
Syohei Bando
Yasunori Mitsuda
Yuka Tsujiyoko
SuggestionsSharks
Thierry
Special ThanksSkawo
STORMENT
Thierry

MarioFanatic64
Posted on 05-15-15 11:58 AM, in New Super Mario Advance (SMB2 Remake in NSMB!) (rev. 2 of 05-15-15 12:01 PM) Link | #59834
Hello, everybody!

Here's an update to New Super Mario Advance + Take 2! This update adds a few custom music imports and minor changes- not enough to significantly change the hack's playability, but it's an upgrade nevertheless.



Download:
https://kuribo64.net/get.php?id=gAWuDer1BHICzixv

MarioFanatic64
Posted on 05-22-15 11:27 AM, in Super Mario 64 / Sunshine / Galaxy (2) Appreciation Thread Link | #60063
It's no secret that I'm a huge fan of 3D Mario games. I mean, "64" is part of my username. But I'm feeling down lately about Nintendo's direction with the 3D Mario games, with Super Mario 3D Land and Super Mario 3D World effectively killing the good old-fashioned sandbox-collect-a-thons that were the earlier 3D Mario games to instead spam the basic game play of every 2D Mario ever. It's really had me feeling depressed that it'll be a very long time, or perhaps never again, that I can see the magic of the original 3D Mario games come to life with the technology that the future beholds. So I wanted to make a thread to memorialize these four original 3D Mario games. I'll start:

Super Mario 64 - This game started it all for me. As a kid I played the 2D Mario games- a lot. But when I got a Nintendo 64 one Christmas with a copy of this game my life truly changed forever. The third dimension opened up a million new ways to play Mario, and the world came to life for the first time. This was a game that didn't just involve mindless left-to-right, "complete a level and move on" game play. It gave Mario's world a hub, containing many large worlds and gave the world a sense of connection when the past and future of the Mario games would all be mostly disjointed and separate- it was real to me. There were no restrictions in game play- you could play through the game however you wanted to instead of how the game forced you to. If you wanted to, you had the freedom to just run around doing nothing- and even then you may find something interesting and progress. If I could express this game in one word, it would be... 'freedom'.

Super Mario Sunshine - I didn't get to play this one until quite a few years after it launched. And since it was my first new Mario game since Mario 64- I cherished the opportunity to have new worlds and challenges in the same basic format as Mario 64. What I really liked about Super Mario Sunshine wasn't it's game play- because I already loved that from Mario 64- it was how Super Mario 64 was modernized in a way that there was no overlap, and the game was completely new. And the large interconnected world became as real as it's been yet. Granted, the primary game play introductions with F.L.U.D.D. let the game down, and for that reason I harbored a bit of distaste towards Sunshine for a time. But it served me as a sign of what was to come in the future when Mario came back from his vacation in the next Mario game.

Super Mario Galaxy - I knew this title would be gold as soon as I heard of its existence. The way I saw it- it took the visual stylings of Super Mario Sunshine, brought it back to the simplicity of Super Mario 64 and put it in a classically Mario-styled version of outer space. By this point- 3D Mario games are like riding a bike to me. I jump back into the game to do what I do best- pursue Power Stars and explore the world, though this time it was the universe I was conquering. I found the level design to be the most fresh and exciting yet. It became apparent to me that the missions were very specific this time, and as a result, Galaxies changed significantly each time you choose a different mission so that you take a different but linear route. It emulated the same sense of exploration from Super Mario 64 but it was just an illusion. I still loved the game, but never felt a good reason to revisit any particular level- because I no longer had the freedom to explore it at my own pace- letting my imagination be my guide. But I still thoroughly enjoyed the ride while it lasted.

Super Mario Galaxy 2 - After all these years- hoping that a 3D Mario game would get a sequel and spending years knowing that it's just not Nintendo's style- only to be greeted with one of the best-made sequels I've ever played. Super Mario Galaxy 2 kept the more streamlined "illusion of exploration" that Super Mario Galaxy had, but I was expecting that. I couldn't believe that a whole new 3D Mario adventure was coming so soon- soon enough to be on the same console. I went into this game already as a master of it- and I still found myself being challenged and excited in ways that I hadn't experienced before. What particularly amazed me this time, was the sheer creativity of the levels and the game had an incredible amount of polish. I can't quite put my finger on why- but this game seemed to have something to represent everything that's come from Mario in the last 25 years before it- presented in the most modern way possible. This became my second favorite game- only following Super Mario 64, of course.

Now, it seems that the lifetime of these games has come to an abrupt end. But it doesn't have to be this way, does it? Who else wants a new 3D Mario that captures that same sense of environment and game play? I see many anti-3D Mario people arguing about what makes them inferior. And that just makes me sad. I, for one, hope that in the future, the 3D "collect-a-thon" platformer will triumphantly return. And when that day comes, I'll be there.

MarioFanatic64
Posted on 05-23-15 10:10 AM, in Five Nights at Freddy's [horror] Link | #60109
I'm particularly interested in where FnaF4 will fit in with the timeline. The whole thing seemed to come to a natural ending with FnaF3 with most, if not all, questions being answered if you simply observe the facts. Surely, this mustn't be the final game chronologically- that belongs to FnaF3, because it's implied that the dead children are finally put to rest in the good ending.

Does this predate all FnaF lore? Or is it somewhere between the events of FnaF1 and FnaF3? FnaF2 is the earliest chronologically, and it's possible that FnaF4 could take place somewhere near that point.

MarioFanatic64
Posted on 05-24-15 02:56 AM, in Super Mario 64 / Sunshine / Galaxy (2) Appreciation Thread (rev. 3 of 05-24-15 03:02 AM) Link | #60133
I'm not saying I don't like Super Mario 3D Land or Super Mario 3D World, but I do believe that by their very nature they are inferior to the "traditional" 3D Mario games. Here's why:

The 3D Mario games are well-known for being the only modern Mario platformer series to consistently bring in new ideas and game play. While sharing a basic format, Super Mario 64, Sunshine, and Galaxy are all radically different than any other Mario game in the Super Mario Main Series, and they tend to offer the fullest extent of what can be possible on the current generation console, so it's always a cutting edge game. But I can't say anything of the sort about 3D Land or 3D World. As far as game play goes, it's rather generic, just more of the same of what we've already seen before- and it doesn't do anything to push the boundaries, or even show off what the Wii U is capable of. It's just a simple round of "hey, jump over stuff and touch the flagpole, isn't this nostalgic?".

I'd like to talk about the New Super Mario Bros. games here for a moment. They became immensely popular for becoming a sequel series to the original 2D Mario quadrilogy. But they only existed to perpetuate the same game play, and instead of really modernizing 2D platforming it only emulated the older Mario games. The best thing that came from this series was the multiplayer functionality- which is broken as hell. Now when it comes to Super Mario 3D Land and Super Mario 3D World, they're basically a copy of the New Super Mario Bros. games, only taking place in a 3D environment that due to the nature of the game play just isn't needed. The purpose of a 3D environment is to be able to travel more ways than one- and it also allows environments to become larger and more detailed as the technology allows it, and 3D Land and 3D World killed that purpose.

If this had been an isolated incident, I would really love Super Mario 3D World. But having two 3D games of the same nature when they were already based on a series of 4 and a half other games which was basically an attempt to revive a bunch of games from the 80's just spoiled the broth. Nintendo's been holding on to Super Mario Bros. 3 and Super Mario World for so long that over half the Mario games that came out after it are still trying to recapture it. They're obsolete by nature.

MarioFanatic64
Posted on 05-26-15 08:41 AM, in Super Mario 64 / Sunshine / Galaxy (2) Appreciation Thread Link | #60205
I also liked Sticker Star, but once again I felt like Nintendo was doing their best to regress the Mario games into a more primitive form. It's one of the reasons I'm still frustrated with Nintendo about Mario games lately. Luckily, Mario and Luigi: Dream Team Bros. really picked up the slack.

MarioFanatic64
Posted on 05-27-15 02:59 AM, in Five Nights at Freddy's [horror] Link | #60267
Posted by MrRean
FNAF2 did not take place before FNAF1.


FnaF2 takes place in 1987.
FnaF1 mentions the bite of '87.

It's that simple.

MarioFanatic64
Posted on 05-28-15 10:35 AM, in Super Mario 3D Land E3 2011 Demo! Link | #60324
Noice!

That's when the music actually sounded good and the 2D-3D hybrid concept seemed cool!

MarioFanatic64
Posted on 06-11-15 07:56 AM, in Super Mario 64 / Sunshine / Galaxy (2) Appreciation Thread Link | #60848
Posted by Silver
Because 3D Land/World level design/progression is very bland and uninspired. Go through the level, climb the flagpole, you're done. It just makes me feel like it's NSMB in 3D. In the other 3D Mario games, you had to perform some very specific and tricky tasks to obtain your stars, not just go through some standard level to climb another flagpole.

Oh, and by the way, 3D Land was fine on it's own, and I don't hate it either way, I didn't mind that the linear-esque changes because it was for a portable system. However, now that it's made an impact and this linear 3D Mario level design is starting to appear on consoles, I have no choice but to blame 3D Land. It's not a bad game, but I feel it's more like a 2D Mario game than a 3D Mario game. Same for 3D World.


You basically summarized my frustration in a way I never managed to efficiently express. Thank you.
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Main - Posts by MarioFanatic64

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