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04-24-24 02:05 AM
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Main - Posts by gridatttack

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gridatttack
Posted on 08-23-17 11:57 PM, in Pokemon Kuribo Version (rev. 3 of 08-24-17 12:10 AM) Link | #87081
haha, I'm surprised how most of the avatars seems to have been imported without looking that bad.

Nice to see even shiny sprites are being considered.

I wonder, what types will be each user?
Also, imagine a randomizer/nuzlocke for this. Would be pretty cool.

In any case, I'll play this if it ever get completed!

Though it does looks like a tall order (like, if types are changed, I could assume the move pool would change too?)
In any case of the above, I'm will to help think of move pools if you change the types.

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gridatttack
Posted on 08-24-17 04:07 PM, in Pokemon Kuribo Version (rev. 2 of 08-24-17 04:14 PM) Link | #87095
Posted by Skek
I will decide types based on the users pfp and/or name. People without a pfp will have typing based on name or if there is less of other types.

Also, people thinking of move pools for pokemon would help a lot, so I might make a team of people to help me on that.


Yeah, that makes sense. And sure, I'll be able to help with a few.

Now, regarding evolutions, how will you proceed? As in, inherently, if we follow pokemon rules, the first stage/first evolution would be lower on base stat than the final evolution. (which would result in some user snot being used at all)

Not sure if it's possible with the current tools to make all pokemon slots standalone though.

Also, it be interesting what types you define for the users if you're basing off on avatars :>
(you could try maybe searching the avatar image in google though, to maybe know a bit about the avatar [Such as anime, etc. profile pics :>])

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gridatttack
Posted on 08-24-17 09:35 PM, in Pokemon Kuribo Version Link | #87106
Posted by Skek
And there is a way to have no evolutions, but I think that making the wild pokemon stronger as the game progresses will make the player have a choice to either remove one or more of their party members to get a new, possibly better one, or to keep their party the same, without to much consequence (or make it to where you need to eventually need to change your party).


Hmmm, I see. Well, I guess that can be cincurvented if the gap for stats in most users aren't that big (with the exception if you decide to replace the legendaries/give some users legendary BST)

But I guess that depends. In my case, I will play this using users I like from what I've been interacting here since I came from the board, and don't mind if they might have bad base stats, as it is against the CPU, having a competitive viable pokemon doesn't matter that much (and it puts a challenge haha)






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gridatttack
Posted on 08-25-17 02:39 AM, in Pokemon Kuribo Version Link | #87152
Fine with me, but I guess that the AI being dumber is an issue...

But well, I guess the enjoyment can be gotten from the randomness the game is, so I say go for it.

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gridatttack
Posted on 08-26-17 05:02 PM, in The General Project Screenshot/Videos Thread Link | #87249
New video of my SMK hack:


based the theme around Oriental stuff, specifically those mountainous regions where rice is grown on paddies.

The tileset is an import with some tweaks of the donut plains theme as it appears in super circuit.

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gridatttack
Posted on 08-30-17 02:51 PM, in The General Project Screenshot/Videos Thread Link | #87493
Please don't continue derailing this thread with offtopic. If you want to continue discussing, then do it in a PM.

No need to clutter this thread with posts that don't showcase something/information.

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gridatttack
Posted on 08-31-17 02:29 AM, in Just stop trying, Google Link | #87530
I like the new layout.

I feel people are complaining just for the sake of it. I agreed with the first major UI change when they were implementing Google+, but that design was BS and inconclusive.

Now it's ironed out and it has material design, which looks better than the past layout.
Also, native dark theme, so awesome.

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gridatttack
Posted on 09-01-17 03:04 AM, in Pokemon Kuribo Version Link | #87601
Shiny versions just use a different color palette, but it should be the same sprite.

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gridatttack
Posted on 09-04-17 02:39 AM, in Opera is for commies Link | #87771
Just like this particular piece of hardware:

[thumbnail]

How ironic isn't it? :>

Posted by StapleButter
:>


Staple using the ":>" smiley?
Who are you and what have you done to Arisotura

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gridatttack
Posted on 09-07-17 03:20 PM, in Item Shop Link | #88057
[image]

There might be an item that does changes the board in some way, but you need to find out which one it is by spending your coins ;)

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gridatttack
Posted on 09-23-17 04:15 AM, in Great new forum!!!1! (rev. 2 of 09-23-17 04:16 AM) Link | #89440
nope

This sort of counts as explicitly promoting a forum, soooo...

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gridatttack
Posted on 09-26-17 03:34 AM, in Kuribo64 Town Square Link | #89530
Posted by Isaac
I think this post will be the first post of page 400 or the last post of page 399.


Only if one has the default posts per page.

It's 160 for me :>

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gridatttack
Posted on 10-04-17 07:32 PM, in can't edit sm4sh modpacks Link | #89984
You need to use sm4shexplorer, otherwise there's no way.

Besides if you somehow managed to uncompress the mod packs, sm4shexplorer only works with the full directory of the game, and not just the little bit changed in the mod packs.

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Main - Posts by gridatttack

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