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04-19-24 08:10 AM
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Main - Posts by Jesse

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Jesse
Posted on 03-14-16 09:17 PM, in Model File Format (General Usage)! Link | #68553
you still forgot that important thing, this model wouldn't even work.

Jesse
Posted on 03-22-16 08:50 PM, in Custom SMG Levels Link | #69009
Posted by SunakazeKun
And it's hard for me to think of English names for stars and galaxies.

I find that unthinkable. I can't even program without thinking in english, its like a switch. like doesn't it make you confused about stuff and shit?

Jesse
Posted on 03-23-16 09:56 PM, in Custom SMG Levels Link | #69026
Posted by Splitwirez
a) What's happening here?
b) BTK editor is kill?

a) You made a thread
b) what BTK editor?

Jesse
Posted on 04-10-16 07:51 PM, in Whitehole v1.4.2.3 Link | #69643
Posted by SunakazeKun
Paths aren't supported. Use v1.1.3 for that.

and isn't it possible to make 1 version of whitehole to support everything?

Jesse
Posted on 04-17-16 12:54 PM, in Blender tutorial for game modding? Link | #69816
I have never found any, so you will have to figure it out on your own. Or you will have to ask someone else who has done this before.

If you are gonna make Mario Kart Wii Tracks; good job for using blender, your tracks will probably look way better than 94% of all mkw tracks this way. These are the things I used to make good roads fast.

Array modifier:
https://www.blender.org/manual/modeling/modifiers/generate/array.html

Follow active quads uv wrapping:
https://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/UV/UV_Calculate/Follow_active_quads

There are some tutorials on these. Usually you just need to know what you want to accomplish and then google it.

Jesse
Posted on 04-17-16 03:34 PM, in How to rip Level BGs? Link | #69820
depends, do you want to get the 3d model? or just the texture?

Jesse
Posted on 04-30-16 09:27 AM, in Blender tutorial for game modding? Link | #70153
that happens because of rotation. You can control that with ctrl+R

Jesse
Posted on 04-30-16 09:28 AM, in jrsplit, a SMBJR ROM splitting utility. Link | #70154
I recommend you make an editor. This will make editing quite more easier.

Jesse
Posted on 05-11-16 02:52 PM, in Super Mario 3D Land Hacking Link | #70669
I guess you just have to make custom levels fitting the type of camera

Jesse
Posted on 06-30-16 10:17 AM, in Which Presidential idiot would you choose, if you had the choice? Link | #72556
If you're from a migrant family which came into the us by following the system, you should totally support Trump.

Jesse
Posted on 08-05-16 09:33 AM, in Name one or more thing/s that you hate the most. (rev. 3 of 08-05-16 10:26 AM) Link | #75694
people who hate 99% of the human race (because they don't know 99% of the human race).

people who judge politicians by their identity and not their ideas.

But what I hate absolutely the most, surrounding this whole american election, is the amount of misinformation and people fearing and judging on their feelings.

I really hate to defend Trump because Trump is not the perfect candidate himself but
NO Trump is not gonna make world war 3. Most non-western countries like Trump. Probably because he'll be the first president in ages to leave them alone. Hey and guess who's responsible for all those wars in the middle east, your dear loving progressive Clinton.

NO Trump is not gonna fraud the elections. Literally almost every person in the upper class supports Clinton, of course the elections will be fraud in Clintons favor.

Sometimes I wonder why most americans even care about their electons. Your system is so obviously faked.

Jesse
Posted on 08-19-16 08:27 PM, in @3DExperts: Help with 3D Model Background Link | #76302
I would suggest it has something to do with the kind of projection the 3d model uses. But I guess somewhere there is an option to make different layers scroll at different speeds.

Jesse
Posted on 09-28-16 07:44 AM, in Whitehole v1.4.2.3 Link | #78044
does that include gravity spheres? (where you can see how far the gravity reaches)

Jesse
Posted on 11-18-16 09:53 AM, in Cloud Cap in SM64DS! Link | #79746
This assembler does pretty much what you describe and very good
https://github.com/Kingcom/armips

Jesse
Posted on 11-26-16 07:28 PM, in be on the lookout for origami64 attacks Link | #79971
This might be a bump but I would like to add something;

This is not a "orimagi64 attack" made by "lamer orimagi64". To my understanding it was just Greeny doing a "revenge" attack on smwc. Nothing orimagi64 this orimagi64 that. orimagi64 is just a community of people from who the majority seriously couldn't care less about this whole forum war what is going on.

Jesse
Posted on 06-06-17 07:09 PM, in Whitehole v1.4.2.3 Link | #83587
I think he meant that he doesn't know what a radius of 1 scale would look like graphically.

Jesse
Posted on 06-27-17 08:48 AM, in SMG RUN: The first proper trailer! :O Link | #84045
[image]

Jesse
Posted on 07-01-17 09:31 AM, in The General Project Screenshot/Videos Thread Link | #84142
Or the longer track having a boost pad

Jesse
Posted on 07-15-17 05:13 PM, in "LIVE" Updating with SMG2 & Whitehole Link | #84742
It is really easy to set up, what is your problem?

Jesse
Posted on 07-20-17 10:28 PM, in How to use BTK files [BETA TUTORIAL AVAILIBLE] Link | #84882
in this thread is some more info if you need it https://kuribo64.net/board/thread.php?id=1813
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Main - Posts by Jesse

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