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04-06-21 12:01 AM |
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| Main - Posts by Jesse |
| Jesse |
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Member Normal user Level: 51 Posts: 501/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Where is the documentation? I love documentation. The format itself is more interesting then the models. |
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Member Normal user Level: 51 Posts: 502/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Oh so people can actually help? I made a planet for 2.5 a while back. Well if you got a planet which needs to be modelled.... |
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Member Normal user Level: 51 Posts: 503/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Posted by Fiachra |
| Jesse |
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Member Normal user Level: 51 Posts: 504/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
I think you should start with trying to find a header. What is the exact size of the file? its most likely written in the header somewhere, atleast for most files it is. |
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Member Normal user Level: 51 Posts: 505/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Posted by PSISly If you are going to make such hack... please let me know if you get a weird bug which will crash random level. Thanks |
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Member Normal user Level: 51 Posts: 506/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Posted by SunakazeKun > Making M texture > Making face to jump in having no collision > Put warp in it I see no ASM in this. |
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Member Normal user Level: 51 Posts: 507/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
You guys are not expecting him to make gravity exactly like in sunshine, right? A non-collision wall with a texture for it does the job enough. |
| Jesse |
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Member Normal user Level: 51 Posts: 508/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
You need to delete textures and remap them. Rareware's games uses alot of textures and the nds can't handle that. also deleting polyongs might not be a bad idea either. |
| Jesse |
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Member Normal user Level: 51 Posts: 509/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
TXT files are just files with raw strings. I am sure the game doesn't even identify them as TXT files. It just basically read the text out of the file. |
| Jesse |
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Member Normal user Level: 51 Posts: 510/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Posted by legomariofanatic Really? Well let me be honest, I think you should quit hacking mario galaxy. If you are not able to think and try stuff out, then you will get more problems in the future. Unless you going to atleast try to open files. Just think real logical. |
| Jesse |
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Member Normal user Level: 51 Posts: 511/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Tadaa, STRG editor! will be added in the next release |
| Jesse |
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Member Normal user Level: 51 Posts: 512/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Posted by Nintega-Dario Asuming that these files don't share any similarity, I don't think you understand how this works. Of course you can convert a file with only a hex editor but this will take a year per file with thousand mistakes. If you want to make a converter you need to understand the Bin file clearly, otherwise you end up in reading parts of the file. then if you want to convert it to a paticular file you need to understand that file, for instance here is the documentation of brres http://wiki.tockdom.com/wiki/BRRES_(File_Format) But I don't understand why you don't convert it to obj wavefront actually... |
| Jesse |
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Member Normal user Level: 51 Posts: 513/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
what happened to the c# version of whitehole? |
| Jesse |
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Member Normal user Level: 51 Posts: 514/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
If I were you I would just spare my time and put it customly in the bdl. you only have to change a few pointers. |
| Jesse |
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Member Normal user Level: 51 Posts: 515/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
well... you can do it fast if you know how the file works. otherwise, if you cannot understand stuff like hex, this is probably going to be a pain. |
| Jesse |
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Member Normal user Level: 51 Posts: 516/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Like I said on skype, this problem has nothing to do with animations. I don't know what you did but there are several things that would cause the problem.
Putting only the shape section in the bdl will most likely let the game crash. - Vertices will be missed - the whole shape data will be fucked up If you want to merge two models together, then you need to make the tool do that. But There is a high chance that these vertices will not follow bones, however I am not sure about that. |
| Jesse |
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Member Normal user Level: 51 Posts: 517/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Although I see texture problems and such, I like the models so much. They look like a beautiful landscape and it is giving me an actual mood. great job! can't wait to see more!
btw did you ever hacked banjo kazooie? these models remind me of a banjo kazooie hack. |
| Jesse |
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Member Normal user Level: 51 Posts: 518/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Indeed I am getting a bit tired of this "you must have version xx.xx.xx to get it working" thing. Why doesn't this just work with flashcarts and such? Might sound ultra nooby but its a real life question. |
| Jesse |
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Member Normal user Level: 51 Posts: 519/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Nobody is going to make it since there is no need for it, plus we already got an converter. Why would anyone spend their time making such tool while you just can convert it directly to bdl. thats why that idea of yours is just not possible without the required knowledge. |
| Jesse |
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Member Normal user Level: 51 Posts: 520/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Posted by Splitwirez AS PREVIOUSLY STATED, he said BDL editor, not BDL plugin. |
| Main - Posts by Jesse |
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