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04-06-21 12:01 AM
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Main - Posts by Jesse

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Jesse
Posted on 01-29-15 11:52 AM, in Super Mario 3D World Documentation Link | #55492
Where is the documentation? I love documentation. The format itself is more interesting then the models.

Jesse
Posted on 01-29-15 04:06 PM, in A One World Galaxy Hack [by the 2.5 Team] Link | #55516
Oh so people can actually help? I made a planet for 2.5 a while back. Well if you got a planet which needs to be modelled....

Jesse
Posted on 02-02-15 03:46 PM, in SM64DS Editor Help Thread - Post your questions here Link | #55761
Posted by Fiachra
Have you perhaps set one of the BMD, KCL or minimap files ID's within B.O.B. to point to another level's or object's? Please post the contents of the <LevelSettings> element within the exported XML file and any <MinimapTileIDObject> elements in full (include the XML comments).




<ObjectBankSettings>
1
1
2
1
3
2
1
7
</ObjectBankSettings>

<!--data/stage/bombhei_map/bombhei_map_all.bmd-->
./bombhei_map_all.bmd


<!--data/stage/bombhei_map/bombhei_map.kcl-->
./bombhei_map.kcl



<!--data/stage/bombhei_map/bombhei_map_icg.bin-->
./bombhei_map_icg.bin


<!--data/stage/bombhei_map/bombhei_map_icl.bin-->
./bombhei_map_icl.bin

1600

1
0
1

6
33
58

0




<!--1764-->

<!--data/stage/bombhei_map/bombhei_map_00_isc.bin-->
./bombhei_map_00_isc.bin



Jesse
Posted on 02-06-15 04:38 AM, in Cosmic Mario Race Documentation Link | #55923
I think you should start with trying to find a header. What is the exact size of the file? its most likely written in the header somewhere, atleast for most files it is.

Jesse
Posted on 02-07-15 12:19 PM, in SM64DS Editor Help Thread - Post your questions here Link | #55971
Posted by PSISly
Basically, I want to make "Donkey Kong 64 DS", by importing the levels from the game.

If you are going to make such hack... please let me know if you get a weird bug which will crash random level. Thanks

Jesse
Posted on 02-07-15 05:40 PM, in Super Mario Sunshine 64 DS Link | #55981
Posted by SunakazeKun
I think it would require tons of ASM to do this.

> Making M texture
> Making face to jump in having no collision
> Put warp in it

I see no ASM in this.

Jesse
Posted on 02-08-15 03:30 AM, in Super Mario Sunshine 64 DS Link | #56006
You guys are not expecting him to make gravity exactly like in sunshine, right? A non-collision wall with a texture for it does the job enough.

Jesse
Posted on 02-08-15 09:26 AM, in SM64DS Editor Help Thread - Post your questions here Link | #56026
You need to delete textures and remap them. Rareware's games uses alot of textures and the nds can't handle that. also deleting polyongs might not be a bad idea either.

Jesse
Posted on 02-08-15 04:57 PM, in Questions that don't require their own thread Link | #56061
TXT files are just files with raw strings. I am sure the game doesn't even identify them as TXT files. It just basically read the text out of the file.

Jesse
Posted on 02-09-15 03:12 PM, in SMG2 Hacking - DEBUG SCREEN! (Need Help!) [please help] [debug screen!] Link | #56092
Posted by legomariofanatic
Posted by SunakazeKun
Oh really...It is darn easy to use. So easy that you don't need a tutorial.


...I never managed to figure out which file I CAN open using the World Map Editor.

Really?

Well let me be honest, I think you should quit hacking mario galaxy. If you are not able to think and try stuff out, then you will get more problems in the future.

Unless you going to atleast try to open files. Just think real logical.

Jesse
Posted on 02-16-15 05:07 PM, in Donkey Kong Country Returns Hacking Link | #56318
[image]
Tadaa, STRG editor! will be added in the next release

Jesse
Posted on 02-20-15 11:28 AM, in Those Mario Party Hudson Files Link | #56473
Posted by Nintega-Dario
NWPhoenix123, say I wanted to convert a Mario Party 5-8 character's mot.BIN file to a brres file, in order to run on Brawlbox, where and how would I code it in hex?

Asuming that these files don't share any similarity, I don't think you understand how this works. Of course you can convert a file with only a hex editor but this will take a year per file with thousand mistakes.

If you want to make a converter you need to understand the Bin file clearly, otherwise you end up in reading parts of the file.

then if you want to convert it to a paticular file you need to understand that file, for instance here is the documentation of brres http://wiki.tockdom.com/wiki/BRRES_(File_Format)

But I don't understand why you don't convert it to obj wavefront actually...

Jesse
Posted on 02-23-15 08:21 AM, in Whitehole v1.1.3 Release! [All New!] Link | #56729
what happened to the c# version of whitehole?

Jesse
Posted on 02-23-15 08:24 AM, in SMG2 - Customized Yoshi and model texture issues Link | #56730
If I were you I would just spare my time and put it customly in the bdl. you only have to change a few pointers.

Jesse
Posted on 02-23-15 03:42 PM, in SMG2 - Customized Yoshi and model texture issues Link | #56777
well... you can do it fast if you know how the file works. otherwise, if you cannot understand stuff like hex, this is probably going to be a pain.

Jesse
Posted on 02-26-15 05:54 AM, in SMG2 - Customized Yoshi and model texture issues Link | #56923
Like I said on skype, this problem has nothing to do with animations. I don't know what you did but there are several things that would cause the problem.

Putting only the shape section in the bdl will most likely let the game crash.
- Vertices will be missed
- the whole shape data will be fucked up

If you want to merge two models together, then you need to make the tool do that. But There is a high chance that these vertices will not follow bones, however I am not sure about that.

Jesse
Posted on 02-26-15 05:56 AM, in Zelda DBG - Forest map test !! (rev. 2 of 02-26-15 05:57 AM) Link | #56924
Although I see texture problems and such, I like the models so much. They look like a beautiful landscape and it is giving me an actual mood. great job! can't wait to see more!

btw did you ever hacked banjo kazooie? these models remind me of a banjo kazooie hack.

Jesse
Posted on 02-26-15 04:30 PM, in Mario Kart 7 Hacking Link | #56948
Indeed I am getting a bit tired of this "you must have version xx.xx.xx to get it working" thing. Why doesn't this just work with flashcarts and such? Might sound ultra nooby but its a real life question.

Jesse
Posted on 02-28-15 05:58 AM, in SMG2 - Customized Yoshi and model texture issues Link | #57012
Nobody is going to make it since there is no need for it, plus we already got an converter. Why would anyone spend their time making such tool while you just can convert it directly to bdl. thats why that idea of yours is just not possible without the required knowledge.

Jesse
Posted on 02-28-15 09:19 AM, in SMG2 - Customized Yoshi and model texture issues Link | #57014
Posted by Splitwirez
Posted by jjesss064
Nobody is going to make it since there is no need for it, plus we already got an converter. Why would anyone spend their time making such tool while you just can convert it directly to bdl. thats why that idea of yours is just not possible without the required knowledge.

AS PREVIOUSLY STATED, "somebody" is already making it.

AS PREVIOUSLY STATED, he said BDL editor, not BDL plugin.
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Main - Posts by Jesse

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