Kuribo64
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04-06-21 12:01 AM
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Main - Posts by Jesse

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Jesse
Posted on 05-08-14 05:23 PM, in Super Mario Star Land [Released!] Link | #41110
wait did you actually made that in blender or did you imported it from sketchup?

Jesse
Posted on 05-11-14 04:32 PM, in Editor development Link | #41158
I have an issue with scrolling textures. the issue is that you don't have control over which direction the texture is scrolling too. skawo allready told me that I could fix it with the rotation tab, but I figured out that it has the same effect when you rotate the texture while mapping it.

No I talk about that the texture translation is now saying to the texture that it must shift from the upper right pixel to the down left pixel. with seamless textures it won't be that bad but with non seamless textures it looks like horror.

could you please add control over the direction from which its scrolling?

Jesse
Posted on 05-13-14 06:27 AM, in Editor development (rev. 2 of 05-13-14 07:12 AM) Link | #41202
yeah but its not an seamless texture. If I do that it will look very ugly.

Here is a gif of it
[image]

Jesse
Posted on 05-13-14 07:15 AM, in Hello Link | #41203
hallo storm, what fun to see you here

Jesse
Posted on 05-13-14 01:06 PM, in Editor development Link | #41210
no the texture is in perfect 64x64, its an banjo kazooie texture

Jesse
Posted on 05-13-14 03:40 PM, in Editor development Link | #41218
there is transparency in the image and no it doesn't appear in the editor like that, also when I don't do texture animations it is just an normal texture. but when I make it a scrolling texture its gonna scroll from the upper right to the down left.

notice that how it is now rotated is because I rotated it with the rotation option 45 degrees

Jesse
Posted on 05-14-14 12:48 PM, in Editor development Link | #41234
Posted by Fiachra
What happens if you replace it with a different 64x64 texture with around the same number of colours and then with a 32x32 texture?

To your original question, there's nothing else that can be modified in the texture animations, what's available to edit in the editor is all the texture animation data for that level.

I have done some research about this and figured out that there is no animated texture in the game which go from up to down. they all go from upper right to left down. (secret, the tall tall mountain waterfall isn't animated)

for know I can't find any possible solution about this because nintendo probably had the same problem or just coded it that way.

Jesse
Posted on 05-15-14 02:36 PM, in Editor development Link | #41260
it seems that the object loses its collision when it start to moves.

Jesse
Posted on 05-15-14 06:13 PM, in Running SMG on Dolphin without an ISO Link | #41264
yeah I am gonna ask now something very bad but... can someone send me a smg2 pal main.dol? I have looked everywhere in the game but there doesn't exist an main.dol...

Jesse
Posted on 05-16-14 05:43 AM, in Collision Bug Link | #41284
I see there are faces missing? a wild guess... did you forgot to triangulate?

Jesse
Posted on 05-16-14 05:32 PM, in Running SMG on Dolphin without an ISO (rev. 2 of 05-17-14 05:15 AM) Link | #41304
well I don“t know yet if it works because I have to figure out how this is gonna work with cmd and such.

/edit: I have the main.dol now, thank you greatly

Jesse
Posted on 05-17-14 07:54 AM, in Kirby air ride Editor Development Link | #41314
hah.. it seems you are actually going somewhere. : )

(post in restricted forum)

Jesse
Posted on 05-19-14 11:23 AM, in Possible & Impossible Link | #41393
Posted by Luigi
-New Galaxies

isn't this the same as new levels?

Posted by Luigi
-New Worlds

what do you mean with that? you can edit the world map with the world map editor? right?

Jesse
Posted on 05-19-14 11:28 AM, in Editor development Link | #41394
Posted by smirkogm
Fiachra Would you like add a directory for SM64DS in SM64DSe?

if you mean that there are different folders where you start when you open the rom and open a model, if yes because its very annoying to search every time the right folder.

Jesse
Posted on 05-19-14 11:32 AM, in Luigi's Mansion soundtrack and some other resources Link | #41396
please say you can rip the sequenced files from mario galaxy PLEASE SAAAY

Jesse
Posted on 05-21-14 11:02 AM, in Possible & Impossible Link | #41565
what does "sky"? is it making the object following the camera?

Jesse
Posted on 05-22-14 11:13 AM, in Flower Galaxy (beta name) (rev. 2 of 05-22-14 11:15 AM) Link | #41635
sorry for waiting for an update so long but I have collision problems. when I make the collision of my planet the collision will be like it exploded which is very hard for mario to walk on. I converted the kcl to see what it was... and then I saw this...


[image]

this is an edited version of the planet with way less polygons so that it fits for collision. I don't know what the problem is. however the "octree" settings might have something to do with it. although I don't know what they mean...

Jesse
Posted on 05-22-14 12:05 PM, in Flower Galaxy (beta name) Link | #41637
I did that. thats why I post this problem..

I triangulate it in blender and when I exported it I also checked triangulate.

Jesse
Posted on 05-22-14 02:22 PM, in Flower Galaxy (beta name) Link | #41651
oke here is the download:

http://kuribo64.net/get.php?id=Tsc9bgJgHKVxME9m

I also think its the scale but if that would be true then the polygons wouldn't be their. it looks like they are wrong placed..
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Main - Posts by Jesse

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