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04-06-21 12:01 AM |
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| Main - Posts by Jesse |
| Jesse |
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Member Normal user Level: 51 Posts: 221/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
wait did you actually made that in blender or did you imported it from sketchup? |
| Jesse |
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Member Normal user Level: 51 Posts: 222/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
I have an issue with scrolling textures. the issue is that you don't have control over which direction the texture is scrolling too. skawo allready told me that I could fix it with the rotation tab, but I figured out that it has the same effect when you rotate the texture while mapping it.
No I talk about that the texture translation is now saying to the texture that it must shift from the upper right pixel to the down left pixel. with seamless textures it won't be that bad but with non seamless textures it looks like horror. could you please add control over the direction from which its scrolling? |
| Jesse |
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Member Normal user Level: 51 Posts: 223/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
yeah but its not an seamless texture. If I do that it will look very ugly.
Here is a gif of it ![]() |
| Jesse |
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Member Normal user Level: 51 Posts: 224/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
hallo storm, what fun to see you here |
| Jesse |
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Member Normal user Level: 51 Posts: 225/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
no the texture is in perfect 64x64, its an banjo kazooie texture |
| Jesse |
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Member Normal user Level: 51 Posts: 226/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
there is transparency in the image and no it doesn't appear in the editor like that, also when I don't do texture animations it is just an normal texture. but when I make it a scrolling texture its gonna scroll from the upper right to the down left.
notice that how it is now rotated is because I rotated it with the rotation option 45 degrees |
| Jesse |
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Member Normal user Level: 51 Posts: 227/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Posted by Fiachra I have done some research about this and figured out that there is no animated texture in the game which go from up to down. they all go from upper right to left down. (secret, the tall tall mountain waterfall isn't animated) for know I can't find any possible solution about this because nintendo probably had the same problem or just coded it that way. |
| Jesse |
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Member Normal user Level: 51 Posts: 228/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
it seems that the object loses its collision when it start to moves. |
| Jesse |
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Member Normal user Level: 51 Posts: 229/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
yeah I am gonna ask now something very bad but... can someone send me a smg2 pal main.dol? I have looked everywhere in the game but there doesn't exist an main.dol... |
| Jesse |
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Member Normal user Level: 51 Posts: 230/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
I see there are faces missing? a wild guess... did you forgot to triangulate? |
| Jesse |
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Member Normal user Level: 51 Posts: 231/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
well I don“t know yet if it works because I have to figure out how this is gonna work with cmd and such.
/edit: I have the main.dol now, thank you greatly |
| Jesse |
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Member Normal user Level: 51 Posts: 232/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
hah.. it seems you are actually going somewhere. : ) |
| (post in restricted forum) |
| Jesse |
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Member Normal user Level: 51 Posts: 234/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Posted by Luigi isn't this the same as new levels? Posted by Luigi what do you mean with that? you can edit the world map with the world map editor? right? |
| Jesse |
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Member Normal user Level: 51 Posts: 235/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Posted by smirkogm if you mean that there are different folders where you start when you open the rom and open a model, if yes because its very annoying to search every time the right folder. |
| Jesse |
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Member Normal user Level: 51 Posts: 236/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
please say you can rip the sequenced files from mario galaxy PLEASE SAAAY |
| Jesse |
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Member Normal user Level: 51 Posts: 237/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
what does "sky"? is it making the object following the camera? |
| Jesse |
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Member Normal user Level: 51 Posts: 238/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
sorry for waiting for an update so long but I have collision problems. when I make the collision of my planet the collision will be like it exploded which is very hard for mario to walk on. I converted the kcl to see what it was... and then I saw this...
this is an edited version of the planet with way less polygons so that it fits for collision. I don't know what the problem is. however the "octree" settings might have something to do with it. although I don't know what they mean... |
| Jesse |
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Member Normal user Level: 51 Posts: 239/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
I did that. thats why I post this problem..
I triangulate it in blender and when I exported it I also checked triangulate. |
| Jesse |
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Member Normal user Level: 51 Posts: 240/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
oke here is the download:
http://kuribo64.net/get.php?id=Tsc9bgJgHKVxME9m I also think its the scale but if that would be true then the polygons wouldn't be their. it looks like they are wrong placed.. |
| Main - Posts by Jesse |
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