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04-06-21 12:01 AM |
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| Main - Posts by Jesse |
| Jesse |
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Member Normal user Level: 51 Posts: 181/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
Posted by PaperplateismGuy of course you can. |
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Member Normal user Level: 51 Posts: 182/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
knowing that the end of times comes(yes that actually makes me feel better) |
| Jesse |
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Member Normal user Level: 51 Posts: 183/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
its probably not 16 gb
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| Jesse |
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Member Normal user Level: 51 Posts: 184/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
you can of course try to shade it by your own? |
| Jesse |
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Member Normal user Level: 51 Posts: 185/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
aren't they similar to mmidis?
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| Jesse |
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Member Normal user Level: 51 Posts: 186/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
with blender
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| Jesse |
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Member Normal user Level: 51 Posts: 187/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
no using the the extended .obj you can export with vertex colors |
| Jesse |
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Member Normal user Level: 51 Posts: 188/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
your levels are a little but little and empty... |
| Jesse |
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Member Normal user Level: 51 Posts: 189/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
wat? o sorry xD I was thinking about the wrong thing |
| Jesse |
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Member Normal user Level: 51 Posts: 190/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
you need to export the extended .obj and use the last obj2bdl. but you won't see the model in whitehole |
| Jesse |
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Member Normal user Level: 51 Posts: 191/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
a dog, a cat, chickens, and a hidden creature probably |
| (post in restricted forum) |
| (post in restricted forum) |
| (post in restricted forum) |
| Jesse |
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Member Normal user Level: 51 Posts: 195/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
is that a custom background I see with my eye? |
| Jesse |
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Member Normal user Level: 51 Posts: 196/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
could you clarify what you want to do? so we know how to help you.
its not possible (or legal should I say) to send you the iso, we rather use riivolution. but if you want the iso so bad you better dumb it with your wii with a program which name I forgot. |
| Jesse |
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Member Normal user Level: 51 Posts: 197/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
yeah I agree with the point that we must be more friendly to newcomers, even people who doesn't even know about riivolution.
its also could be a good thing to have an FaQ in the sentence of problems. this can help much people with their problems. |
| Jesse |
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Member Normal user Level: 51 Posts: 198/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
I don't know if there already is made a thread about this, I am sorry if it is.
I would like to know if there is a possible way to use a texture with alpha or transparency with obj2bdl. for now every texture which has alpha isn't alpha in the game. I saw somewhere that there was a way to fix this but I can remember it was complicated. isn't it possible to modify obj2bdl so that the alpha is showed ingame? I hope you can fix this because I would like to use much alpha textures in my custom planet. thank you |
| Jesse |
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Member Normal user Level: 51 Posts: 199/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
I want to clarify that I won't texture these models anymore. |
| Jesse |
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Member Normal user Level: 51 Posts: 200/688 EXP: 949758 Next: 64180 Since: 09-05-13 Last post: 1263 days ago Last view: 824 days ago |
the most people who do this are European I think, why would you use US roms?? |
| Main - Posts by Jesse |
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