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04-06-21 12:01 AM
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Main - Posts by Jesse

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Jesse
Posted on 02-19-14 01:52 PM, in Finishing Under-Over Link | #38718
Posted by PaperplateismGuy
Just for ease of the object placer, seeing as your model uses vertex colors, it might be best to use a replica dummy. because whitehole doesn't render vertex colors. Just as a helpful tool.

Is it ok if I edit your model (just removing those vertex colors) for ease of the object placer?

And then the object placer just renames the object to your final.

of course you can.

Jesse
Posted on 02-19-14 02:42 PM, in What conforts you most on bad times Link | #38721
knowing that the end of times comes(yes that actually makes me feel better)

Jesse
Posted on 02-19-14 04:16 PM, in Downloading files stops all of a sudden Link | #38727
its probably not 16 gb

Jesse
Posted on 02-24-14 04:19 PM, in Converting BDL to BRRES Link | #38916
you can of course try to shade it by your own?

Jesse
Posted on 02-25-14 10:34 AM, in Super Mario Galaxy 2 Questions Link | #38950
aren't they similar to mmidis?

Jesse
Posted on 02-28-14 02:26 PM, in Converting BDL to BRRES Link | #39056
with blender

Jesse
Posted on 03-01-14 05:48 AM, in Converting BDL to BRRES Link | #39081
no using the the extended .obj you can export with vertex colors

Jesse
Posted on 03-01-14 04:37 PM, in Super Mario Star Land [Released!] Link | #39107
your levels are a little but little and empty...

Jesse
Posted on 03-01-14 04:38 PM, in Converting BDL to BRRES Link | #39108
wat? o sorry xD I was thinking about the wrong thing

Jesse
Posted on 03-02-14 08:22 AM, in Super Mario Galaxy 2 Questions (rev. 2 of 03-02-14 08:23 AM) Link | #39146
you need to export the extended .obj and use the last obj2bdl. but you won't see the model in whitehole

Jesse
Posted on 03-04-14 03:10 PM, in Counting Animals Link | #39208
a dog, a cat, chickens, and a hidden creature probably

(post in restricted forum)

(post in restricted forum)

(post in restricted forum)

Jesse
Posted on 03-06-14 03:50 PM, in Super Mario Sunshine 64 DS Link | #39247
is that a custom background I see with my eye?

Jesse
Posted on 03-08-14 06:07 AM, in SMG2 ISO!! Link | #39292
could you clarify what you want to do? so we know how to help you.
its not possible (or legal should I say) to send you the iso, we rather use riivolution. but if you want the iso so bad you better dumb it with your wii with a program which name I forgot.

Jesse
Posted on 03-08-14 01:24 PM, in SMG Hacking Reform Link | #39315
yeah I agree with the point that we must be more friendly to newcomers, even people who doesn't even know about riivolution.

its also could be a good thing to have an FaQ in the sentence of problems. this can help much people with their problems.

Jesse
Posted on 03-29-14 05:31 PM, in Alpha/Transparency textures with obj2bdl Link | #39697
I don't know if there already is made a thread about this, I am sorry if it is.

I would like to know if there is a possible way to use a texture with alpha or transparency with obj2bdl. for now every texture which has alpha isn't alpha in the game.

I saw somewhere that there was a way to fix this but I can remember it was complicated. isn't it possible to modify obj2bdl so that the alpha is showed ingame?

I hope you can fix this because I would like to use much alpha textures in my custom planet.

thank you

Jesse
Posted on 03-30-14 09:36 AM, in Finishing Under-Over Link | #39719
I want to clarify that I won't texture these models anymore.

Jesse
Posted on 03-30-14 11:04 AM, in SM64DS Editor Help Thread - Post your questions here Link | #39722
the most people who do this are European I think, why would you use US roms??
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Main - Posts by Jesse

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