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04-06-21 12:03 AM |
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| Main - Posts by mibts |
| mibts |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 161/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
I have uploaded a version of this level containing both Part 1 and Part^2 2 (get it?). It turns out that the galaxy was being overworked with objects and just needed a star split. To access Part^2 2, click on Star 2. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 162/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Does anyone have information on how to manually copy materials from one model to another? ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 163/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Almost done with Star 2. Expect a release in less than two weeks.
Stuff added: Greatly reduced file size of model by halfing the size of 256x256 textures Finally added a DeathArea Mountain started And more! ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 164/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Granted, but then doctors lose money.
I wish I could prove the Riemann Hypothesis. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 165/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Granted, but then it explodes because of too much activity.
I wish entropy didn't exist. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 166/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Boo Mario goes through CollisionAreas, doesn't he? ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 167/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Part 2 is uploaded and I fixed some of the issues. Don't mind the 00/30 appearing on the bottom left of the screen. Also, I think the freeze was caused by too many types of objects. Will UseResource help with that issue? ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 168/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
So, I added a new hidden star, included its message in the most and entry in the ScenarioData. Star 2 and the hidden star are on the same layer. The game really should tell apart which star is influenced by the ExterminationPowerStar and which one is not. Star 2 has Japanese characters in the ScenarioData and the hidden star does not. Anyway, the new star is called "An Epic Freeze of the Season Cycle".
The level: http://kuribo64.net/get.php?id=T7pn6qN8DhwOYY49 A screenshot of the level
____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 169/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Did anyone find anything or is it impossible to have an ExterminationPowerStar and a regular power star in the same layer or scenario? ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 170/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
I tried to move a green star from layer A to layer P in Season Cycle Galaxy. However, it made the game freeze when selecting any star from that galaxy.
How do you switch the layer of a Green Star without causing problems? ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 171/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Yes. I actually tried twice. All the stars froze each time. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 172/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Here is my Season Cycle Galaxy level, with 1 green star added:
http://kuribo64.net/get.php?id=YuweSIpA9cbQUCN9 There is also supposed to be a green star at Layer P, but the Wii doesn't like it when I put it there. Here are the XYZ coordinates just in case you get it to work: (1032, 6926, 5572.5) ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 173/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Yoshi can mix the Dash and Bulb power-ups together.
Rainbow Mario can dash about 32800 units before running out of time. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 174/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Are there any galaxies ready for level creation? ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 175/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Guess what? Now this game has launch stars! Just press A when you're near one and BOOM, the character is launched along a path. The big question is: What do they replace? The answer, however, is nothing! They are a completely new object with an object ID of 0x146 and an actor ID of 0x168. So how did this happen? List of Edits
You would notice the new lstar.bin file, which is an experiment on elegantly adding new code to the game. Documentation
The launch stars have been added in:
How to add a launch star:
Here's the xDelta: Launch Star xDelta Oh, and before I forget, this does not work with the current SM64DSe. You need a new version of SM64DSe to add the launch stars: SM64DSe Patched ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 176/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Not yet, because I want to completely get rid of the hardcoded number-of-objects constant (327). But this is an unofficial release, so ask Fiachra first. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 177/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
You can place it anywhere. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 178/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
That had nothing to do with the launch star.
Yes, the moving tower is legitimately glitched. It is, first of all, not supposed to move until a switch is hit. I know how to fix the collision and draw-distance issue, but am saving that for later because I want to add a system for creating new level-specific objects. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 179/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
And make sure it hasn't been patched with SM64DSe. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 180/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Let's take a nice look at all the power-of-two-index posts on this board. Out of context.
Post 1: Posted by Error Post 2: Posted by Error Post 4: Posted by Error Post 8: Posted by Error Post 16: Posted by Dirbaio Post 32: Posted by NWPlayer123 Post 64: Posted by xfix Post 128: Posted by ray Post 256: Posted by Error Post 512: Posted by StapleButter Post 1024: Posted by NWPlayer123 Post 2048: Posted by Marionumber1 Post 4096: Posted by NWPlayer123 Post 8192: Posted by shibboleet Post 16384: Posted by shibboleet Post 32768: Posted by NWPlayer123 Post 65536: Posted by NoThisIsStupider Post 131072: Coming ____________________ Current hack: Excerpt from Super Mario 256 |
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