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04-06-21 12:03 AM
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Main - Posts by mibts

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mibts
Posted on 10-26-13 09:59 AM, in Super Mario Galaxy 2 Questions Link | #34244
What are the first 3 obj_args for PostFogArea?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-26-13 12:34 PM, in Super Mario Galaxy 2 Questions Link | #34249
Posted by Luigi
Look up Icespike's tutorial on youtube. He did something on that, iirc.
Just type in Anarchy Tutorial fog or something


It's private now.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-27-13 03:53 PM, in Python Help (rev. 2 of 10-27-13 03:53 PM) Link | #34278
After installing Python 2.7 and testing importing translucent textures (the files were identical), the full model importer under C:\\Python33 glitched up and showed that a string was not defined. Also, whenever I click on it, the title that pops up is C:\\Python27\python.exe. How do I fix this?

EDIT: Never mind, I just had to drag main.py to python.py to un-brainwash it from Python 2.7. Please trash this.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-28-13 07:30 AM, in [Sky High Galaxy] Sky High Galaxy Link | #34301
Is the texture under the cloud... transparent?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 11-02-13 09:12 AM, in Discoveries Link | #34481
So, I figured out why people wanted a DAE to BDL converter. Apparently, DAE is the ONLY format that is compatible with armatures and bones. I did a sample Mario kick animation in Blender and when exporting it in various formats, only DAE exported the bones. (It also exported the camera and the lights :P)

Sorry if this is the wrong thread.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 11-03-13 01:14 PM, in Super Mario Galaxy 2 Questions Link | #34515
"Let's retexture this!" "How about retexturing that!" I'm tired of these comments. Doesn't retexturing retexture every instance of an object in the game, even the ones you don't want to retexture?

I don't think duplicating is a piece of cake either.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 11-05-13 03:30 PM, in [Season Cycle Galaxy] Season Cycle Galaxy Level Design Link | #34577
Posted by planetaryplayer
The star bunny chase with Bee Mario probably would not be a good idea because I don't think you can long jump.


No. Long jumps are screwed because the bunny would hop farther from your straight-restricted long jump.

Also, I have an idea for Star 2 but I can't post progress until Friday.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 11-13-13 06:59 PM, in This "Water" Problem Link | #34881
@someone_else
So... Every time Mario passes the model, his underwater/overwater state toggles, right?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 11-14-13 07:16 AM, in What is your favorite Mario Games? [This is Cool!] Link | #34895
I like the Galaxy series best, but I prefer Galaxy 2 because you can hack it!

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 11-26-13 08:03 AM, in [Stormshine Galaxy] Stormshine Star 1 [a cosmo design] [Complete!] Link | #35337
A comet medal :P

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 11-26-13 08:14 PM, in Super Mario Galaxy 2 Questions Link | #35357
Man, I got ninja'd.

Anyway, can someone please provide a video tutorial on exporting translucent textures from Blender and importing them on the Wii? I tried pytex1.py but the files ended up identical.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 11-26-13 09:13 PM, in Super Mario Galaxy 2 Questions Link | #35361
I asked because it wasn't easy. If it was easy to show translucent objects on a wii, I would have done it myself.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 12-09-13 03:37 PM, in Discoveries Link | #35880
Posted by Luigi
Yep so the obj_arg0 cannot go over 32 (In Anarchy.)

Or rather, in hexadecimal.
Lakitu's movement is a bit weird.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 12-13-13 07:38 AM, in Super Mario Galaxy 2 Questions Link | #36009
Is it possible to convert SM64DS BMDs into BDLs?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 12-13-13 03:40 PM, in MiniGalaxy Icons Link | #36027
What should the size be about?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 01-10-14 07:32 PM, in Known issues Link | #37451
How come I keep getting the
"Error

Could not load requested page: failed to connect to the database. Try again later." error and have to keep refreshing until it works? This doesn't happen when I'm not logged in.


____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 01-14-14 07:36 AM, in Known issues Link | #37608
Posted by StapleButter
Posted by mibts
How come I keep getting the
"Error

Could not load requested page: failed to connect to the database. Try again later." error and have to keep refreshing until it works? This doesn't happen when I'm not logged in.

Definitely something wrong with your account data, seeing how it doesn't happen when you're not logged in.


Since the data is glitched up in this account, can I get a new one?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 01-24-14 06:03 PM, in Season Cycle Galaxy [Custom level] [2 stars complete] (rev. 8 of 04-27-14 07:24 PM) Link | #37949
After a long struggle with the rare error on this board, I managed to upload a custom level.
It is called Season Cycle Galaxy and I have included my original plan for the level
Level and original plan: http://kuribo64.net/get.php?id=0IJrmpOrsCrSPJ25

[image]

Part 1 v1.0 uploaded!
http://kuribo64.net/get.php?id=VxuqkZRQYc0b55jW

Part 2 is uploaded!
Don't mind the 00/30. It has nothing to do with the star and I think ExterminationPowerStar is causing it.


[image]

Part 1 and part 2:
http://kuribo64.net/get.php?id=AlMOCCwq8LruIcL2

To Do:
Find out how in the world to make the water translucent
Add a WaterArea (which won't be done until water is translucent. I don't want crazy blind underwater navigating.)


Edit: Can someone please find this error? I tried.
Level+freeze: http://kuribo64.net/get.php?id=VHFcCUzxVovTzyrB (I got around it by cutting it into two parts)

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 01-25-14 09:02 AM, in Season Cycle Galaxy [Custom level] [2 stars complete] Link | #37972
Yes! The error is gone!
Anyway, making the mountain reachable is part of finishing the level. Also, thanks for your comments.
Posted by NWPlayer123
Okay, so
A) I would have a download for just the files, and you should add those missing planets so people can play it
B) Have a seperate download for the SKP files
C) I personally would like a download of the actual models and a version of the models that works in whitehole (use v0.3 because even if it doesn't have vertex colors, importing it with v0.4 will make the models not load in whitehole)

If you want I can make the models prettier, though there's no way ATM for translucent water until MN1 creates a program to copy material settings from one BDL to another

After the model is updated (it's not finished yet)

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 01-25-14 09:05 AM, in Known issues Link | #37973
Posted by StapleButter
No. Duplicate accounts are forbidden.

This seems to be a rare bug with the board, seeing as other people got it too. I'll do my best to fix that shit.


Thanks for fixing this error.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.
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Main - Posts by mibts

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