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04-06-21 12:03 AM
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Main - Posts by mibts

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mibts
Posted on 10-11-13 08:35 PM, in [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] (rev. 2 of 10-11-13 09:00 PM) Link | #33704
Sorry for the almost 2-week no-progress-posted period, so here's the picture of Humongous Fungus Galaxy Planet 1:

[image]

I'll provide the link to the files once I test it. The blue mushroom may still be glitched (Remember what I said about collision debugging and saving it for last).

Files: http://kuribo64.net/get.php?id=HYskxd8ZSFYajOd0

My opinion:
The vertex colors of the stems finally reveal themselves as bland. (Man, I wish vertex colors could be linked)
It looks like a forest of smaller mushrooms surrounded by a forest of big mushrooms.
Inanimate poison swamp is boring. (Deal with it until someone makes a texture animation creating/editing tool)

Notes:
First blue mushroom (You know, glitched collision, saving for later)
NO destructive criticism (ex: saying that the log looks like a cylinder and not providing a way to improve on it)

Have fun!
Level creators, get to work!

Just kidding


____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-11-13 10:37 PM, in [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] (rev. 2 of 10-11-13 10:40 PM) Link | #33709
Posted by planetaryplayer
It's impossible to get past the really low red mushroom- it's too low to get onto the next one.

You need to do crazy kaizo wall jumps to get past. >:)

There's supposed to be a leaf raft there. I tested it with the leaf raft but I got stopped before I got there. You'll unfortunately need to add it yourself for now.
If it doesn't work over poison swamp, level designers, improvise!

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-12-13 07:56 AM, in [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] (rev. 7 of 10-12-13 10:33 AM) Link | #33719
Okay.
The bumps and extra mushrooms will only apply to the larger mushrooms due to gameplay.
How about these colors?
XXXXXXX
The last color is for the stem.

If the leaf raft doesn't work, here are ideas:

Logs and sunken bridges Mario has to use
Yoshi and flower grapples.
Cloud Flower and some hazards
A moving mushroom/log and hazards to dodge
Vote!

P.S. You should be ashamed of yourselves, level designers, you're the ones who should be coming up with ideas.

EDIT:
LOL :D

[image]

DOUBLE EDIT:
This is how it looks with darker colors.

[image]


____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-12-13 10:31 AM, in [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] (rev. 4 of 10-12-13 09:52 PM) Link | #33724
Posted by Polari
Posted by mibts
Okay.
The bumps and extra mushrooms will only apply to the larger mushrooms due to gameplay.
How about these colors?
XXXXXXX
The last color is for the stem.

If the leaf raft doesn't work, here are ideas:

Logs and sunken bridges Mario has to use
Yoshi and flower grapples.
Cloud Flower and some hazards
A moving mushroom/log and hazards to dodge
Vote!

P.S. You should be ashamed of yourselves, level designers, you're the ones who should be coming up with ideas.

EDIT:
LOL :D

[thumbnail]

DOUBLE EDIT:
This is how it looks with darker colors.

[thumbnail]


Stop whining. The designer of this galaxy is banned.

Also yeah, those dark colors look better.

I was talking about SMG2.5 level designers in general, not the specific one for this galaxy.

The vote is inevitable. The leaf raft officially doesn't work.

Also, change of plans. Vote on whether smaller mushrooms and bumps should be included or not (1 to 0 so far)

EDIT:
Files (includes part of 2nd planet): http://kuribo64.net/get.php?id=8JLr9xZZCWA7DY16

The launch star is a placeholder.

A screenshot

[image]


____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-13-13 09:00 AM, in [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] Link | #33761
Posted by HolyRomanEmperorTatan
Those mushrooms do look better with the darker colors. In game, those mushrooms will look fantastic! I think the Cloud Flower, along with moving mushrooms, will go well on Planet 2.

Posted by mibts
Posted by Agent000
That looks pretty good. Can you post a picture of the undersides of the mushrooms? I'd like to see how that looks.

They're flat, textured the same as the top, and unnecessary to look at.


But why not texture gills on the undersides to make the mushrooms look more "natural"?

[image]


The ideas were to fill in for the leaf raft malfunctioning in Planet 1, not in Planet 2.
Cloud Flower: 1
Moving mushroom/log: 1

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-13-13 01:45 PM, in [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] Link | #33765
Posted by Polari
Noes. Then this will be an exact duplicate of Foggy Bog, just without fog >_<

What are you saying "no" to? The fallen trees or the bumps and smaller mushrooms?

Anyway, I'll try to come up with a drawing of what happens at the end of Planet 1 (where the launch star fills in for now).

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-13-13 08:01 PM, in [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] Link | #33793
Posted by HolyRomanEmperorTatan
Posted by MoreCowbell
The entire galaxy is on a sea of poison swamp that goes as far as the eye can see. Now, there will still be "planets", but they aren't floating in space.


Actually, HP9 incorporated a poison swamp into his design from the start.

I agree, Humongous Fungus Galaxy will be better with a chasm like Pianta Villahe rather than poison water. The Leaf Raft's not working anyway so an abyss would replace poison water as the hazard.

Posted by Stygmax
Quite honestly, I'm questioning why there even needs to be a poisonous swamp at all in this level. I kind of envisioned it as being mushrooms over an abyss, a la Pianta Village.

Posted by Polari
Posted by Stygmax
Quite honestly, I'm questioning why there even needs to be a poisonous swamp at all in this level. I kind of envisioned it as being mushrooms over an abyss, a la Pianta Village.


That's what it was suppose to be.

Where did the idea of the poisonous swamp come from?

Posted by mibts
Spring Mario can bounce on poison swamp, but if you get too close back to the 1st planet, he'll fall through it.

Okay, it's officially an abyss.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-15-13 03:45 PM, in Popular Multiplayer game- "Real Life" Link | #33845
Nice how you turned real life into a game. :D

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-17-13 07:20 AM, in [Sky High Galaxy] Sky High Galaxy Link | #33913
Posted by NWPlayer123
Eh, I have said main planet, and the 2 posted in multiple pictures in the concept art thread, imported, but I'm starting to feel a decline in motivation towards it, I think it's time to hand it off to someone else. StarLight, I'm looking at you, if you want something to do besides wait for coastline, which is on hold again because it's going to be a super pain to texture, if not done in blender, and IDK anybody who knows how, but I'll get that sorted out.
Like I said in Misty Peaks, I think I'm going to go on a design spree over the rest of fall break.


Did you try UV mapping or is the area to texture the same a complex closed surface?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-18-13 08:50 PM, in [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] (rev. 3 of 10-19-13 09:32 AM) Link | #34002
What is the "thick fog" called?

Anyway, about the bottomless pit...
http://kuribo64.net/get.php?id=FlIDhA8uZG4jTa6U
It's raw; all I did was take away the poison and stretch the mushroom stems (the latter took a long time). The log and rock pillar will be replaced.

Also, at my attempt with translucency:

[image]

Epic fail. :P

EDIT: Whoops, apparently, the new texture has to be outside the .bdl
There's a new error.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-19-13 10:19 AM, in [Sky High Galaxy] Sky High Galaxy Link | #34025
1. Can you add a playtesting link?

2.
Posted by Polari
After checking the level out myself, it looked as if the polygon count for the models and such were a bit low, to be honest. The rockets' sides look kind of odd, and the models look very dark on the bright background.
This is why smooth vertex coloring is your friend.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-19-13 03:54 PM, in [Sky High Galaxy] Sky High Galaxy Link | #34033
Posted by NWPlayer123
Yeah, but wii hardware limits. It only looks polygonal in the first place because of the vertex shading.
We also can't really do shiny stuff or anything really since blah materials and TEV stages and all this other nonsense

Technically, you can, but you have to subdivide polygons and add vertex color.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-19-13 11:10 PM, in Corrupt-A-Wish (Game) Link | #34044
Posted by planetaryplayer
Granted, but you can't say the names.

I wish for a glitch. (unintentional rhyme)

Granted, but your character gets stuck in World 36-1.

I wish Mario Strikers Charged was normal difficulty instead of the hardest game.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-20-13 02:52 PM, in [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] (rev. 3 of 10-20-13 07:59 PM) Link | #34062
You can start thinking about what to put on the Humongous Fungus model. The art isn't detailed so you can be creative.
Posted by Marionumber1
If I recall correctly, pytex1.py was written when I used Python 2.x, so try that.
It didn't work; the files became identical. (I thought patching up the translucent texture did some other magic than just replacing the already-there texture.)

Also, can I go back to the rainbow mushroom theme at least on Planet 3, due to the absence of the dark swamp?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-20-13 08:08 PM, in Introduction to the Project Link | #34068
Some things I would like to add:

It is advised that the modeler textures as he goes.

Don't texture in SketchUp. You can't UV map.

Don't export collision in Blender. It glitches up. One time, it collisionized only one triangle per face. Another, it did something similar to the Sky High vertex color .obj splicing screw-up.

Skip the baking. I've seen examples and they look ugly. Use vertex colors instead. They'll look neater.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-20-13 08:28 PM, in Introduction to the Project Link | #34070
Posted by NWPlayer123
Posted by mibts
Some things I would like to add:

It is advised that the modeler textures as he goes.

Don't texture in SketchUp. You can't UV map.

Don't export collision in Blender. It glitches up. One time, it collisionized only one triangle per face. Another, it did something similar to the Sky High vertex color .obj splicing screw-up.

Skip the baking. I've seen examples and they look ugly. Use vertex colors instead. They'll look neater.
lol I can already see how little you know. It's up to them if they want to poorly texture as they model. Yes you can UV map in sketchup, you're just too ignorant to realize, and it only exported only one triangle per face because you didn't triangulate when you exported. The baking part needs to be updated now that he's released the program. That is all.
TBH I don't agree with your methods, as seen with the, in my opinion, poorly done Humongous Fungus, but you're learning /SOMETHING/ in the process, so that's one plus.


Very funny.

Sorry, I didn't know you could UV map in SketchUp.

What about the second screw-up, when I actually triangulated the faces?

That's because Humongous Fungus Galaxy, unlike a lot of other galaxies, doesn't take that much "hardcore" modeling.

Seriously, everyone has their opinions.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-24-13 07:26 AM, in [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] Link | #34173
I decided to take a break from Humongous Fungus and model something more interesting like Size Switchup that isn't just a whole bunch of mushrooms.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-24-13 03:50 PM, in Designs in Progress Link | #34195
Can someone please update the list?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-24-13 04:31 PM, in [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] Link | #34198
I was also thinking about Ground Growth, but it's just a bunch of spheres. Other galaxies are either taken, repetitive, not finished with design, sloppy art, or have some type of mechanic which I don't know how to do (Stormshine Planet 3, for example)

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 10-25-13 07:45 AM, in [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] Link | #34224
Okay, but in case you didn't notice, the white spots are no longer decagons.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.
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Main - Posts by mibts

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