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04-06-21 12:03 AM |
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| Main - Posts by mibts |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 101/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Sorry for the almost 2-week no-progress-posted period, so here's the picture of Humongous Fungus Galaxy Planet 1:
Files: http://kuribo64.net/get.php?id=HYskxd8ZSFYajOd0 My opinion: The vertex colors of the stems finally reveal themselves as bland. (Man, I wish vertex colors could be linked) It looks like a forest of smaller mushrooms surrounded by a forest of big mushrooms. Inanimate poison swamp is boring. (Deal with it until someone makes a texture animation creating/editing tool) Notes: First blue mushroom (You know, glitched collision, saving for later) NO destructive criticism (ex: saying that the log looks like a cylinder and not providing a way to improve on it) Have fun! Level creators, get to work! ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 102/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Posted by planetaryplayer ![]() There's supposed to be a leaf raft there. I tested it with the leaf raft but I got stopped before I got there. You'll unfortunately need to add it yourself for now. If it doesn't work over poison swamp, level designers, improvise! ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 103/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Okay.
The bumps and extra mushrooms will only apply to the larger mushrooms due to gameplay. How about these colors? XXXXXXX The last color is for the stem. If the leaf raft doesn't work, here are ideas: Logs and sunken bridges Mario has to use Yoshi and flower grapples. Cloud Flower and some hazards A moving mushroom/log and hazards to dodge Vote! EDIT: LOL
DOUBLE EDIT: This is how it looks with darker colors. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 104/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Posted by Polari I was talking about SMG2.5 level designers in general, not the specific one for this galaxy. The vote is inevitable. The leaf raft officially doesn't work. Also, change of plans. Vote on whether smaller mushrooms and bumps should be included or not (1 to 0 so far) EDIT: Files (includes part of 2nd planet): http://kuribo64.net/get.php?id=8JLr9xZZCWA7DY16 The launch star is a placeholder. A screenshot ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 105/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Posted by HolyRomanEmperorTatan The ideas were to fill in for the leaf raft malfunctioning in Planet 1, not in Planet 2. Cloud Flower: 1 Moving mushroom/log: 1 ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 106/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Posted by Polari What are you saying "no" to? The fallen trees or the bumps and smaller mushrooms? Anyway, I'll try to come up with a drawing of what happens at the end of Planet 1 (where the launch star fills in for now). ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 107/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Posted by HolyRomanEmperorTatan Posted by Stygmax Posted by Polari Posted by mibts Okay, it's officially an abyss. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 108/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Nice how you turned real life into a game. ![]() ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 109/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Posted by NWPlayer123 Did you try UV mapping or is the area to texture the same a complex closed surface? ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 110/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
What is the "thick fog" called?
Anyway, about the bottomless pit... http://kuribo64.net/get.php?id=FlIDhA8uZG4jTa6U It's raw; all I did was take away the poison and stretch the mushroom stems (the latter took a long time). The log and rock pillar will be replaced. Also, at my attempt with translucency: Epic fail.
There's a new error. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 111/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
1. Can you add a playtesting link?
2. Posted by PolariThis is why smooth vertex coloring is your friend. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 112/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Posted by NWPlayer123 Technically, you can, but you have to subdivide polygons and add vertex color. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 113/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Posted by planetaryplayer Granted, but your character gets stuck in World 36-1. I wish Mario Strikers Charged was normal difficulty instead of the hardest game. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 114/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
You can start thinking about what to put on the Humongous Fungus model. The art isn't detailed so you can be creative.
Posted by Marionumber1It didn't work; the files became identical. (I thought patching up the translucent texture did some other magic than just replacing the already-there texture.) Also, can I go back to the rainbow mushroom theme at least on Planet 3, due to the absence of the dark swamp? ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 115/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Some things I would like to add:
It is advised that the modeler textures as he goes. Don't texture in SketchUp. You can't UV map. Don't export collision in Blender. It glitches up. One time, it collisionized only one triangle per face. Another, it did something similar to the Sky High vertex color .obj splicing screw-up. Skip the baking. I've seen examples and they look ugly. Use vertex colors instead. They'll look neater. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 116/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Posted by NWPlayer123 Very funny. Sorry, I didn't know you could UV map in SketchUp. What about the second screw-up, when I actually triangulated the faces? That's because Humongous Fungus Galaxy, unlike a lot of other galaxies, doesn't take that much "hardcore" modeling. Seriously, everyone has their opinions. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 117/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
I decided to take a break from Humongous Fungus and model something more interesting like Size Switchup that isn't just a whole bunch of mushrooms. ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 118/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Can someone please update the list? ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 119/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
I was also thinking about Ground Growth, but it's just a bunch of spheres. Other galaxies are either taken, repetitive, not finished with design, sloppy art, or have some type of mechanic which I don't know how to do (Stormshine Planet 3, for example) ____________________ Current hack: Excerpt from Super Mario 256 |
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![]() Panser =Josh65536 (Programmer) Level: 37
Posts: 120/331 EXP: 317182 Next: 21071 Since: 08-31-13 Last post: 832 days ago Last view: 10 days ago |
Okay, but in case you didn't notice, the white spots are no longer decagons. ____________________ Current hack: Excerpt from Super Mario 256 |
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