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04-19-24 03:54 AM |
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Main - Posts by mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 81/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Granted, but it's incomplete due to your complaining.
I wish that I could see what 1,236 nested quotes would look like. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 82/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Granted, but it takes too long because you have to say each letter by itself.
I wish blank could document the .mbsf file. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 83/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
I tried for the first time to document a file (MSBF), but all I found was a header (hinting it had to do with flow ), two sections, and the names of the objects affected by the flow at the end. AB was used to pad, and the first section contained a jumbled mess of numbers (and some FFFF's) and the second section contained aligned numbers, most of them being the same. Help please? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 84/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Posted by jjesss064 Flow. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 85/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
New files:
https://kuribo64.net/get.php?id=TVU0m9iwZ2a2Tc3I Screenshot: Notes: 1. Falling platforms were added because they are necessary to reach a higher mushroom and because they will be in the galaxy anyway. 2. I understand that the blue mushroom collision is glitchy (why not the brown one too? ), but I'm saving collision fixing for last. 3. Don't complain about the inanimate poison swamp. 4. Size feedback or model gets 1.5 times bigger in each dimension. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 86/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Posted by gc Yes, there will be tall mushrooms, but later. Posted by gc There is a reason why I posted the files. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 87/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Posted by Agent000 They're flat, textured the same as the top, and unnecessary to look at. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 88/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Granted, but it's filled with spambots.
I wish (and I'm serious) that people would understand how important flow is in SMG2.5 levels so somebody would FINALLY document it. (the .mbsf file) ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 89/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Posted by Silver Did you check range? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 90/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Posted by Luigi I know what range, priority, and inverse are, but what does distance control and why is strength always 1? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 91/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Other patterns that I noticed:
Offset 14, Size 2 = Size of whole file X=offset of FEN1 section (including 16-byte header) For each 8-byte section from offset X+16; Offset of that section+2, size 2 = total offset of related(?) string. Except the first one, which says 003B (What's that supposed to mean?) Offset X+6, Size 2 = Size of FEN1 section minus 16 Y=offset of FLW2 section (also including 16-byte header) Offset Y+6, Size 2 = Size of FLW2 section minus 16 The FLW2 section still looks like an alien. Also, what are the 01's scattered in the FEN1 section at offsets that are 1 less than a multiple of 8? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 92/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Am I the ONLY one trying to document flow? This is VERY important. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 93/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
About white disappearing mushrooms:
No. You'll need to learn the .brk format for that. The best 2 alternatives I can come up with: 1. White mushrooms fall SUPER FAST when you step on them. 2. White mushrooms are not solid. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 94/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Posted by NWPlayer123 1. I don't tolerate bad words. 2. This has NOTHING to do with flow. 3. I've tried using a switch before to make an object disappear. It didn't work (AND it was a custom model). 4. I've seen .brk's do it for other objects. Also, flashblack light(n)ing doesn't work without .brk. I examined it last weekend. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 95/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Or you could use SMGExtractor with the Homebrew Channel. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 96/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Posted by Mega-Mario Okay, I'm sorry. Posted by Luigi Can you please tell me how to do it properly? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 97/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Posted by PaperplateismGuy Granted, but you know what's going to happen I wish I had a banhammer that could ban bad words! ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 98/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Posted by GrapeEscape Granted, but it's not a great one. Here, on the 64th page, I wish that none of these wishes (except the bad ones, of course ) were never even corrupted! ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 99/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Granted, but your suspense level goes over NINE THOUSAAAAAND!!!
I wish the SMG2.5 team had motivation. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 100/331 EXP: 375262 Next: 29509 Since: 08-31-13 Last post: 1941 days ago Last view: 216 days ago |
Looks very neat, but I would advise you to texture as you go. That way, you don't miss any spot and if you need to duplicate (which I need to do a million times), the texture and UV map are already in the duplicate.
Unless this is not texture viewport shading... ____________________ Current hack: Excerpt from Super Mario 256 |
Main - Posts by mibts |
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