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04-19-24 08:12 PM |
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Main - Posts by mibts |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 61/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
https://kuribo64.net/get.php?id=FxX4RRKz5R3YFggj (Link to the obj file)
Okay, I started modeling it and I want some feedback on whether this is the right size (Scale: ? Block = 150 units in this model) and whatnot. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 62/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
Posted by jjesss064 What do you mean by "white st(r)ips with a texture"? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 63/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
1. How do you make an NPC trigger something after saying something?
2. How do you make an event change an NPC's speech? I've been seeing a few SMG2.5 galaxy designs involving this. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 64/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
Whatever someone tells you, do NOT delete a system32 folder. The files inside are very necessary and deleting them will cause a computer coma.
1. Microsoft makes enough money. 2. System32 is way, way less than 32 GiB. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 65/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
What is the purpose of putting the first and 42nd galaxies on hold when progress is already slow? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 66/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
Posted by Agent000 I'll fix the model and try to make it lower-poly, but I'm basing it on HodgePodgeNine's art and the first few mushrooms are lower to the ground. Also, the log needs to be right on top of the poison swamp and I'm considering Mario's jumping ability. I'll make the Throwback Falling Platforms form stairs so Mario can get higher and the later mushrooms can also be higher. Good? EDIT: Is this good for a lower-to-the-ground mushroom (except shading)? ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 67/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
Posted by HolyRomanEmperorTatan You forced me to UV map Okay, I'll do it ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 68/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
Posted by jjesss064 1. Please fix your spelling. 2. They're red and green only and besides, they're pretty easy to replicate. EDIT: Progress Picture (Now people can't complain that my log is a cylinder. Haha! ) I'll test the model on Friday and give you the so-far .obj, .mtl, textures, and .yaz0'd .arc. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 69/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
Posted by Agent000 I'll fix it on Friday. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 70/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
Posted by PaperplateismGuy Use WaterArea. Unlike RailMoveWaterObj which is forced to be a beveled rectangular prism, it can be different shapes. Just change the number in AreaShapeNo. -1 = FREEZE frame! 0 = Rectangular prism 1 = Hemisphere (?) 2 = Sphere 3 = Cylinder Don't know any higher. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 71/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
Posted by Stygmax Thank you for elaborating that I didn't know. I won't tell anyone to fix their spelling again. Also, thank you for appreciating the model. You're probably fooled again because remember: 1. Shading doesn't show up on the Wii 2. I cleanly added vertex colors that will show up on the Wii. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 72/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
Posted by Luigi Are you saying that if you rename a galaxy from Flip-Swap to something else (with a custom model), it won't freeze on the new galaxy? If so, awesome! ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 73/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
Posted by Stygmax So... How's the progress with the slot hack going? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 74/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
Posted by Stygmax Not everybody has the technical know-how to assembly hack. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 75/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
How do you manage to figure out some of the name hashes? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 76/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
Posted by gc Mushroom Gorge mushrooms were symmetrical in shape, but not in texture. The shape will have to stay, but the texture will be replaced (which is not so hard or time-consuming to do either). ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 77/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
I didn't see this anywhere do I decided to start it:
Who Is Better? Mario or Sonic? I think that Mario is better than Sonic because: 1. Mario has more power-ups 2. Speed isn't everything 3. Mario has better games 4. Mario breaks brick blocks with his hand 5. Sonic is Goku's copycat while Mario is original 6. (Joke) Sonic is so fast and careless that his bumping rate is 1,000,000 enemies per second!!! And more... Vote Mario for the win!!! The other side: http://sonic.wikia.com/wiki/Sonic_the_Hedgehog ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 78/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
Posted by NoSkinnedKoopa ScrewAttack =/= Mr. Final Word. Besides, that video has mistakes, yes, I said it, mistakes. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 79/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
Could someone please check if DebugMoveInfo is causing this issue?
Also: Posted by Luigi LOL Twisty Trials and Starshine Beach. What a coincidence. Humongous Fungus is replacing Twisty Trials and I was trying to get Starshine Beach working once. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 80/331 EXP: 375295 Next: 29476 Since: 08-31-13 Last post: 1942 days ago Last view: 217 days ago |
I dare you to try Final Smashes with the rotating hazard of Frigate Orpheon.
You will laugh hysterically at some of the results! ____________________ Current hack: Excerpt from Super Mario 256 |
Main - Posts by mibts |
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