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04-19-24 10:36 AM
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Main - Posts by mibts

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mibts
Posted on 09-19-13 12:42 AM, in Whitehole issues (rev. 3 of 09-19-13 12:45 AM) Link | #32689
Posted by Luigi
...It's so sad I have to say this.

WHITEHOLE WORKS 100% FINE. EVERYTHING HAS BEEN TESTED AND CONFIRMED WORKING.
This means, if you're having a freezing issue, it is NOT a Whitehole issue. Ask for help through a profile comment, a pm, or getting on the IRC.
Or you can post your problem, HERE.
Thank you.


Unfortunately, not for me. I replaced done v1.1 files with the available v1.2 files and it improved from crashing, but it shows only the red and blue axes perpendicular to each other. It didn't load the galaxy. That's one of several reasons why I prefer Anarchy over Whitehole.

Whoops! Can someone move this post please?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-19-13 01:02 AM, in Error/Crashing Reports Thread Link | #32693
It also depends on the galaxy. Some galaxies hate certain objects. For example, Starshine Beach hates my WorldOneTwo model, but Flip-Swap will gladly accept it.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-19-13 09:40 PM, in Some stupid questions Link | #32725
Also, there is a topic for general questions.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-19-13 09:46 PM, in Super Mario Galaxy 2 Questions (rev. 3 of 09-19-13 09:46 PM) Link | #32728
Time for the impossiquestion! ;)

How do you make a .bck for a specific .bdl?
The person whose answer is tested correct will deserve much appreciation.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-20-13 10:40 AM, in Super Mario Galaxy 2 Questions Link | #32750
Posted by Luigi
Although I do not know for sure, you can't do it for custom models, because the model importer doesn't support dae, which lets you export bones and joints, which is needed for animations.


And that, everyone, is why it's called the impossiquestion! ;)

What's the difference between a bone and an edge; a joint and a vertex?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-20-13 07:31 PM, in Super Mario Galaxy 2 Questions Link | #32764
What about .btp that changes a specific texture?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-20-13 07:42 PM, in Super Mario Galaxy 2 Questions Link | #32767
How in the world was RedBlueExGalaxy moved to Sky Station Galaxy in Planet Plains? Slot hack?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-20-13 07:51 PM, in Whitehole issues Link | #32769
Posted by Silver
Posted by mibts
Posted by Luigi
...It's so sad I have to say this.

WHITEHOLE WORKS 100% FINE. EVERYTHING HAS BEEN TESTED AND CONFIRMED WORKING.
This means, if you're having a freezing issue, it is NOT a Whitehole issue. Ask for help through a profile comment, a pm, or getting on the IRC.
Or you can post your problem, HERE.
Thank you.


Unfortunately, not for me. I replaced done v1.1 files with the available v1.2 files and it improved from crashing, but it shows only the red and blue axes perpendicular to each other. It didn't load the galaxy. That's one of several reasons why I prefer Anarchy over Whitehole.

Whoops! Can someone move this post please?


Whitehole has alot of load bugs and such, but once you get it all sorted out. It's 1000% better than Anarchy, trust me.

Say what? Ten times better? From what I'm hearing, Whitehole can't edit paths properly and it's not compatible with Anarchy in the Galaxy-built levels. (but Anarchy in the Galaxy is compatible with Whitehole-built levels)

Even if I get it sorted out, I'll have to start over.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-20-13 09:20 PM, in Discoveries (rev. 3 of 10-01-13 07:59 PM) Link | #32774
Posted by mibts
Posted by NWPlayer123
It's basically 2^X. 2^0 is 1, which is what star 1 usually is which is layer A. 2^1 is 2, which is B, 2^2 is 4 which is C, 2^3 is 8 which is D, etc, all the way up to P

2^15=32768, okay, during the weekend, I'll look for consistency with this pattern and then test it.
Warn me ahead of time if there's anything else to do besides actually creating the new layer
Apparently, it is power of 2 because some galaxies have scenarios that link to multiple layers (Starshine Beach, scenario 1, layers A and D), so it would be a matter of adding the values (1+8=9). I'll check for this too.

I'm getting closer to creating a new main star! :D

Also, should this discussion be moved to a thread called "New Star With It's Own Layer"?

19. The Japanese characters in cameras and AppearPowerStarObj are legitimate Japanese; they can be Google Translated.


IT WORKED!!! :D
Thanks VERY much!!!

Edit: Bad news, I tell you, BAD NEWS!!! >:)
Rainbow Mario TAKES DAMAGE from a platform with a floor code of 4! (no pun intended; this is not 4 factorial)

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-20-13 09:29 PM, in Full Model Importer Link | #32777
You forgot about yaz0 compression.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-22-13 05:42 PM, in Galaxy Idea Link | #32892
Posted by PaperplateismGuy
I think you could make it look really good with baking shadows into the textures.

You are 9 DAYS LATE!!!
You're lucky your choice already won.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-22-13 05:49 PM, in Super Mario Galaxy 2 Questions Link | #32893
Posted by PaperplateismGuy
How do you create custom water areas that you can swim in. Like a sphere or a cylinder?


WaterArea in AreaObjInfo.
Set the AreaShapeNo. (or whatever it's called) to:
0 for cube
1 for hemisphere (?)
2 for sphere
3 for cylinder (?)

Can someone please confirm the values with (?)?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-23-13 07:37 PM, in Galaxy Idea Link | #32919
Posted by Polari
Posted by mibts
Posted by PaperplateismGuy
I think you could make it look really good with baking shadows into the textures.

You are 9 DAYS LATE!!!
You're lucky your choice already won.


Would you mind showing us some screenshots of your progress...?


Okay, and the models, but in the topic called "Spiky Cave Galaxy" and on Friday.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-24-13 11:19 AM, in Super Mario Galaxy 2 Questions Link | #32937
How do you make Mario teleport to a specific location?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-25-13 12:19 AM, in Super Mario Galaxy 2 Questions Link | #32971
Posted by planetaryplayer
How do silver stars work?


Look at Starshine Beach.
There are 5 StrayTico connected to a CollectTico vida Group_ID and the 5 StrayTico have the Generator_ID of the CollectTico's l_id.

There's also an AppearPowerStarObj in the ScenarioData.bcsv file for that star and it is 4 Japanese characters long.

My question: How does a .msbf work?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-25-13 12:27 AM, in [Astral Stronghold Galaxy] Astral Stronghold Concept Art Link | #32973
Are the designs ready to be modeled?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-25-13 12:33 AM, in Glitched Time Zone (GTZ) Link | #32974
Whenever I post, it is recorded in Glitched Time Zone (EST+4).
For example, I posted this at 9/24/13 8:35 p.m. and look at what it says :P

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-25-13 08:52 PM, in Modelable Galaxy Link | #33015
Are there any galaxies open for modeling?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-26-13 07:33 PM, in [Rock 'n' Roll Galaxy] Rock 'n' Roll Galaxy Star 1 (rev. 2 of 09-26-13 08:03 PM by gridatttack) Link | #33044
Sorry for the bump, buuuuuuuuut...

The image links are broken. Could you please post them again?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 09-26-13 07:51 PM, in [Humongous Fungus Galaxy] Humongous Fungus Star 1 [A Design by MC!] [Approved] Link | #33046
Okay, I'll probably start modeling this on Friday.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.
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Main - Posts by mibts

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