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04-20-24 02:30 PM |
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Main - Posts by mibts |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 321/331 EXP: 375331 Next: 29440 Since: 08-31-13 Last post: 1942 days ago Last view: 218 days ago |
What's a perpendicular universe? ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 322/331 EXP: 375331 Next: 29440 Since: 08-31-13 Last post: 1942 days ago Last view: 218 days ago |
Go to the test map by entering the left door of the double doors that lead to the castle's spiral staircase.
(In the meantime. Of course, this is not how you'll actually do it in the final hack.) ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 323/331 EXP: 375331 Next: 29440 Since: 08-31-13 Last post: 1942 days ago Last view: 218 days ago |
For one, try losing Mario's hat, saving & quitting, replacing Mario's secondary head model, and then opening that save file. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 324/331 EXP: 375331 Next: 29440 Since: 08-31-13 Last post: 1942 days ago Last view: 218 days ago |
SM64DS likes to store the bones and their transforms in different places. Also, those unknown variables don't point to transforms. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 325/331 EXP: 375331 Next: 29440 Since: 08-31-13 Last post: 1942 days ago Last view: 218 days ago |
I fixed glitches regarding swimming not underwater in a newer version that only I have. Also, the project is on a fake hiatus while I do something interesting with the current state of Super Mario 256. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 326/331 EXP: 375331 Next: 29440 Since: 08-31-13 Last post: 1942 days ago Last view: 218 days ago |
You open the ROM in a hex editor and increment the byte at offset 0x14. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 327/331 EXP: 375331 Next: 29440 Since: 08-31-13 Last post: 1942 days ago Last view: 218 days ago |
No. Triangulate the model instead. If you uncheck "convert to tri strips", you may experience lag if your model has a lot of polygons. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 328/331 EXP: 375331 Next: 29440 Since: 08-31-13 Last post: 1942 days ago Last view: 218 days ago |
#1 should just be a matter of storing the life counter at a certain offset in the RAM save (there's a free byte) and loading it from there instead of loading a constant 4.
#2 is problematic because you can lose silver stars in SM64DS. If the silver stars respawn, you could collect a 6th silver star, which either true-softlocks (weird true softlock, as you can control the character!) or crashes the game, I forgot which. If they don't respawn, you could accidentally lock yourself out of a star. #3 is a patch, as others have mentioned. #4: Look at the above post. #5 would require adding a star to the star select (better be good at 3D graphics manipulation) and the hub pause menu top screen (better be good at 2D graphics manipulation), and removing all "starID == 0" checks that rely on it being a 100-coin star. In addition, any place where the star isn't counted (for being a 100-coin star) would have to actually count it. At least you wouldn't have to mess with save data. Adding a 9th star would be a whole nother story. #6: Look at the above post. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 329/331 EXP: 375331 Next: 29440 Since: 08-31-13 Last post: 1942 days ago Last view: 218 days ago |
A preview has been added to the first post. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 330/331 EXP: 375331 Next: 29440 Since: 08-31-13 Last post: 1942 days ago Last view: 218 days ago |
A demo has been released; look at the first post. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 331/331 EXP: 375331 Next: 29440 Since: 08-31-13 Last post: 1942 days ago Last view: 218 days ago |
Granted, but now you don't get enough rest.
I wish that this wish is not granted. ____________________ Current hack: Excerpt from Super Mario 256 |
Main - Posts by mibts |
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