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03-29-24 03:59 PM |
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Main - Posts by mibts |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 261/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
You should change the device capacity.
Open the ROM in a hex editor and change the byte at offset 0x14 from 0x07 to 0x08. I don't know if this will fix the R4 issue, but it does stop DeSmuME from complaining. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 262/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
Is the map zoomed in on a bunch of white polygons? (That happened to me once)
But seriously, did an error appear beforehand? ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 263/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
There's a new demo on the front page. Please try it, because in addition to adding a new course, I made some changes to the game's engine (particularly collision), so I want to make sure it doesn't lag severely or freeze. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 264/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
Yeah, cause you're playing as a mega character destroying a whole bunch of blocks at the same time. Of course the game will lag to show the awesomeness then. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 265/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
You do realize that you can use multiple areas (up to 8), right? ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 266/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
One of the files included in the ASM patch template has "Minimap" in its name. Open the file and comment everything out. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 267/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
Debug screen, please?
As for that star, ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 268/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
Fun fact: Blocky Block Land star 2 has 119 collision maps (1 stage, 118 objects) in it, and collision detection is a main reason why it lags. So I replaced the existing broadphase with a bounding volume hierarchy. From tests with no$gba, it is a lot faster, but this needs testing on an actual DS.
https://kuribo64.net/get.php?id=1SMvxw8hphrmVMfA ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 269/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
Blocky Block Land, 2nd map ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 270/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
Was that lag in the old or new version? ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 271/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
How about Project 2-6? ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 272/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
What specifically did you do? ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 273/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
Are you sure you aren't rendering a black triangle between Mario and the camera? ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 274/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
Try getting close to where it should be. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 275/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
The L is rotated 180° when it should be flipped vertically. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 276/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
Can you send your ASMPatchTemplate folder? (And if you can, also send overlay 109, assuming you edited Bob-Omb Battlefield) ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 277/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
Are you using a Mario 64 ROM or a Mario 64 DS ROM? And which version are you using? ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 278/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
Does the version you're using have the Model and Collison Map Importer? If so, open that and open the internal model whose material names you want to see, then go to the Material tab.
The Texture Editor shows texture names, not material names. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 279/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
Okay, I've got bad news and good news.
Bad news: Apparently I'm only 1/7 done with this. Good news: ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 280/331 EXP: 374270 Next: 30501 Since: 08-31-13 Last post: 1920 days ago Last view: 196 days ago |
I figured out what the Type 14 object does. It controls the star camera. Let's look at the 32-bit parameter of the type 14 object in Tiny-Huge Island for example.
03033334
Each hexadecimal digit corresponds to a star and says what camera the star gets when the player collects it. They're indexed from right to left, so in this case, the cameras are
Star 0: 4 (Reminder: Star 0 is the 100 coins)
The camera types are
Star 1: 3 Star 2: 3 Star 3: 3 Star 4: 3 Star 5: 0 Star 6: 3 Star 7: 0 0: Zoom in when the player thrusts the star in the air 1: Rotate to face the view with param1=0xXX07 and zoom out 2: Freeze 3: Spin around 4: Freeze (Looks identical to 2. Maybe it's used when text shows up?) 5: Go crazy and cut multiple times (Yes, it's a valid camera def, try it out) 12: Not a valid camera def, but it doesn't freeze. From my WDW star 2 test, it cuts to a platform and spawns a rainbow. ____________________ Current hack: Excerpt from Super Mario 256 |
Main - Posts by mibts |
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