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03-29-24 03:59 PM
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Main - Posts by mibts

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mibts
Posted on 07-05-17 12:15 AM, in Super Mario The New Beginning Link | #84323
You should change the device capacity.
Open the ROM in a hex editor and change the byte at offset 0x14 from 0x07 to 0x08. I don't know if this will fix the R4 issue, but it does stop DeSmuME from complaining.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-05-17 06:07 PM, in maps won't load (rev. 2 of 07-05-17 06:07 PM) Link | #84340
Is the map zoomed in on a bunch of white polygons? ;) (That happened to me once)
But seriously, did an error appear beforehand?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-11-17 06:29 PM, in Excerpt from Super Mario 256 Link | #84525
There's a new demo on the front page. Please try it, because in addition to adding a new course, I made some changes to the game's engine (particularly collision), so I want to make sure it doesn't lag severely or freeze.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-11-17 10:44 PM, in Excerpt from Super Mario 256 Link | #84535
Yeah, cause you're playing as a mega character destroying a whole bunch of blocks at the same time. Of course the game will lag to show the awesomeness then. ;)

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-16-17 06:36 PM, in Luigi's Mansion DS Link | #84765
You do realize that you can use multiple areas (up to 8), right?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-21-17 01:21 PM, in SM64DS Editor Help Thread - Post your questions here Link | #84900
One of the files included in the ASM patch template has "Minimap" in its name. Open the file and comment everything out.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-24-17 02:56 AM, in Excerpt from Super Mario 256 Link | #85088
Debug screen, please?
As for that star,

Try going inside the alcove that the Spindel in the first pyramid rolls by.


____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-25-17 02:22 AM, in Excerpt from Super Mario 256 Link | #85134
Fun fact: Blocky Block Land star 2 has 119 collision maps (1 stage, 118 objects) in it, and collision detection is a main reason why it lags. So I replaced the existing broadphase with a bounding volume hierarchy. From tests with no$gba, it is a lot faster, but this needs testing on an actual DS.

https://kuribo64.net/get.php?id=1SMvxw8hphrmVMfA

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-26-17 01:47 PM, in Excerpt from Super Mario 256 Link | #85197
Blocky Block Land, 2nd map

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-26-17 08:53 PM, in Excerpt from Super Mario 256 Link | #85238
Was that lag in the old or new version?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-27-17 06:07 PM, in Project 256 (NSMBWii Hack) Link | #85288
How about Project 2-6?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-28-17 08:20 PM, in [Tutorial] Creating a Custom Platform Link | #85327
What specifically did you do?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-28-17 09:20 PM, in SM64DS Editor Help Thread - Post your questions here Link | #85332
Are you sure you aren't rendering a black triangle between Mario and the camera? ;)

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-29-17 04:31 PM, in [Tutorial] Creating a Custom Platform Link | #85346
Try getting close to where it should be.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-29-17 11:22 PM, in Waluigi in Super Mario 64 DS V3 [Released] Link | #85353
The L is rotated 180° when it should be flipped vertically.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-30-17 04:59 PM, in [Tutorial] Creating a Custom Platform (rev. 2 of 07-30-17 05:24 PM) Link | #85374
Can you send your ASMPatchTemplate folder? (And if you can, also send overlay 109, assuming you edited Bob-Omb Battlefield)

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 07-31-17 03:24 AM, in Super Mario The New Beginning Link | #85394
Are you using a Mario 64 ROM or a Mario 64 DS ROM? And which version are you using?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 08-07-17 01:49 PM, in SM64DS Editor Help Thread - Post your questions here Link | #85847
Does the version you're using have the Model and Collison Map Importer? If so, open that and open the internal model whose material names you want to see, then go to the Material tab.
The Texture Editor shows texture names, not material names.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 08-13-17 12:23 AM, in Excerpt from Super Mario 256 Link | #86141
Okay, I've got bad news and good news.
Bad news: Apparently I'm only 1/7 done with this.
Good news:

[image]
Hammer Yoshi will be in the hack!


____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

mibts
Posted on 08-15-17 03:26 PM, in Type 14 is Not a Mystery! (Star Cutscenes) (rev. 5 of 08-28-17 12:34 PM) Link | #86459
I figured out what the Type 14 object does. It controls the star camera. Let's look at the 32-bit parameter of the type 14 object in Tiny-Huge Island for example.
03033334
Each hexadecimal digit corresponds to a star and says what camera the star gets when the player collects it. They're indexed from right to left, so in this case, the cameras are
Star 0: 4 (Reminder: Star 0 is the 100 coins)
Star 1: 3
Star 2: 3
Star 3: 3
Star 4: 3
Star 5: 0
Star 6: 3
Star 7: 0
The camera types are
0: Zoom in when the player thrusts the star in the air
1: Rotate to face the view with param1=0xXX07 and zoom out
2: Freeze
3: Spin around
4: Freeze (Looks identical to 2. Maybe it's used when text shows up?)
5: Go crazy and cut multiple times (Yes, it's a valid camera def, try it out)
12: Not a valid camera def, but it doesn't freeze. From my WDW star 2 test, it cuts to a platform and spawns a rainbow.


____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.
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Main - Posts by mibts

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