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04-25-24 11:41 PM |
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Main - Posts by mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 1/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
Hello
1. I'm trying to add a new zone to a custom galaxy I made called "Powerup Challenge". The reason why I'm adding one is because I don't know the object limit. However, once I followed the tutorial, it froze when it started loading the stars. Here's the link: https://kuribo64.net/get.php?id=DzDUJi3vhmVIpKkC https://kuribo64.net/get.php?id=HyDwCcxdbOwz5dSJ (For anyone who wants to play with the working version or fix the camera for the launch star (and vine?) to make sure the appear in order (XZ_PARA not appearing)) Please don't snoop into the .mbst file or else you will have to figure out the format of an mbsf file. https://kuribo64.net/get.php?id=2ZU0AvfNaeqUHkau (models, in case you want them) 2. I'm trying to figure out how BgmChangeArea works. I looked at the Sound file of a galaxy and the StageBgmInfo.bcsv inside the Info file inside AudioRes (can't post it). There must be some sort of connection between the two but I can't seem to find it. Thanks! ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 2/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
I decided to test some variables under MapParts and here's what I found:
MapPartsInfo: [1A691A84]=Activation (0=normal, 1=stepped on) [D1DFFB8C]=Speed (higher=faster) [D0E17418]=Degrees of rotation per stop (higher=more rotation) [7217EFBC]=Axis of rotation (0=X, 1=Y, 2=Z) [86AC8907]=Smoothness (0=sharp start/end, 1=smooth start/end) [4558808A]=Wait time (higher=more wait between rotations) [72209755]=Rotation controller (0=stops after rotating, 1=swings back and forth, 2=rotates in one direction) [39FCC89A]=??? (2 for FlipTurnMoveStep) [6D3E35CD]=Shaking (0=none, 1=shakes before each rotation) [4137EDFD]=??? (Seems to be an integer) CommonPathInfo: path_arg2=Path outlined with orange dots (-1=No, 1=Yes) CommonPathPointInfo.1: 1st field = speed of movement 6th field = wait time Hope this helps. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 3/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
I already looked at that. I looked at Upside dizzy's and Flipsville's changes to Beat Block music and they weren't the same.
Hello, anyone? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 4/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
Thanks! ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 5/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
1. Koopas can spacewalk if you place them off ground. :o
2. You can make your own moving platform by typing RailMoveObj instead of SimpleMapObj in ProductMapObjDataTable for your model and giving it a path in your level (Put it in MapParts, though.) 3. Chomps and Porcupuffers need SW_APPEAR, or else, freeze. 4. The wall code for Bee Mario climbing is 7. 5. Electric fences disappear with SW_A, not SW_DEAD or SW_B. 6. Cosmic Clones have their own camera. 7. SW_APPEAR does not work on all objects. 8. wpointx, y, and z determine the point of certain cameras, such as CAM_TYPE_POINT_FIX. 9. The scale of an area or camera area us 800 SketchUp units per unit. 10. Editing textures to make them translucent after making the .obj file before making the .bdl file doesn't work for translucency. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 6/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
Posted by NWPlayer123 How do you patch the image with pytex1.py? Custom .bdl's made with obj2bdl script don't work with pytex1 for me. Also... 2 more discoveries. 11. Boomerang Bros throw curved-path boomerangs on sphere gravity. 12. Jumping off a climbable wall with Bee Mario and ground-pounding would send you straight back to the wall! ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 7/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
This tool is awesome! However, can someone please fix it so it can work with pytex1 and bmdview2? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 8/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
In the discoveries page, someone said to patch the translucent texture into the .bdl using pytex1.
Here is the model: https://kuribo64.net/get.php?id=2ZU0AvfNaeqUHkau Look for BeeMushroomSection under the Bee Mushroom folder. There is a shallow water texture that needs 50% translucency. ____________________ Current hack: Excerpt from Super Mario 256 |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 9/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
Since I can't make a new zone, I wonder:
What is the object limit? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 10/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
The evfrm variable in cameras is the amount of time a motion camera takes (In hexadecimal, 60 (decimal) units per second.) ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 11/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
500?!?!? Are you serious?
https://kuribo64.net/?page=thread&id=1007 Forget about the BgmChangeArea issue unless you want to help. Also, do new zones even increase the object limit or are we inescapably stuck with a pitiful 500 (512) objects? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 12/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
Posted by NWPlayer123 1. I said the object limit, not the object count. 2. Are you saying that if objects are placed very far apart from each other (on faraway planets), you can inverse the object limit to possibly 2000? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 13/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
So it will render even if it disappears due to it being too far?
If that's the case, I can't finish my level (I'm not object spamming, but it will be very long.) ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 14/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
Posted by NWPlayer123 Make a powerup challenge level Does the disappearing add to the object limit? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 15/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
Posted by NWPlayer123 And let me guess: Taking off overload protection = ASM hacking. If so, end of discussion. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 16/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
Due to the object limit, I officially quit Powerup Challenge Galaxy, so I need ideas.
1. 2-star based on Super Mario 3D Land W7-4 2. 3-star based on said game's W1-2 3. Based on Super Mario 64 DS specific course (not Bob-Omb Battlefield) ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 17/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
I'll see which idea wins and then probably start on Friday. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 18/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
Can someone please lock this topic? ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 19/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
Posted by Luigi Don't hate on SketchUp, it's the easiest tool to use! Besides, it doesn't make ugly models. ____________________ Current hack: Excerpt from Super Mario 256 |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 20/331 EXP: 375591 Next: 29180 Since: 08-31-13 Last post: 1948 days ago Last view: 223 days ago |
Posted by ts142001 , which is not easy as you think. Whitehole still takes me 10^6 years to load a single galaxy or zone. without shaders. ____________________ Current hack: Excerpt from Super Mario 256 |
Main - Posts by mibts |
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