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04-06-21 01:23 AM |
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| Main - Posts by Splitwirez |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 241/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
You might want to add that it actually works for SMG1 and SMG2. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 242/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by macdachs Agreed. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 243/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Rainbow Mario I was implying that it does. I tested it in SMG2, and it works. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 244/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by TheSpeedyMouse Progress is...occurring. Slowly, because Aurum and I both have school to worry about, and because I'm also involved in some non-SMG2 projects (namely some Spore mods), but progress is happening. No matter what happens, this hack will be completed. I don't care what happens, I'll finish it myself if I have to, but it will be finished. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 245/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Luigi Yes, almost. SMG2's Mario model is...less compliant to pyTEX1, it seems. The SMG2 model cannot have the eyelids and face textures both patched. Judging by this, the SMG1 model can. Either that, or the PAL model is different from the NTSC-U model. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 246/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by TheSpeedyMouse That's the one reason I was able to Start hacking SMG2. It took me 2 YEARS to get started, but I kept at it, and I got there...evidently. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 247/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by NintendoFan That isn't a stupid questiin at all. It would only be stupid if you didn't ask. It took me 2 years to figure out the answer. Let me save you the time and trouble by telling you. You'll need a homebrrw app called Riivolution, and a patch XML for it to read. I think there's a template somewhere here on Kuribo64. If you know XML, modifying the XML template to suit your needs and to simultaneously run multiple hacks will become easy. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 248/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by NintendoFan Eh, it's not hard. I taught myself! Mind you, that was for an entirely different purpose (Spore Modding), and it was a coincidence that my XML skills would later benefit me in Wii game hacking. I don't just hack the SMG games, but also NSMBW, and I'm the first person ever to hack Spore Hero...atleast, the first person to modify that game's files. Okay, enough metaphors. My point is, XML is not as hard as it may appear. All you beed in order to teach yourself is a bit of time (doesn't have to be all at once) and some persistence. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 249/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by SunakazeKun |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 250/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by SunakazeKun Those exist? And they're FUNCTIONAL!?!?! That makes me want to |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 251/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by jjesss064 But then scale is a problem. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 252/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by SunakazeKun Problem solvent applied. lol Spore reference |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 253/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by SunakazeKun I (still) have a method of taking screenshots on console. PM me the planet and galaxy and I'll grab a screeny or 2 of it, kay? |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 254/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by jjesss064 There is this cursed behavior of skyboxes in Super Mario Galaxy 2, which makes the skybox not render in-game if you scale it to anything other than 1 or 3 on all axes. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 255/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by TheSpeedyMouse I know, right? |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 256/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Rainbow Mario Not really (sadly), but I once managed to successfully replace mario's face with another model, the game didn't care that the rigging was completely different. For the longest time, I've been meaning to replace Mario with a Xenomorph (WARNING:BIG HEAD BECAUSE OVERLAPPING MODELS) and retexture Bowser to look like a Yautja... |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 257/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Rainbow Mario I use 1.3...for PATH EDITING. Eh, 1.3.1, to be exact. Don't forget to add 1.3.1 if that's a difference between 1.3.1 and 1.3! |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 258/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by NWPlayer123 Is that so? I might just switch to 1.1.2 (especially if it allows path point dragging on Windows 8.1)! |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 259/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by Rainbow Mario Those are things that I currently do with Anarchy, anyways. |
| Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 64
Posts: 260/1207 EXP: 2209983 Next: 4114 Since: 08-28-13 From: ._______________. Last post: 847 days ago Last view: 457 days ago |
Posted by SunakazeKun WHAT BLACK ASMAGIC IS THIS!?!?!?! |
| Main - Posts by Splitwirez |
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