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04-06-21 01:23 AM
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Main - Posts by Splitwirez

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Splitwirez
Posted on 09-07-14 03:28 PM, in Discoveries (rev. 2 of 09-07-14 03:28 PM) Link | #47910
Posted by Luigi
sigh, are people still hoping Nintendo would help us?

No, we're ASKING them to help us. Big difference. And your pessimistic hopelessness isn't helping.

Splitwirez
Posted on 09-07-14 03:44 PM, in Discoveries Link | #47912
Posted by SunakazeKun
Well the German Pokémon Ruby Debug rom has been sold to someone back in 2005, even when the DS was released.

THANK YOU! Maybe now Rean will understand.

Splitwirez
Posted on 09-07-14 07:19 PM, in Discoveries Link | #47914
Posted by Luigi
>rean will understand
I already did understand, I just thought it was ridiculous.

That's not what I was referring to, and the fact that this misunderstanding occured proves that you still don't understand. Whether you believe you can, or you believe you can't, you're probably right. PaperplateismGuy believes that this will work, so it probably will. If you don't have anything positive to say, don't say anything at all - it doesn't help.

Splitwirez
Posted on 09-07-14 07:28 PM, in Discoveries Link | #47916
Posted by Luigi
Posted by Luigi

Either way, it's 1% possible they'll care enough, but it doesn't mean to not try at all.

Please read next time.

anyways, let's start talking about DISCOVERIES.

I swear, I saw that line earlier, except it said to not bother trying...or so I thought. I must have misread it. Agreed, let's cross our fingers and keep talking about discoveries...what about level development hypothesises? Do those belong here?

Splitwirez
Posted on 09-08-14 02:01 PM, in [Cancelled] Neo Mario Galaxy Link | #47926
Posted by macdachs
Do you made this planet?

BTW, look's very nice ;)

If I'm understanding what I'm seeing correctly, then that's a model I sent Aurum, which he then textured. I'm not sure about that, though, so don't quote me on it and prepare for Aurum to provide a correct explanation. Anyways, thanks! Your hack looks great, too!

Splitwirez
Posted on 09-08-14 02:45 PM, in [Cancelled] Neo Mario Galaxy Link | #47928
Posted by SunakazeKun
It is inspired from your planet, but I made it from scratch and also added more details, like the fences.

My eyes have failed me. I could've SWORN mine had the fences. Besides, mine was inspired by the SMG2 E3 2009 Trailer.

Splitwirez
Posted on 09-08-14 02:50 PM, in [Cancelled] Neo Mario Galaxy Link | #47931
Posted by SunakazeKun
Yeah, mine was inspired by yours AND E3 2009th's.

.__.
.
| DERP
'
.-.

Splitwirez
Posted on 09-08-14 03:10 PM, in [Cancelled] Neo Mario Galaxy Link | #47935
Posted by SunakazeKun
I'm gonna change something on the model, as the orange thing doesn't look very nice.

But I already packed it into a working arc!!! Aaugh...such tediousity...

Splitwirez
Posted on 09-08-14 03:14 PM, in [Cancelled] Neo Mario Galaxy Link | #47937
Posted by SunakazeKun
Yeah sorry :/

It's alright, I'm just being dramatic for no good reason.

Splitwirez
Posted on 09-08-14 06:34 PM, in Questions that don't require their own thread Link | #47946
Posted by MeTheMarioMan
-_- .......I just fiddled around with everything that had RedBlueEx on it, and apparently it appears but is at the very bottom of the list instead of being in its place in alphabetical order. Wow.

Where have I seen that before...? I know it wasn't on my Computer, and I almost suggested it, but I realized that I might've read it in a dream. Now I'm sure it was real somewhere else. Weird.

Splitwirez
Posted on 09-10-14 06:32 AM, in [Cancelled] Neo Mario Galaxy Link | #47984
Posted by SunakazeKun
The white lines are an error in Sketchup. Splitwirez already converted the planet and they aren't there.

Aren't there...in-game?

Splitwirez
Posted on 09-10-14 02:01 PM, in Discoveries Link | #48001
Posted by NWPlayer123
Yeah, it's really weird the way they set up bosses in SMG1, it's one of the reasons why I hate helping people hack the original :P it's so unorganized and hardcoded that it's not really worth the trouble IMO.

Well then allow me to warn you that GalaxyHacker will probably come crying for help - he's working on an SMG1 hack.

Splitwirez
Posted on 09-11-14 08:21 PM, in AW Extractor [by thakis] [fixed] Link | #48083
Posted by jjesss064
we can make a soundfont with this.....?

People have already done that.

Splitwirez
Posted on 09-12-14 05:42 AM, in AW Extractor [by thakis] [fixed] (rev. 2 of 09-12-14 05:44 AM) Link | #48090
Posted by PaperplateismGuy
I know its a stupid question, but I cant seem to find the power-up themes. Am I looking hard enough? Ive checked (pretty thoroughly) twice.

They aren't in the AW files...unless you mean the individual instruments.

Posted by jjesss064
Posted by Splitwirez
Posted by jjesss064
we can make a soundfont with this.....?

People have already done that.

Posted by PaperplateismGuy
I know its a stupid question, but I cant seem to find the power-up themes. Am I looking hard enough? Ive checked (pretty thoroughly) twice.
who, where and how?

Somewhere in here.

Splitwirez
Posted on 09-12-14 06:29 AM, in AW Extractor [by thakis] [fixed] (rev. 2 of 09-12-14 06:30 AM) Link | #48092
Posted by PaperplateismGuy
They have to be somewhere. They aren't AST's, after all, the title screen music is an AW file. Not just the instruments.

They're in the DOL.


No, just kidding. They're in AudioRes/Seq. Good luck cracking them open.

Splitwirez
Posted on 09-12-14 11:32 PM, in AW Extractor [by thakis] [fixed] Link | #48130
Posted by Luigi
blarg splitz, can you like, not act as if it's a pain in the ass? It's a RARC, so just drag it in rarcdump.exe...
A bunch of SZS files come out, and shit. Have fun.

SZS modifier and CTools SZS explorer can't read them, so...blargl.

Splitwirez
Posted on 09-13-14 07:56 PM, in Questions that don't require their own thread Link | #48155
Just make sure it's quite big. Like, really, REALLY big. Otherwise it'll be too small, and if my experimentation is valid, then skyboxes must have a scale of either 1 or 3 on all axes...not big enough to rectify any major error of scale.

Splitwirez
Posted on 09-13-14 08:31 PM, in Questions that don't require their own thread Link | #48157
I have yet to find a sky bdl that can be texture hacked without being somehow messed up.

Splitwirez
Posted on 09-14-14 10:19 AM, in Level Design Link | #48171
Posted by Luigi
Hard levels shouldn't be overused, but maybe have about 1 or 2.

I'd say it depends on what 'hard' is.

Splitwirez
Posted on 09-14-14 04:04 PM, in Multiple bosses Link | #48210
Posted by Rainbow Mario

It's called Neo Mario Galaxy. We just don't have a new logo...yet.
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Main - Posts by Splitwirez

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