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04-05-21 08:46 PM |
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| Main - Posts by Dodecagon |
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Normal user Level: 40 Posts: 267/411 EXP: 439222 Next: 2087 Since: 08-27-13 Last post: 2082 days ago Last view: 1706 days ago |
I honestly don't think that Super Mario Galaxy 2.5 has enough relevance around the web these days for more than a couple of people to be interested in purchasing the shirts, but whatever. It just seems kind of odd to already have merchandise available for an incomplete fan project that's just a mod of an existing game.
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Normal user Level: 40 Posts: 268/411 EXP: 439222 Next: 2087 Since: 08-27-13 Last post: 2082 days ago Last view: 1706 days ago |
Super Mario Galaxy 2.5 could definitely stand to be a bit more friendly to newer users. Of course there's always the problem of people coming in and tossing in crazy ideas that could never possibly come to fruition, but we really shouldn't be hostile towards those people (I'M LOOKING AT YOU NWP). Don't just shoot them down and say "this could never happen, get real". Why not provide them with some constructive criticism instead? Ease them into things, don't drive them away! I like your idea, but why exactly does it need a name...? Just asking. |
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Normal user Level: 40 Posts: 269/411 EXP: 439222 Next: 2087 Since: 08-27-13 Last post: 2082 days ago Last view: 1706 days ago |
Posted by Polari I especially like the idea of escaping from the soda can. Is it possible to modify the volcano effect? I don't even think it was used in Super Mario Galaxy 2, honestly... |
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Normal user Level: 40 Posts: 272/411 EXP: 439222 Next: 2087 Since: 08-27-13 Last post: 2082 days ago Last view: 1706 days ago |
How will using the Bee Mushroom be forced upon the player? I imagine that the Star Bunny will be on a raised platform so that the player must obtain it to initiate the race, but there's also other flaws with the design. If Mario loses his power-up either through rain, water, or other hazards, what's the penalty? Wouldn't it be easier for the player if they just lost the power-up immediately? There isn't much wrong with the Summer segment, so you're fine as far as that goes. What will exactly make the forest in the Autumn section "haunted"? There was no mention of boos being enemies, so I think that just having dead trees would be a better fit without having to be in a haunted theme. Another thing: once you reach the undergrunt cannon, I'm assuming that you must make a jump over a pit to reach him. The thing is, if you get hit, will you just be knocked back all the way down to the base of the tree, or will there be a bottomless pit so that you always end up dying. As for the Winter section, I'm pretty sure that doors don't work in Super Mario Galaxy 2. They'd basically just have to be houses with warp pipes outside of them, I don't know what else could work. |
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Normal user Level: 40 Posts: 273/411 EXP: 439222 Next: 2087 Since: 08-27-13 Last post: 2082 days ago Last view: 1706 days ago |
Wow, I completely forgot that this thread even existed. Anyways, I thank you all for your input, but I don't think that I'll be able to put it to good use. Let's just say that my level design abilities are...lacking. However, I'll still leave this up so that other users that are actually good at making levels can use it for reference. |
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Normal user Level: 40 Posts: 276/411 EXP: 439222 Next: 2087 Since: 08-27-13 Last post: 2082 days ago Last view: 1706 days ago |
Posted by MarioMaster720 I made this so that I could gather ideas of what people enjoyed when playing Super Mario Galaxy 2 to better my level design skills. The title is kind of misleading, yes, but I still think that it serves a good purpose. |
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Normal user Level: 40 Posts: 278/411 EXP: 439222 Next: 2087 Since: 08-27-13 Last post: 2082 days ago Last view: 1706 days ago |
Was Toad Town even ever present outside of the RPGs? In all of the main series games it usually went without a name or was usually just referred to as the "Mushroom Kingdom", like Polari said. |
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