Kuribo64
Views: 14,036,381 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-05-21 09:23 PM
Guest:

Main - Posts by BlackYoshi485

Pages: 1 2 3 4 5 6 7
BlackYoshi485
Posted on 11-05-14 08:49 PM, in Super Mario Sunshine 64 DS Link | #50873
He said what it will be compatible with SM64DS

BlackYoshi485
Posted on 11-05-14 08:56 PM, in ask shit to StapleButter, get answer 3 months later Link | #50874
What's Blarg? Is that SMW lava dragon enemy?

BlackYoshi485
Posted on 12-30-14 01:45 AM, in Super Mario Sunshine 64 DS Link | #53445
Posted by Fiachra
I've looked at adding F.L.U.D.D. before but it required too many triangles to display which caused issues with the already very high polygon counts in the level models. The DS can't display over 2048 triangles on screen at once and large graphical glitches appear when testing on the actual console. Otherwise I would add it.


i'm a expert by making models be low poly, if you send me the fludd model in skp format, i will make it be low poly

BlackYoshi485
Posted on 12-31-14 03:18 PM, in Super Mario Sunshine 64 DS Link | #53560
WHY NOBODY HEAR ME? I'm a expert by making low poly stuff!

BlackYoshi485
Posted on 01-03-15 10:44 PM, in Super Mario Sunshine 64 DS (rev. 2 of 01-04-15 02:59 PM) Link | #53802
Now it has over 400 faces.

http://kuribo64.net/get.php?id=BixhanMG6i3jykIX

If it still high poly, contact me at DSHack.org.

BlackYoshi485
Posted on 01-23-15 01:58 AM, in Porting Super Paper Mario to GC (Documentation) Link | #55035
@SuperMario64DS you're talking about a engine porting, that doesn't happened in one day, that takes weeks, maybe months, if that could be sooooooo easy, you would see a complete port of Sonic Colours to PS3(Sonic Colours uses a heavily modified Unleashed engine)

BlackYoshi485
Posted on 01-26-15 05:50 PM, in Super Mario Sunshine 64 DS Link | #55267
Posted by Fiachra
F.L.U.D.D. with Hover, Rocket and Turbo Nozzles:




[image]


That looks awesome!

BlackYoshi485
Posted on 01-26-15 06:04 PM, in TRASH Link | #55269
Hello! I'm back on the SM64DS hacks :D.
This time i'll need a team for SMDSL, i need:

- Music hackers
- Beta testers
- Model rippers, or somebody that can send me the SMDSL decrypted romFS

So, wanna help me to revive this hack?

BlackYoshi485
Posted on 01-26-15 06:10 PM, in TRASH (rev. 2 of 01-26-15 06:15 PM) Link | #55271
I can't do everything myself, that's why i need a "Team", many item models are finished, as you know, but i need the SM3DL romFS, or somebody for ripping models from SM3DL. About the limits of the DS, i can make those models be low poly.

Remember the finised stuff:

3D Logo
[image]

Finished Boom Boom model, needs texturing.
[image]

Finished Propeller block(over 80 faces)
[image]

Finished Raccoon Leaf
[image]

BlackYoshi485
Posted on 01-26-15 06:33 PM, in TRASH (rev. 2 of 01-26-15 06:34 PM) Link | #55273
@paparata98 I speak spanish, i'm Argentinian. I can't pass you my Facebook, i have my limits. We can do teamwork and revive this hack, ok? Send me a PM showing me what you have finished, Ok?

BlackYoshi485
Posted on 01-26-15 09:20 PM, in TRASH (rev. 2 of 01-26-15 09:23 PM) Link | #55310
that doesn't look like the SM3DL 1-1, can you send me that model please?

BlackYoshi485
Posted on 01-27-15 08:51 AM, in TRASH Link | #55327
i have many ideas for that level; use a custom camera, like the one in Bowser in the sky, fix those pesty textures, new goomba textures, water, new skybox, new collision(for preventing the player go out of bounds) disable the camera changes, etc, many fixes and improvement, @paparata98 so, you will send me that model?

BlackYoshi485
Posted on 01-28-15 06:08 PM, in TRASH Link | #55417
yes, i know how to do all that stuff, i'm not a noob

BlackYoshi485
Posted on 01-30-15 12:16 AM, in *unknown title* [SM64 major hack] [work-in-progress] Link | #55539
Looks preety cool, keep working on ;)

BlackYoshi485
Posted on 01-31-15 01:15 AM, in Super Mario Sunshine 64 DS Link | #55579
Wario may use some of his special abilities from SSBB, farting for hovering, burping a nosive gas(because garlic) for nozzel, farting fire for turbo(:P) and charge a super fart for rocket, charges by, eh, waiting?(in SSB wario charges his fart attack by doing nothing) that's all what i have, i don't know, maybe wario can use a sort of jetpack

BlackYoshi485
Posted on 03-06-15 04:43 AM, in Super Mario Sunshine 64 DS Link | #57275
progress...?

BlackYoshi485
Posted on 03-12-15 02:25 AM, in New Super Mario Bros U Wii Link | #57446
those screenshots are very blurry :P

BlackYoshi485
Posted on 03-13-15 11:50 AM, in Welcome to the 'new' Kuribo64! (rev. 2 of 03-13-15 11:50 AM) Link | #57568
WTF is that about RPG stats? *facepalm*
Edit: I've gathered bonus points? WTF happened to this place??

BlackYoshi485
Posted on 03-15-15 09:09 PM, in BlackYoshi485 Forum Link | #57948
Yesterday i've remade my forum, for now is empty, nobody registered, if you want to register and showcase your hack/hacks, you're welcome, but remember to not leave this place!

http://by485hack.freeforums.net/

I've made it with Proboards, it's preety basic, also it has a shoutbox :P.

I want to make my forum grow and became popular(but remember that Kuribo64 is always the best :D)



BlackYoshi485
Posted on 03-15-15 09:10 PM, in BlackYoshi485 Forum Link | #57950
WHAT? why'd you said that?
Pages: 1 2 3 4 5 6 7

Main - Posts by BlackYoshi485

Page rendered in 0.025 seconds. (2048KB of memory used)
MySQL - queries: 22, rows: 141/141, time: 0.019 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.