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04-05-21 09:23 PM
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Main - Posts by BlackYoshi485

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BlackYoshi485
Posted on 06-21-14 02:39 PM, in another thread to trash [trash] (rev. 3 of 06-21-14 02:47 PM) Link | #42909
Progress!!!!!!!

Finished Boom Boom model, needs texturing.

[image]

i've used and modified various parts from the bowser jr model, but at final, the model looks like the SM3DL boom boom

Finished Propeller block(over 80 faces)

[image]

I've get an NSMBWII iso, ripped the propeller part for my propeller block, and some textures for the first world.

Finished Raccoon Leaf

[image]

i need help with the custom music

BlackYoshi485
Posted on 06-21-14 04:41 PM, in another thread to trash [trash] Link | #42915
i've rigged everything alone.

Now i'm working in the models and new textures, everything about items, characters, enemies, and NPCs, when i have finished all that things, i will start with the first world.

3D Logo:

[image]

Probably i will replace the mario face from the start with a leaf or this logo.

BlackYoshi485
Posted on 06-27-14 02:01 PM, in Another Super Mario 3D [RELEASED] Link | #43173
Thing i what this is the first sm64ds hack to be completed(it's completed?)

BlackYoshi485
Posted on 06-28-14 10:02 PM, in Another Super Mario 3D [RELEASED] Link | #43251
Final star message
[image]

BlackYoshi485
Posted on 07-01-14 03:21 PM, in Waluigi in Super Mario 64 (Hack) Link | #43403
can you make the waluigi face look less... creepy? try using the waluigi's mario kart ds face.

BlackYoshi485
Posted on 07-05-14 04:22 PM, in Another Super Mario 3D [RELEASED] Link | #43669
Do you are planning an kart racing sequel for this hack?

BlackYoshi485
Posted on 07-13-14 04:00 PM, in Super Mario Sunshine 64 DS Link | #44105
What you'll do for the Pianta Village boss stage?

BlackYoshi485
Posted on 07-29-14 03:58 PM, in SM64DSe Deku Link Demo [Demo Only] (rev. 2 of 07-29-14 04:47 PM) Link | #45011
PQC IS THAT CREEPY LINK?!?! why you didn't tried to hack the kiosk demo of sm64ds for doing this hack?

BlackYoshi485
Posted on 07-29-14 04:56 PM, in Kirby air ride Editor Development Link | #45013
i would like to see some sonic riders extreme gears on Kirby Air Ride

BlackYoshi485
Posted on 07-29-14 05:25 PM, in SM64DSe Deku Link Demo [Demo Only] Link | #45017
[image]

BlackYoshi485
Posted on 07-29-14 05:56 PM, in [n00b question] I have a .bdl, now what? Link | #45021
Posted by jackmorgan8
So I'm attempting to put wario Coliseum Waluigi Stadium from Mariokart Mario Kart Double Dash in SMG2, and I've converted the wario_course.bmd to wario_course.bdl, but now I don't know what to do from here. Any help?


if you can't convert it to obj, use this model from model's resource:
http://www.models-resource.com/gamecube/mariokartdoubledash/model/3159/

BlackYoshi485
Posted on 07-29-14 06:03 PM, in SM64DSe Deku Link Demo [Demo Only] Link | #45023
i didn't said that, i'm talking about what putting some limits will make the demo be more like an... demo, don't put attention to what i've said, this is an awesome demo, i saw what you've put too much effort to make it.

BlackYoshi485
Posted on 08-02-14 12:19 AM, in Super Mario Sunshine 64 DS (rev. 2 of 08-02-14 12:28 AM) Link | #45248
"only the hovering"? the hover F.L.U.D.D will be in the hack? if it will be, luigi, wario and yoshi would use recoloured versions of F.L.U.D.D, no?

BlackYoshi485
Posted on 08-02-14 07:56 AM, in Editor development (rev. 2 of 08-02-14 08:12 AM) Link | #45254
Posted by Fiachra
- Fixed bug in importing DAE models where the materials and images weren't being looked up


Finnally! The sketchup DAE's are supported!
GO GO ANIMATION EDITOR GO! finally!! this the best SM64DSE release!!

BlackYoshi485
Posted on 08-03-14 04:59 PM, in Luigi's Mansion Beta Poltergust Restored Link | #45333
Stolen? the source code? Any source code stuff about the "HACKING TOOLS" like Whitehole and SM64DSe must be only for the developers of that tools, for public must be only the release, do it if you don't want an unlicensed SM64DSe/Whitehole for another plataform :P

Try to google the gamecube .mdl model format, probably another game uses it and somebody would have decrypted it.

BlackYoshi485
Posted on 08-03-14 05:20 PM, in Luigi's Mansion Beta Poltergust Restored Link | #45335
:I OK, i didn't knew that, it's posible to port a new luigi model?

BlackYoshi485
Posted on 08-05-14 08:39 AM, in SM3DW Galaxy Development Thread [Long time] [little progress] [faster now] (rev. 2 of 08-05-14 08:41 AM) Link | #45495
Posted by PaperplateismGuy
Seeing as this isn't going to to be in the actual demo, It might be within the next three weeks?

My Bad. Its in retro remix. There is a seam at both edges, on the hill and the sides of the hill that might need to be fixed (but due to time constraints...). I had a slight problem with the direction of the faces, hopefully will look like its meant to when imported this time round. I also made a few changes. (The stump was there before, just hidden)


[image]


Looks good, it needs some retexturing, try to reuse some SMG textures for a better fitting.

BlackYoshi485
Posted on 08-13-14 08:22 AM, in Music Importation Explained Link | #46600
also there's one for PS1 games, i don't remember the name, but it can export the music in midi and dls(the instruments)

BlackYoshi485
Posted on 08-18-14 04:27 AM, in Super Mario 64 (Replaced Mario Model) !!! [New Model] [Super Mario 64] Link | #46832
good work! that's the mario kart double dash mario's head? try to complete the model, probably the finished one will look similar to the sm64ds one.

BlackYoshi485
Posted on 08-18-14 05:06 AM, in Editor development Link | #46834
Posted by StarLand
Is that possible to manipulate cutscene? Or the cutscene paths etc?

I don't know where that data is stored, let alone how to edit it. You could try asking Skelux, he's the most likely to know.

the custscene animations are in : .data/player, the cameras and other stuff are obiously in the game's code.
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Main - Posts by BlackYoshi485

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