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04-05-21 09:23 PM
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Main - Posts by BlackYoshi485

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BlackYoshi485
Posted on 04-04-14 06:18 PM, in Super Mario Sunshine 64 DS Link | #39856
He only made 2 W.I.P levels as demo patch, the complete hack will be released when it get finished.

BlackYoshi485
Posted on 04-05-14 11:04 PM, in SM64DS Editor v2.1 -- the long-awaited release Link | #39904
did you will implement vertex colors?

BlackYoshi485
Posted on 04-07-14 05:50 PM, in Editor development Link | #39986
I think what would be better an tool for adding vertex colors in the SM64DSe model import.

Like an OPEN MODEL- IMPORT- and an window with the message: " This model didn't have vertex colors, ¿Did you want to add vertex colors to your model?

I didn't think if is posible. :P

BlackYoshi485
(post deleted) #40069

BlackYoshi485
Posted on 04-14-14 06:53 PM, in Super Mario Star Land [Released!] Link | #40209
the mario bros city remains to me the Sonic riders zero gravity 80-90's boulebard

BlackYoshi485
Posted on 04-26-14 07:27 PM, in another thread to trash [trash] (rev. 3 of 04-27-14 03:59 PM) Link | #40631
Now i'm working in this hack again, because CTRDS, NMKDS and SRG are going slow, VERY slow.

Here's some things what i've re-minded for this hack.

- The game will be a remake of SM3DL, instentead making a complete new game...
- Various levels will be compacted in a course slot, if somebody can make an asm hack for adding more courses, send me an PM about that.
- The game will include a new item from SM3DL or SM3DW, the old wario metal item will be replaced with a Raccoon mario model, wich will be convined with the fliying mario powerup, and the luigi invisible powerup will be deleted.
-Red coins will be replaced with STAR coins(the red coins aren't in the same file as the normal coin, so i can replace it.)
- An other version for PC and 3DS will be avariable for download with an mario higher poly model.
- Wario and yoshi will be OUT from this hack, replacing his textures with invisible textures, cleaning their voice files, deleting their texts, for leaving them from the history, ending sequences...
- The Castle will be only for the first scene, entering to the castle will be imposible, because the inside the castle sections will be replaced with various SM3DL maps with this worlds.
- All Some levels will have other camera sections, making it look like SM3DL, also the level end will be replaced with the SM3DL flag and castle section(replacing the Koopa the quick flag model with the SM3DL flag pole, and the stars with an GOAL 2D text)

Who have an 3DS and SM3DL, and know how to take screenshots, please take various from the W1, and mario using the raccoon powerup.

Here's all info from SM3DL what i've found: http://www.mariowiki.com/Super_Mario_3D_Land

Later i will show the progress.

Here's the progress:

Levels:

SM3DL DS Test World*
W2-3 WORK IN PROGRESS

Boss models:

Boom Boom IN PROGRESS Need help with custom animations and the over wich old boss part
Pom Pom DOESN'T WILL BE
FAKE BOWSER DOESN'T WILL BE

Items and others:

PROPELLER Block NEED FOR MODEL PARTS FROM NSMBWII (probably i will replace it with a NSMB1-2 wing block :D)(HOOT THE OWL WILL BE REPLACED WITH THIS BOX :0)
Raccoon Leaf FINISHED MODEL, THE RACCOON PARTS MUST BE MODERNIZED
New mushroom and giant mushroom models EDITED NSMBWII and NSMB ones(low poly)
New coin FINISHED MODEL

later will be more...

*For testing new items, bosses, animations, cameras, phisics, etc... all from SM3DL what will be ported to SMDSL

BlackYoshi485
Posted on 04-27-14 04:12 PM, in Music Importation Explained (rev. 2 of 04-27-14 04:13 PM) Link | #40673
did there's an non pirate tool for converting music files to midi?

BlackYoshi485
Posted on 04-28-14 06:04 PM, in another thread to trash [trash] Link | #40714
Posted by smirkogm
.... Is Super Mario DS Land the DS Version of Super Mario 3D Land?
Where's your Screenshots...?


I didn't ported anything to SM64DS, for now i'm only making various models for the hack, and yes, SMDSL is the port of SM3DL.

Later i will post various screenshots when i port the test level and various items.

(post in restricted forum)

BlackYoshi485
Posted on 05-02-14 11:58 AM, in another thread to trash [trash] Link | #40852
i'm not sure about this, but i don't know if replace the flying powerup with an raccoon mario or the proppeller red block, in the both cases, i will replace the flying animation(i can do it with NSMBe) with another fitting one.

(post in restricted forum)

(post in restricted forum)

BlackYoshi485
Posted on 05-18-14 07:38 PM, in another thread to trash [trash] (rev. 2 of 06-05-14 05:30 PM) Link | #41370
i'm working in NMKDS, i can't make two hacks at the same time.

now i'm working in some placeholders for NMKDS and SMDSL, also various item models, probably i will try to put cameos from NMKDS...

*Update:

Now i will start making the first level.

(post in restricted forum)

(post in restricted forum)

BlackYoshi485
Posted on 05-28-14 05:23 PM, in Super Mario Sunshine 64 DS Link | #41883
I hope this hack will be finished, and not get like SMSRDS

BlackYoshi485
Posted on 06-07-14 04:15 PM, in another thread to trash [trash] Link | #42305
i need some gameplays for making it look like the 3DS version.

BlackYoshi485
Posted on 06-12-14 01:06 PM, in another thread to trash [trash] Link | #42490
i need NSMBWII textures for the first level(3DS mario games has lotz of recycled stuff, such like the textures and the models, the mario model looks to be reused from NSMBWII :B)

BlackYoshi485
Posted on 06-16-14 04:23 PM, in Super Mario Sunshine 64 DS Link | #42699
second option!!!!(my hack is SMDSL, so this hack is SMDSS

BlackYoshi485
Posted on 06-21-14 02:17 PM, in Super Mario Sunshine 64 DS Link | #42907
did you've modified the title screen?

tip: replace the floating wood tabes of the save and load screen with the blocks from SMS, and modify the castle image and put an part of sunshine plaza
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Main - Posts by BlackYoshi485

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