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03-28-24 06:06 PM
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Main - Posts by BlackYoshi485

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BlackYoshi485
Posted on 07-22-13 11:26 PM, in Character Model and Texture Hacking in Super Mario 64 DS (rev. 3 of 07-22-13 11:32 PM) Link | #28761
To texture hack any character you must do this:
1 - Open your rom with NSMBe.
2 - Feplace the tox box test map with the model.( use the wario metal model, mario globe, or a character model from arc0( the character model narc file ).
3 - Close NSMBe.
4 - Open your rom with SM64DSe.
5 - Open the tox box level.
6 - Go to the 3D model option, and select the " edit textures " botton, edit the texture, save the texture, and close SM64DSe.
7 - Open your rom with NSMBe, export the tox box model, and replace the character model with the edited one.

finished.

i was make a new texture for metal wario with this method.

[image]

BlackYoshi485
Posted on 07-22-13 11:42 PM, in [Super Mario Galaxy] Super Mario Galaxy Level Design Thread Link | #28765
would be good add the peach castle, like in the mario circuits.

BlackYoshi485
Posted on 07-24-13 11:18 PM, in Character Model and Texture Hacking in Super Mario 64 DS Link | #28888
i was used the same method for editing the castle paintings.

BlackYoshi485
Posted on 07-24-13 11:20 PM, in Super Mario Sunshine 64 DS Link | #28889
tip.
replace the peach castle with delfino plaza, and the paintings with the shadow mario marks.

BlackYoshi485
Posted on 07-24-13 11:29 PM, in Super Mario 64 DS Weird secret. Link | #28890
I was found a unused thing inside the play room door( in the 1nst floor?)
[image]

BlackYoshi485
Posted on 07-25-13 09:21 PM, in Super Mario Sunshine 64 DS Link | #28961
i can edit the paintings.

BlackYoshi485
Posted on 07-26-13 09:28 PM, in Super Mario Sunshine 64 DS (rev. 2 of 07-26-13 09:29 PM) Link | #29049
the pianta village don´t work.

BlackYoshi485
Posted on 07-27-13 09:46 PM, in Super Mario Sunshine 64 DS Link | #29140
Not works in no$gba.

did you will replace the stars with shine sprites?

BlackYoshi485
Posted on 07-29-13 01:13 AM, in Super Mario Sunshine 64 DS Link | #29224
Progress?

BlackYoshi485
Posted on 08-01-13 04:05 PM, in Editor development Link | #29390
The editor has bugs with the KCLs.

BlackYoshi485
Posted on 08-03-13 04:29 AM, in Super Mario 64 DS Weird secret. Link | #29473
Good!

BlackYoshi485
Posted on 08-10-13 10:39 PM, in SM64DS Editor Help Thread - Post your questions here Link | #29934
I need the collision parameters.

BlackYoshi485
Posted on 08-10-13 10:59 PM, in Yoshi's Adventure Link | #29935
i will make Yoshi DS Land.

BlackYoshi485
Posted on 08-29-13 03:03 AM, in Yoshi's Adventure Link | #31272
im making some jungle level models, and the level selector area would be the yoshi´s house field in 3d

BlackYoshi485
Posted on 12-29-13 10:14 PM, in Super Mario Star Land [Released!] Link | #36894
the textures are a bit weird, if you like i can fix it, i´m very good with google skp.

BlackYoshi485
Posted on 02-13-14 12:53 AM, in Super Mario Sunshine 64 DS Link | #38489
@Fiachra did you will port the super mario sunshine test map ?

offtopic: i think if mario uses fludd, luigi would use the poltergust...

BlackYoshi485
Posted on 02-14-14 05:14 AM, in Super Mario Sunshine 64 DS Link | #38536
i know what mario can't use fludd, obiously you will add some aditional plataforms for reaching high places, but you will add the original game power-ups like metal wario for some underwater and lava places and flying mario for some tall places?

BlackYoshi485
Posted on 02-21-14 06:52 PM, in Super Mario Sunshine 64 DS Link | #38802
https://kuribo64.net/get.php?id=IIhbBIAEAcZLxJlR

Here's the Blue pianta model from Mario kart arcade gp 2, it's low poly.

BlackYoshi485
Posted on 02-25-14 11:40 PM, in Super Mario Sunshine 64 DS Link | #38976
i will try to add pianta as playable character over wario/mario bones, what you think?

BlackYoshi485
Posted on 02-26-14 09:09 PM, in Super Mario Sunshine 64 DS Link | #39008
i will try to edit the .bones file, and i will make it for this hack.
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Main - Posts by BlackYoshi485

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