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04-05-21 11:37 PM
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Main - Posts by Streetie

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Streetie
Posted on 08-19-13 11:51 AM, in [Digital Circuit Galaxy] Digital Circuit Galaxy Main Level Design Link | #30469
No, not those kind of vines, but these which grow out of the ground like there were some in the second star of spin dig galaxy. We might be able to let those look like wires and connect things with each other

Streetie
Posted on 09-02-13 01:54 PM, in "Disposable" Galaxies - The ones we don't really really need Link | #31672
I also don't like under-over and still-life as there are no really creative ideas for those galaxies. Also, if the 2 marios mirror gimmick isn't working, both of mirror madness and fortress and illusion should be scrapped top my opinion.
I think flarefrost should stay because the game just needs at least one fire-ice galaxy.
I also think we should keep misty peaks, but not keep it snow-based. This galaxy's name says it is misty, so I suggest using the fog-effect here in a mountain based galaxy, but no snow.
For replacements, I'd suggest a snow galaxy if misty peaks changes to a foggy mountain, because we won't have a snow galaxy anymore then and some galaxy utilizing the drill in some different ways, but not dirt-based(like the 2nd star of flipsville)

Streetie
Posted on 09-02-13 02:21 PM, in [Size Switchup Galaxy] Size Switchup Galaxy Star 1 [An NSK Design!] [*remastered*] Link | #31675
I really like this design. However, I think it is better to just have a spherical planet for the boss fight instead of a rectangular arena. This can be the first time major burrows is fought here and the second time will be in ground growth where major burrows will take his revenge on mario, with extra hazards on that planet.

So to sum up: I think we should keep this boss fight as the original major burrows fight and have a more difficult version in ground growth.

Streetie
Posted on 09-03-13 09:22 AM, in [Bowser Jr's Trembling Tower] Bowser Jr's Trembling Tower Level Design Link | #31752
I like the idea of using bee mario in the boomsday fight here, but what if we used spring mario to go to the top? It would be at a good difficulty rate in my opinion for the final boss of world three. The rain will also still be a hazard since spring mario also deactivates when touching water

Streetie
Posted on 09-03-13 09:44 AM, in [Bowser Jr's Trembling Tower] Bowser Jr's Trembling Tower Level Design Link | #31758
Okay, I understand you think spring mario would be too difficult.
There were some kind op waterdrops which were falling in honeybloom somewhere. Maybe someone could look if we can put that above the arena then, so we have a sort of rain hazard then.

Streetie
Posted on 09-03-13 09:53 AM, in [Bowser Jr's Trembling Tower] Bowser Jr's Trembling Tower Level Design Link | #31760
But couldn't you put that so far above, so you can't see it?

Streetie
Posted on 09-03-13 05:27 PM, in [Bowser Jr's Trembling Tower] Bowser Jr's Trembling Tower Level Design Link | #31784
I'm wasn't talking about the bubbles, but never mind. I searched it, and it was dirt where waterdrops fell down, which turned you back in mario, but dirt wouldn't work there.

Streetie
Posted on 09-03-13 05:37 PM, in [Bowser Jr's Trembling Tower] Bowser Jr's Trembling Tower Level Design (rev. 2 of 09-03-13 05:47 PM) Link | #31786
I think it could, then we can make it look like a cloud and we have some kind of rain as a hazard.

Edit: Picture of what I'm meaning:

[image]

Streetie
Posted on 09-08-13 02:57 PM, in Sunken Satellite Replacement Link | #32116
I actually also don't like the sunken satellite, but it is a good idea(just not my kind of galaxy). So it should be kept. However, I do like the submerged castle a lot(more than the satellite). IMO it has more possibilities, but to replace sunken satellite is just impossible because it has more progress. Maybe if someone made a full design, which shows more than sunken satellite it will be possible.

Streetie
Posted on 09-10-13 03:56 PM, in [Temporal Tumble Galaxy] Temporal Tumble Concept Art Link | #32232
It is a nice idea of how the planet would be shaped. With the mountain we can also have some ideas, like scaling it with ledges being in the past, but they have collapsed in the future or so. The only thing I'm not completely sure of is the octagonal shape, since imo, planets with obvious angles don't fit this galaxy, so I'd go for a round planet, but good work Agent!

Streetie
Posted on 09-13-13 11:00 AM, in [Mirror Madness Galaxy] Design for Star 1- A Streetie design Link | #32429
I think these shrinking platform are a great idea! It will add a nice touch, but I don't want enemies in here personally as this will be a kind of platforming part imo without enemies as they might distract your attention from the mirrors. In my next edit(which can take a while since I'm busy with school), I'll implement the shrinking tiles for sure!

Streetie
Posted on 09-15-13 11:12 AM, in [Fearsome Factory Galaxy] Fearsome Factory Galaxy Link | #32541
Wouldn't it be a good idea to make another mecha-bowser, like in smg-1, but then more difficult and "fearsome". It is obviously mechanical and I can see it fit in the galaxy as a good section.

Streetie
Posted on 09-15-13 11:18 AM, in [Fearsome Factory Galaxy] Fearsome Factory Galaxy Link | #32543
Okay, I understand. Now I remember it actually wasn't great, was a long time ago since I've played that level, so never mind that idea of mine.

Streetie
Posted on 09-16-13 01:57 PM, in [Temporal Tumble Galaxy] Temporal Tumble Concept Art Link | #32575
Okay, that clarifies it. I do think it is weird how ancient civilization can shape a mountain, but it is mario, so that doesn't matter.

Streetie
Posted on 09-23-13 05:12 AM, in New Dash Yoshi level Link | #32905
There are some dash yoshi levels already.
If I remember correctly fast food, maybe solar coaster and a few other places.
However, if you work out a whole galaxy design, which can replace a galaxy we aren't having any progress on(like under over) you can take your turn.
But then you must make the whole design.
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Main - Posts by Streetie

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